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Casey Hudson response to endings fiasco


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#226
domainfighter

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xsdob wrote...

gp.ulam wrote...

The most worrisome part of that interview is how he pretty much blatantly states that the very strongly-written characters Bioware has given us have been slightly molded (forging romantic relationships with them, for example) from what was originally intended because of an overwhelmingly positive fan reaction toward a different direction.

And on the same note, the very passionate community right under their own noses has elicited only silence from Bioware execs when they produce the greatest reaction yet for the series in voicing their displeasure for the structure and functionality of the endings.

That is, friends, hypocritical behavior at its apex. I understand all of the hard work that goes into creating such a massive trilogy, but to say one thing and VERY obviously do another is not something I can respect without further explanation.


It's been only 7 DAYS! For god's sake's give them time to fix the damn endings before you start shouting crucify him. Even broken steal took a few months for bethesda to make, so at least give them the benefit of 2 weeks before demanding blood be spilt.


I agree I feel we should give them a chance to make things right. I just hope that one of those things is the ending.....but one can only hope

#227
philippe willaume

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heathxxx wrote...

Well, judging by the responses to my earlier post, I guess I'll just have to experience the ending for myself.

Seems that much of the actual gameplay is great, but the finish and how everything is tied together is bad? That's the main impression I'm getting.

Spot on bro.
phil

#228
Vasarkian

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domainfighter wrote...

xsdob wrote...

gp.ulam wrote...

The most worrisome part of that interview is how he pretty much blatantly states that the very strongly-written characters Bioware has given us have been slightly molded (forging romantic relationships with them, for example) from what was originally intended because of an overwhelmingly positive fan reaction toward a different direction.

And on the same note, the very passionate community right under their own noses has elicited only silence from Bioware execs when they produce the greatest reaction yet for the series in voicing their displeasure for the structure and functionality of the endings.

That is, friends, hypocritical behavior at its apex. I understand all of the hard work that goes into creating such a massive trilogy, but to say one thing and VERY obviously do another is not something I can respect without further explanation.


It's been only 7 DAYS! For god's sake's give them time to fix the damn endings before you start shouting crucify him. Even broken steal took a few months for bethesda to make, so at least give them the benefit of 2 weeks before demanding blood be spilt.


I agree I feel we should give them a chance to make things right. I just hope that one of those things is the ending.....but one can only hope


They had the time, when they were developing the game.

#229
Farbautisonn

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ArbitorEAAcc wrote...

Adzcriz wrote...
problem is patience isnt wildly abundant in the younger generation, but to be fair labelling people as "Entitled brats" isnt very encouraging


I can wait ages if I'm told something is coming down the pipe. But if left to wild speculation it becomes a waste of my time and resources to hold my breath in regards to something happening.

"Entitled" in this day and age is a word thats becomming overused.


-We used to and we still do wait several years  for titles we love. We waited for the witcher, Baldurs gate, I personally wait with great anticipation for every "Hitman" game, and buy everything religiously from that game. If they sold out completely and sold lunch boxes and legos I would buy those too. I dont care. I want it all. And I am a 38 year old man with a partner and kids of my own.:D

#230
domainfighter

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now I am kind of stuck in the middle because I agree with both sides.... I think we need to give them time to fix the ending. but also I agree with Vasarkian they had time druing the development of the game to come up with a better ending. the game over all was great its just the ending has put me in the middle of the road. I dont like it but I dont hate it. I guess I am just one of those people hoping for a more complete ending then the one we where given

#231
domainfighter

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for example this is being put all around the forums. I think this is the kind of ending that needs to be done.
http://social.biowar...index/9833130/1

#232
LPPrince

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People say we need to give them time to fix the ending, but you guys don't even know if they ARE fixing the endings, or if they even feel like they SHOULD fix them.

We need to HEAR their response to the extreme backlash, and not that stupid PR skirting around the issue, we mean a direct response.

#233
Fezztheeelite2

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Call me the biggest nerd of today but I am actually writing a screen play for this, I'm a sophomore at CCAD, Columbus college of art and design so I am going to illustrate some of the things people on here seem to want to see. It will be interesting but I think if enough people put the effort maybe we can get somewhere. I do as that we all try not to murder the man. Yes he screwed the pooch big time... but I am sure he knows that at this point, and don't forget! he is just one of many of people involved.

