Casey Hudson response to endings fiasco
#176
Posté 14 mars 2012 - 05:08
#177
Posté 14 mars 2012 - 05:12
MadRabbit999 wrote...
Maybe it's because my English is not the best, but I do not understand that answer AT ALL, and considering their audience is targeted to countries which first language is not English, you'd think they could write it down a bit simpler...
Is he trying to say that the ending was made on purpose to be controversial?
Nah, English is my first language and it's just as vague to me as it is to you.
#178
Posté 14 mars 2012 - 05:14
The difference is that the vast majority of ME3 is fantastic. What sucks about ME3 is that it was such a good game, and then it suffered from a mediocre ending. If it weren't such a story-based game, by such a renowned story-based developer, the ending would have been more acceptable (you do still hear a few people saying the ending was fine), but what we got didn't do the series justice at all.heathxxx wrote...
Perhaps having a glance at the forums here wasn't the best idea, before my copy of the game has even arrived from Amazon, to me in Spain.
After being so disappointed with DA2, I'd pretty much already made up my mind that ME3 would be the very last title I would buy, which falls under the EA banner and sadly therefore, BioWare.
Having enjoyed ME 1 & 2, it's hardly encouraging to read so much negativity regarding ME3, which reminds me of the situation with DA2 in many respects, certainly when I look at the more constructively critical views, here and elsewhere.
Of course, I shall play through the game and make up my own mind. Ultimately though, If I feel as disappointed with ME3 as I did with DA2, then for sure and just like with DA2, I won't be buying any DLC and I certainly won't be buying any more games from EA or BioWare. Simple as that.
One doubt that I can't help considering in all of this, was how ME3 was delayed for several months, following the release of DA2. Of course many factors could have contributed to that delay, but it's a niggling doubt that the "finished" product could potentially have been much, much worse...
Halfway through the game, you'll probably wonder how all the whining about the ending could possibly be justified, because it really is just that good. It won't diappoint you like DA2 did (I actually liked DA2, but that's a different matter), but the ending might. I hope it doesn't, I really do. The disappointment I felt is not something I would ever wish upon others.
#179
Posté 14 mars 2012 - 05:16
Mx_CN3 wrote...
The difference is that the vast majority of ME3 is fantastic. What sucks about ME3 is that it was such a good game, and then it suffered from a mediocre ending. If it weren't such a story-based game, by such a renowned story-based developer, the ending would have been more acceptable (you do still hear a few people saying the ending was fine), but what we got didn't do the series justice at all.heathxxx wrote...
Perhaps having a glance at the forums here wasn't the best idea, before my copy of the game has even arrived from Amazon, to me in Spain.
After being so disappointed with DA2, I'd pretty much already made up my mind that ME3 would be the very last title I would buy, which falls under the EA banner and sadly therefore, BioWare.
Having enjoyed ME 1 & 2, it's hardly encouraging to read so much negativity regarding ME3, which reminds me of the situation with DA2 in many respects, certainly when I look at the more constructively critical views, here and elsewhere.
Of course, I shall play through the game and make up my own mind. Ultimately though, If I feel as disappointed with ME3 as I did with DA2, then for sure and just like with DA2, I won't be buying any DLC and I certainly won't be buying any more games from EA or BioWare. Simple as that.
One doubt that I can't help considering in all of this, was how ME3 was delayed for several months, following the release of DA2. Of course many factors could have contributed to that delay, but it's a niggling doubt that the "finished" product could potentially have been much, much worse...
Halfway through the game, you'll probably wonder how all the whining about the ending could possibly be justified, because it really is just that good. It won't diappoint you like DA2 did (I actually liked DA2, but that's a different matter), but the ending might. I hope it doesn't, I really do. The disappointment I felt is not something I would ever wish upon others.
Much more than the ending was an issue.
Assets don't matter which tracks back throughout the entire game.
#180
Posté 14 mars 2012 - 05:19
Vasarkian wrote...
Much more than the ending was an issue.
Assets don't matter which tracks back throughout the entire game.
Yeah, but to be honest, you didn't know that until the end.
