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Power Targetting issue


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13 réponses à ce sujet

#1
Monkie13

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Currently, I'm replaying ME3 as sentinel and noticed that my powers either don't hit the intended target i picked while i paused or goes straight past the target when i shoot it in straight line.
Although, it still hits the target time to time, when i shoot it in pointblank range, I would like to fix this.
I played Infiltrator as my first and had the same problem, but didn't bother checking it. Is this a known bug? or am i doing something wrong? If it is bug is there a fix for it?
I play on PC if that information helps
Thank you in advance

#2
Praetor Knight

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Do you mean enemies dodging? I'd say its a feature.

And there are certain angles you can fire arc-able powers so that the enemy can dodge into more of them, but that takes a bit of feel for how enemies respond, where cover or open space is in relation to the enemy and if they are engaged in certain actions that slows they're ability to dodge.

It's keeps the action interesting, cuz it could get a tad dull, even on Insanity.

#3
Monkie13

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Forgot to mention they weren't dodging.
They were either out in open or barely hiding behind cover. Sometimes hiding in a weird angle that gives me clear LoS. None of them were dodging my power since they were no animation of it.

#4
hawkens982

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I've noticed when I play on my ps3 version of ME3 as an adept, most of the time my warp would hit the enemy, but it does nothing.

#5
FierceReaper

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Were you moving after you triggered it? I found with Incinerate if I didn't hold still until after it fired, it would veer off to whereever my viewpoint went.

#6
Praetor Knight

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^ I had that happen a lot too.

#7
Monkie13

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I would be behind a cover, pause it to target a cerberus trooper and let it fly. When it lands it doesn't do anything. Similar thing happens with Liara's Singularity+my own warp; warp would just hit something but there is no explosion.

#8
Petrikles

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Every "curving" power needs travel time and one in ten times, does not hit at all, and three of ten times, is dodged. Overload and stasis, which have no travel time, seem to always hit. It would be logic and fair if all powers had travel time and the "no hit" bug would be removed.

#9
Fortack

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Praetor Shepard wrote...

Do you mean enemies dodging? I'd say its a feature.

It's keeps the action interesting, cuz it could get a tad dull, even on Insanity.


It's a poor mechanic - like most in ME3 unfortunately. Random stuff is bad, especially in fast-paced games like ME3. Gameplay should be responsive and accurate. When you miss it should be because your aim was off, not because the game laughs at you saying: "sorry son, better luck next time" :(

#10
motorfinger

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I mention this as it may be related. Playing on my PC power commands issued via mouse will frequetly not respond. Numerical key commands will still work. I have been able to get the power selection system working again but saving and reloading but I again mention this as there may be a glitch somewhere.

#11
Monkie13

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I will post a video tomorrow and hopefully i can find some answers. Since this issue is getting bit out of hand because I can't really use powers effectively. Thus, forcing me to play more like a soldier/infiltrator than a sentinel/adept.

#12
Monkie13

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#13
Monkie13

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Video is kind of bad but it basically shows the problem I'm having.

#14
SuperVulcan

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I think I know what you mean, it happens to me infrequently.