#234
Fezztheeelite2

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ask*

#235
kbct

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Farbautisonn wrote...

2) PR responses is what it should be - making the best face you can, even though you are aware of the ****storm

-I beg to differ. If you come right out and say you made a miscalculation but you are listening to the fanbase and will take their input into into consideration into a future, no timehorizon given DLC or patch, you could have avoided the ****storm all together. Instead we now have a situation where Bioware/EA is denying the elephant in the room even if its rageing around and crapping on the floor, causing people to leave. Thats not good because Bioware has recently had several elephants run around and causing crap, and the guests are getting tired of the host denying it is there.


Farbautisonn, I like your whole post on the previous page, but I particularly agree with this quote.

#236
Farbautisonn

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kbct wrote...

Farbautisonn, I like your whole post on the previous page, but I particularly agree with this quote.


-Cant take credit for the tactic. It was employed rather successfully recently by our opposition leader. It went from "huge friggen scandal, and oh the drama" to "meh... ok... Some celeb got pregnant" in two days flat despite a very vehement attempt at the current government leader to stoke the fires.

Aside from that he harvested goodwill amongst most of his electorate for both showing he was human (and could err... badly) and that he "took responsibility". That worked.

Think of the goodwill Bioware could have gotten from copping to the crap endings a week ago? How they could have spun it to a massive PR victory? 

Modifié par Farbautisonn, 14 mars 2012 - 08:20 .


#237
PiEman

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kbct wrote...

Farbautisonn wrote...

2) PR responses is what it should be - making the best face you can, even though you are aware of the ****storm

-I beg to differ. If you come right out and say you made a miscalculation but you are listening to the fanbase and will take their input into into consideration into a future, no timehorizon given DLC or patch, you could have avoided the ****storm all together. Instead we now have a situation where Bioware/EA is denying the elephant in the room even if its rageing around and crapping on the floor, causing people to leave. Thats not good because Bioware has recently had several elephants run around and causing crap, and the guests are getting tired of the host denying it is there.


Farbautisonn, I like your whole post on the previous page, but I particularly agree with this quote.


As anyone who's read Boatmurdered knows, elephants are never a good thing...

#238
The Catalyst is Illogical

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"This hurts you."

- Bioware

#239
kbct

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Farbautisonn wrote...

Think of the goodwill Bioware could have gotten from copping to the crap endings a week ago? How they could have spun it to a massive PR victory? 


I agree. I'm a big advocate of taking responsibility for your actions. This mess ain't no game. The writing was on the wall as review after review criticized the ending. Now the crappy user reviews have spread to all corners of the internet. Word of mouth is spreading like wildfire too. I still don't know what impact it will have on BioWare, but it can't be a net-positive. I think it's a shame BioWare hasn't addressed the issue yet. Casey Hudson stated he wanted an unforgettable ending and he got it. Not for the right reasons though.

#240
RocketManSR2

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Something I'm seeing more of that needs to stop are personal attacks on Casey Hudson. Yes, he was the project director, but he is the one we need to get on our side the most. Forcing him to become defensive will accomplish precisely jack squat.

#241
kbct

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RocketManSR2 wrote...

Something I'm seeing more of that needs to stop are personal attacks on Casey Hudson. Yes, he was the project director, but he is the one we need to get on our side the most. Forcing him to become defensive will accomplish precisely jack squat.


It's business. You're paid not to be defensive.

Modifié par kbct, 14 mars 2012 - 08:40 .


#242
Farbautisonn

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RocketManSR2 wrote...

Something I'm seeing more of that needs to stop are personal attacks on Casey Hudson. Yes, he was the project director, but he is the one we need to get on our side the most. Forcing him to become defensive will accomplish precisely jack squat.


-He isnt making it easier by appearing in media, where he directly contradicts the prevalent experience of his core client fanbase. If that wont generate "tension" I do not know what will.

#243
Stompi

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Sorry, I really don't understand the argument that the series has to be memorable at all costs.
That's not really a positive. Many bad guys, failures and catastrophies have been remembered, too. I usually defend Bioware against all the attacks, and there have been many attacks in the last 1-2 years, but I have to really make an exception here.