#181
Posté 14 mars 2012 - 05:19
Modifié par ognick23, 14 mars 2012 - 05:21 .
#182
Posté 14 mars 2012 - 05:20
What's the matter has been BioWare? Since the beginning of Dragon Age 2 - failed, and now mass effect of ... You also have killed the game
#183
Posté 14 mars 2012 - 05:20
MadRabbit999 wrote...
Maybe it's because my English is not the best, but I do not understand that answer AT ALL, and considering their audience is targeted to countries which first language is not English, you'd think they could write it down a bit simpler...
Is he trying to say that the ending was made on purpose to be controversial?
-Its called "Spin". You try to approach a case you know is a "Loose-loose" situation by trying to get people to look at it a certain way.
Here he acknowledges that there is a "polarisation" (Thats politicians talk for "everyone is against us") but that the endings was something planned because he wanted it to be "memorable" (Thats politicans talk for, "please forget this **** as fast as possible, but keep supporting us, and no we arent going to change a thing).
Look to the politicians in your own nation who went on weekend courses in how to handle the press.
#184
Posté 14 mars 2012 - 05:21
kbct wrote...
Vasarkian wrote...
Much more than the ending was an issue.
Assets don't matter which tracks back throughout the entire game.
Yeah, but to be honest, you didn't know that until the end.
Which makes you realize you wasted 27+ hours and removes replay value and makes you realize the game was bad.
---
Also not to be offensive but the proper spelling of a word meaning to mispalce or no longer have somethin is LOSE, loose is when you tie your shoe laces LOOSELY.
Modifié par Vasarkian, 14 mars 2012 - 05:22 .
#185
Posté 14 mars 2012 - 05:23
tobito113 wrote...
The "fanbase"
-Hyperbole does help drive the point home. I can do that too.
"The Knights".
#186
Posté 14 mars 2012 - 05:23
Well, to me, the people who think that everyone who is disappointed with the endings wants to sue BioWare, or whatever other ridiculous action, are no better than the people who think that every Muslim is a terrorist.ognick23 wrote...
you know whats really funny to me is that you guys who really want the endings changed wont even get a second thought from Bioware because of the immature people who personally attack Bioware employees and send them bad messages on their twitter and facebook pages, i just looked through and saw a few threads banned because of immature things they were saying, those are the guys you should blame
The level-headed people will see the difference, and in the end, they're the only people we're trying to reach.
#187
Posté 14 mars 2012 - 05:24
Casey Hudson said...
"I didn’t want the game to be forgettable, and even right down to the
sort of polarizing reaction that the ends have had with people–debating
what the endings mean and what’s going to happen next, and what
situation are the characters left in. That to me is part of what’s
exciting about this story. There has always been a little bit of mystery
there and a little bit of interpretation, and it’s a story that people
can talk about after the fact.
To my interpretation of that, Mr. Hudson is relaying back that no matter good or bad, the game has attention. And that is what excites him.
It might be a bit extreme, but I'm a bit jaded by that opinion, as that kind of reaction is akin to a somebody performing actions regardless of the implications, and without real reason, just to get people to notice/talk about them. That might not be what he was looking to relay back to the community, but it is certainly how it came off to me reading his responses. Something along the lines that "Bad Coverage is still coverage." Which is beneath the calibur of ability that I have come to expect from the team of Bioware, and the Mass Effect Franchise as a whole. Might be a bit stupid to say, but ever since I was a little @#$% playing on Kotor, I've held them to a higher standard than I have with other gaming companies.
#188
Posté 14 mars 2012 - 05:25
VAIOMANIAC wrote...
He is not confirming or denying anything related to the endings he is evading the question.
They are probably wondering how and when to respond right now.
How to respond?. I can imagine one of their studios turned into a war-room just like the one on the Normandy.
Modifié par SimonM72, 14 mars 2012 - 05:26 .
#189
Posté 14 mars 2012 - 05:25
It is the ending that doesn't take your choices into account, and that's what we want changed. The mechanisms are in place. We expected the ending to take our War Assets into account, and for the majority of the game, we believed that it would. The ending is where the problem is.Vasarkian wrote...
kbct wrote...