These endings ruin every replay value the game and the series as a whole had. And that was one of my favorite parts of the Mass Effect series. There are probably no games that I have completed more often than Mass Effect 1 and 2. I wanted to do several playthroughs of the whole trilogy, but now I'm not really motivated any more. What makes it even more tragic is the fact that Mass Effect 3 has several fantastic moments.

I also don't know if I will be buying any Mass Effect 3 DLC, I have bought every Bioware story DLC ever released, but my motivation was the additional replay value they provided. And I think I'm not the only one who thinks that way.

And let me say this, I fully respect your rights to tell YOUR story the way YOU want to. But, these endings are somewhere between own goal and suicide. Normally the reason behind questionable decisions is money. But I think you will actually lose money here.

Oh, wait. You added multiplayer. And you will most certainly sell multiplayer-only DLC. So you don't need us anymore.

Modifié par Stompi, 14 mars 2012 - 08:52 .


#244
SimonM72

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Stompi wrote...

Sorry, I really don't understand the argument that the series has to be memorable at all costs.
That's not really a positive. Many bad guys, failures and catastrophies have been remembered, too. I usually defend Bioware against all the attacks, and there have been many attacks in the last 1-2 years, but I have to really make an exception here.

These endings ruin every replay value the game and the series as a whole had. And that was one of my favorite parts of the Mass Effect series. There are probably no games that I have completed more often than Mass Effect 1 and 2. I wanted to do several playthroughs of the whole trilogy, but now I'm not really motivated any more. What makes it even more tragic is the fact that Mass Effect 3 has several fantastic moments.

I also don't know if I will be buying any Mass Effect 3 DLC, I have bought every Bioware story DLC ever released, but my motivation was the addition replay value they provided. And I think I'm not the only one who thinks that way.

And let me say this, I fully respect your rights to tell YOUR story the way YOU want to. But, these endings are somewhere between own goal and suicide. Normally the reason behind questionable decisions is money. But I think you will actually lose money here.

Oh, wait. You added multiplayer. And you will most certainly sell muliplayer-only DLC. So you don't need us anymore.


Exactly, it was a selfish artistic decision that tried to secure the trilogy's legacy as 'Unforgettable' but in actual fact it did that at the expense of everything Mass Effect has ever stood for; a player's choice and consequences.
I believe my story as I play it, I live it! - now I can't even be bothered to start a new playthrough because... well, whats the point.  Yep, utterly ruined RPG replayability (but i guess that depends on how fond of the 4th wall you are), are you aware you are just a player playing the game, aware of gameplay, or are you really into the RPG and actually your own version of Commander Shepard?.

I know its ruined the trilogy's replay value for me!- utterly!.

Modifié par SimonM72, 14 mars 2012 - 08:58 .


#245
SafetyShattered

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Sorry Casey, I love you bro. But just face facts, the ending was crap. I think that it was original, and I respect that, but it completely felt out of place in ME3. I played ME3 because I wanted a conclusion to my shephards long journey. But instead I was given an ending that left me sitting in front of my tv for a couple minutes thinking"What the crap just happened?"

#246
dfstone

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I didn't see the endings as being that bad either. A little disappointing but not game breaking. Then again, there are very few video game endings that seem successful. Uncharted, maybe. But of the big modern adventure type games, none of them really had a solid ending. Dragon Age was meh, Assassin's Creed was meh. I think when you have these very expansive epic type games that spill over hundreds of hours its a monumental task to try and seal all that up in the closing moments of the game, if not impossible.

#247
heathxxx

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Have been doing a little further reading and the "Indoctrination" theory sounds a plausible reason for the ending(s).

Whilst that may have the base game leaving some with a sour taste regarding how the game "ends", such a scenario obviously presents any number of opportunities to bolster DLC sales with a "true" ending. One hell of a dangling carrot.

If that's the case, then depending on your point of view, it's either a stroke of inspiration in terms of seeing what the player-base thinks, before adding the finishing touches to a "true" ending(s) DLC, or just one great two-fisted money grab, knowing that people will want to buy such DLC...

You decide.

Modifié par heathxxx, 14 mars 2012 - 09:07 .


#248
Koobarex

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SimonM72 wrote...

Stompi wrote...

Sorry, I really don't understand the argument that the series has to be memorable at all costs.
That's not really a positive. Many bad guys, failures and catastrophies have been remembered, too. I usually defend Bioware against all the attacks, and there have been many attacks in the last 1-2 years, but I have to really make an exception here.

These endings ruin every replay value the game and the series as a whole had. And that was one of my favorite parts of the Mass Effect series. There are probably no games that I have completed more often than Mass Effect 1 and 2. I wanted to do several playthroughs of the whole trilogy, but now I'm not really motivated any more. What makes it even more tragic is the fact that Mass Effect 3 has several fantastic moments.

I also don't know if I will be buying any Mass Effect 3 DLC, I have bought every Bioware story DLC ever released, but my motivation was the addition replay value they provided. And I think I'm not the only one who thinks that way.

And let me say this, I fully respect your rights to tell YOUR story the way YOU want to. But, these endings are somewhere between own goal and suicide. Normally the reason behind questionable decisions is money. But I think you will actually lose money here.

Oh, wait. You added multiplayer. And you will most certainly sell muliplayer-only DLC. So you don't need us anymore.


Exactly, it was a selfish artistic decision that tried to secure the trilogy's legacy as 'Unforgettable' but in actual fact it did that at the expense of everything Mass Effect has ever stood for; a player's choice and consequences.
I believe my story as I play it, I live it! - now I can't even be bothered to start a new playthrough because... well, whats the point.  Yep, utterly ruined RPG replayability (but i guess that depends on how fond of the 4th wall you are), are you aware you are just a player playing the game, aware of gameplay, or are you really into the RPG and actually your own version of Commander Shepard?.

I know its ruined the trilogy's replay value for me!- utterly!.


This is so true. I not only care for the endings to change because of what I think about them - the trilogy as a whole should be important and right now the endings KILLED the replay value and replay motivation for me... Completely and utterly.

#249
kbct

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Koobarex wrote...

SimonM72 wrote...

Stompi wrote...

Sorry, I really don't understand the argument that the series has to be memorable at all costs.
That's not really a positive. Many bad guys, failures and catastrophies have been remembered, too. I usually defend Bioware against all the attacks, and there have been many attacks in the last 1-2 years, but I have to really make an exception here.

These endings ruin every replay value the game and the series as a whole had. And that was one of my favorite parts of the Mass Effect series. There are probably no games that I have completed more often than Mass Effect 1 and 2. I wanted to do several playthroughs of the whole trilogy, but now I'm not really motivated any more. What makes it even more tragic is the fact that Mass Effect 3 has several fantastic moments.

I also don't know if I will be buying any Mass Effect 3 DLC, I have bought every Bioware story DLC ever released, but my motivation was the addition replay value they provided. And I think I'm not the only one who thinks that way.

And let me say this, I fully respect your rights to tell YOUR story the way YOU want to. But, these endings are somewhere between own goal and suicide. Normally the reason behind questionable decisions is money. But I think you will actually lose money here.

Oh, wait. You added multiplayer. And you will most certainly sell muliplayer-only DLC. So you don't need us anymore.


Exactly, it was a selfish artistic decision that tried to secure the trilogy's legacy as 'Unforgettable' but in actual fact it did that at the expense of everything Mass Effect has ever stood for; a player's choice and consequences.
I believe my story as I play it, I live it! - now I can't even be bothered to start a new playthrough because... well, whats the point.  Yep, utterly ruined RPG replayability (but i guess that depends on how fond of the 4th wall you are), are you aware you are just a player playing the game, aware of gameplay, or are you really into the RPG and actually your own version of Commander Shepard?.

I know its ruined the trilogy's replay value for me!- utterly!.


This is so true. I not only care for the endings to change because of what I think about them - the trilogy as a whole should be important and right now the endings KILLED the replay value and replay motivation for me... Completely and utterly.


That's three more people from a seemingly endless stream of people that say the ending ruined the replay value.

That sucks.

#250
jabajack

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I'm concerned that Casey white washed the plot holes and confusing ending but to do that for the sake of making Mass Effect unforgettable seems to crazy.