Vasarkian wrote...
Much more than the ending was an issue.
Assets don't matter which tracks back throughout the entire game.
Yeah, but to be honest, you didn't know that until the end.
Which makes you realize you wasted 27+ hours and removes replay value and makes you realize the game was bad.
---
Also not to be offensive but the proper spelling of a word meaning to mispalce or no longer have somethin is LOSE, loose is when you tie your shoe laces LOOSELY.
#190
Posté 14 mars 2012 - 05:26
Mx_CN3 wrote...
It is the ending that doesn't take your choices into account, and that's what we want changed. The mechanisms are in place. We expected the ending to take our War Assets into account, and for the majority of the game, we believed that it would. The ending is where the problem is.Vasarkian wrote...
kbct wrote...
Vasarkian wrote...
Much more than the ending was an issue.
Assets don't matter which tracks back throughout the entire game.
Yeah, but to be honest, you didn't know that until the end.
Which makes you realize you wasted 27+ hours and removes replay value and makes you realize the game was bad.
---
Also not to be offensive but the proper spelling of a word meaning to mispalce or no longer have somethin is LOSE, loose is when you tie your shoe laces LOOSELY.
Palaven didn't even take the things we sent at them into account, we lost anyway.
And what the hell was 95% of the Salarian forces doing all game?
#191
Posté 14 mars 2012 - 05:27
Casey: "Han never shot Greedo."
Reporter:
Modifié par JediHealerCosmin, 14 mars 2012 - 05:28 .
#192
Posté 14 mars 2012 - 05:27
SimonM72 wrote...
VAIOMANIAC wrote...
He is not confirming or denying anything related to the endings he is evading the question.
They are probably wondering how and when to respond right now.
How to respond?. I can imagine one of their studios turned into a war-room just like the one on the Normandy. [smilie]http://social.bioware.com/images/forum/emoticons/happy.png[/smilie]
I really don't envy BioWare at this point. If they don't do it perfectly, they'll get shot down again. If they don't do anything, a large part of their fanbase will probably desert them.
I genuinely hope they get it right. I want them to succeed.
Modifié par Mx_CN3, 14 mars 2012 - 05:33 .
#193
Posté 14 mars 2012 - 05:31
Pretty sure you were expected to lose Palaven, and most of it was just to get as many people out or do as much damage as possible.Vasarkian wrote...
Palaven didn't even take the things we sent at them into account, we lost anyway.
And what the hell was 95% of the Salarian forces doing all game?
And Salarians never had much of a military. They say so quite often. If you buy into the idea that the multiplayer is part of the main story (which does make sense), there are some objectives that were placed by Salarian STG. Don't doubt for a second that they were doing stuff, but the game simply didn't focus on them, in the same way that it didn't really focus on the aftermath of Palaven, because Shepard has other things to do.
#194
Posté 14 mars 2012 - 05:32
kbct wrote...
Fixer5000 wrote...
Yes the end is memorable.
In the same way the Titanic's maiden voyage was memorable.
The way Zidane's last football match was memorable.
The way the Hindenburg docking was memorable.
The way the Challenger shuttle launch was memorable.
We'll remember the ending to ME3 not because of epic tragedy, or incredible writing, revelation or as a fine ending to a fantastic series.
We'll remember it as an unmitigated disaster.
Well said.
Good job polarizing the fan base, Casey.
.
#195
Posté 14 mars 2012 - 05:32
ognick23 wrote...
you know whats really funny to me is that you guys who really want the endings changed wont even get a second thought from Bioware because of the immature people who personally attack Bioware employees and send them bad messages on their twitter and facebook pages, i just looked through and saw a few threads banned because of immature things they were saying, those are the guys you should blame
I think BioWare can separate the wheat from the chaff. The backlash will come in all forms, but I think they understand the majority are trying to be civil about it.
The poll almost has about 45,000 voters now. Only 2% like the ending:
http://social.biowar...06/polls/28989/
I've noticed a lot of people just pop into one thread to make one post to voice their displeasure and then just disappear.
Modifié par kbct, 14 mars 2012 - 05:34 .
#196
Posté 14 mars 2012 - 05:33
Mx_CN3 wrote...
Pretty sure you were expected to lose Palaven, and most of it was just to get as many people out or do as much damage as possible.Vasarkian wrote...
Palaven didn't even take the things we sent at them into account, we lost anyway.
And what the hell was 95% of the Salarian forces doing all game?
And Salarians never had much of a military. They say so quite often. If you buy into the idea that the multiplayer is part of the main story (which does make sense), there are some objectives that were placed by Salarian STG. Don't doubt for a second that they were doing stuff, but the game simply didn't focus on them, in the same way that it didn't really focus on the aftermath of Palaven, because Shepard has other things to do.
Salarians have several fleets, did you forget Kirrahe's line?
There were SOLDIERS and there was the FLEET.
They are a council race, this means they are required to provide Citadel Defense forces and have a large number of dreadnoughts and a fleet too.
---
As for Palaven, I very much figured that we could at least destroy the Reaper forces on Palaven it'd still be a wreck but it would be okay.
Modifié par Vasarkian, 14 mars 2012 - 05:33 .
#197
Posté 14 mars 2012 - 05:38
I never said they didn't have a military, I said they didn't have much of one. Which is said by the salarians themselves. Mordin, I think it was, in ME2. The SPECTREs were modelled after STG, which was used extensively because Salarians could never compete militarily against pretty much anyone.Vasarkian wrote...
Salarians have several fleets, did you forget Kirrahe's line?
There were SOLDIERS and there was the FLEET.
They are a council race, this means they are required to provide Citadel Defense forces and have a large number of dreadnoughts and a fleet too.
You can bet they're doing something. It's probably very secret, as that's how the Salarians work. Also, it probably has little to no bearing on what Shepard is doing. Shepard's goal is to build alliances and gather a fleet, not to fight on the front lines of every battle.
The Reapers cannot be defeated conventionally. If Palaven was retaken, this would undermine the Crucible as being the last hope. Whatever you feel about it, there was a reason for it.Vasarkian wrote...
As for Palaven, I very much figured
that we could at least destroy the Reaper forces on Palaven it'd still
be a wreck but it would be okay.
Modifié par Mx_CN3, 14 mars 2012 - 05:41 .
#198
Posté 14 mars 2012 - 05:38
loungeshep wrote...
After seeing threads bashing them, whining, and now one where someone wants to sue (!) Bioware, I can understand why Hudson acts the way he does.
Yeah, I agree. I would hate the fanbase too actually. At least the part of it that is part of this ****storm...
#199
Posté 14 mars 2012 - 05:43
Maybe he intended to make the ending more memorable this way too?
#200
Posté 14 mars 2012 - 05:44
ognick23 wrote...
you know whats really funny to me is that you guys who really want the endings changed wont even get a second thought from Bioware because of the immature people who personally attack Bioware employees and send them bad messages on their twitter and facebook pages, i just looked through and saw a few threads banned because of immature things they were saying, those are the guys you should blame
I feel unfulfilled, and pretty damn disappointed by the endings, but I am clinging onto the hope of that Bioware tweet that said; "If people knew half the things that are planned they would not be so angry" - I just hope they recognise the (justified imho) calls for closure of our LI and team-mates.
I absolutely do not endorse the vindictive nature of personal attacks on Bioware staff whether that be sniping statements, downright sabotage and libel spread on Mass Effect wikis. I understand people are angry but take a step back.
Constructive critisism is one thing and there are a lot of great threads that I hope Bioware will listen to and consider, but I think the vindictive stuff going on to now to try and hurt Bioware / Casey because they / he hurt us and are (from our POV) unapologetic is completely reprehensible and counter-productive.
"Hold the line" ethos is fine, just keep it civil and stick to your principles when all the juicy DLC starts rolling out. If you buy into it without Bioware offering up at least a comprehensive official statement on the matter and resolution, then you will be your own worst enemy.
Modifié par SimonM72, 14 mars 2012 - 05:45 .





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