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This game feels rushed/ lacking...updates/ expanding. please?


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#1
miloSolus

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First thing is that I paid $80
USD for Mass effect three. In the game, the citadel was probably the
only open-ended and explorable area, this isn't what I had expected from
playing mass effect 1 and from an RPG element. I thought bioware and EA
or whoever would fix that from mass effect 2...where's the RPG and exploration?!

Second: When
equiping allies in combat areas/ modes with burst settings (specifically
the argus three-burst) Allies only fire-off one (1) round...not full
auto, or even the three-burst setting required for the specific rifle/
weapon.

Third: Upon returning to the Huerta <-? hospital
area, facing upon the entry/ beginnging of the area, second-door to the
left with the salarian scientist (longer stretched area)...the mission
completion denotes no pop-up or value of a mission reward. The settings
and instance happens when the salarian turns to face shepard, but the
characters out of place with only open space being viewed and looked at
by the salarian. The words and everything works, but when the time comes
for the mission complete and rewards pop-ups, nothing is seen or
happens.

Fourth: Why is the N7 the ONLY customizable armor and piece(s)?

Fifth: multiplayer and some single player instances...wth is up with
the random height change? From ground-level to floating enemies/ allies?!

Another issue: Why is my falcon I and Wraith I missing now? Along with a lot of
other equipment supplies, etc...as if EVERYTHING WAS RESET ONCE SIGNING
UP WITH EA AFTER MY DIGITAL DOWNLOAD AND PLAYINGSOME?! Origin is
horrible with issues, if you folks plan on beating Steam, do it right or
I'll cry and go waaaaaah

Seventh: Sometimes, I lose money and items when getting the veteran/ spectre/ etc packs...the "store" is jipped and not cool.

This
game seems rushed and incomplete/ lacking...are the creators coming out
with patches and updates to expand and fix some of the issues?

I'm seriously disappointed as of the moment, will be patient, for now. Again, don't get me wrong
folks. Good game...but not to the achievement and capability it
should've and could've been/ was expected. Especially when paying $80USD
for such a great game and then ending up disappointed and feeling
lacked. PLEASE FIX/ UPDATE/ EXPAND IMMEDIATELY!

I
get the DLC crap...but at least give the gamers the basic foundations
and values...not fix it later with DLC and more payments. With much
ex-affection, yet still some
luving for the grooving and still love in general. Meh <3 ******-on, do
some justice and make the game right-o! It doesn't take a bunch of
game-testers/
beta-testers to get it right the first time, I get the deadlines and
all...(I'm sure it's a lot of cooperation, timing, and work to make and
send out a game to the world...), but come-on...at least make it right.

Modifié par miloSolus, 23 mars 2012 - 03:13 .


#2
Nigawatts

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First:
ME1 only had the Citadel as an open ended area. Unless you count things like...Feros's Colony, although it was just one big quest hub not really an explorable area. Noveria's Admin building was also a quest hub that lacked any real defining features and actually felt pretty empty. ME2 had the Citadel, Omega, Tuchanka, and Nos Astra. Each of them were quest hubs with characters and Tuchanka even had 2 mini games. Yet you say ME2 is the weaker in this aspect. Did we play the same game or do you just have a nostalgia boner for ME1?

Second:
I can't really account for this issue, only time I gave a squadmate a burst-fire weapon was the Incisor to Garrus. I did this because in ME2 there was a glitch where he would do massive damage with that gun because it lacked squadmate nerfs. I didn't notice he was only shooting singles, but this is something that should be patched. Will it? ME is a console game first, so probably not.

Third:
I have never experienced this glitch. I can't recreate it either. Reinstall.

Fourth:
Kestral armor isn't fully in this game from what I can tell. Sucks I know, but that's how it goes. Also the N7 armor has always been the only customizable armor. I don't understand what you want fixed here? Do you want to be able to customize the special armors? Why have them be special armors then? In ME1 NONE of the armors were customizable, unless you count stat-mods as customizing the gear. Which I don't.

Fifth:
Yeah...Origin is a piece of crap, we know.

I understand you are upset, but most of these problems will NOT be fixed. Just sayin.

#3
ashwind

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Really? I got the full Kestral Set. The helmet is named differently but the entire set is there. Well at least visually it looks the same.

The Kestral Set is customizable in ME3 btw.

#4
llllshadowllll

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ME3 looks like a incomplete game, as if they had released only 75% of the game.

#5
Gold Dragon

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Except the Helmet (which I can't find), Kestrel was renamed Rosenkov (or something like that).

:wizard:

#6
miloSolus

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Nigawatts wrote...

First:
ME1 only had the Citadel as an open ended area. Unless you count things like...Feros's Colony, although it was just one big quest hub not really an explorable area. Noveria's Admin building was also a quest hub that lacked any real defining features and actually felt pretty empty. ME2 had the Citadel, Omega, Tuchanka, and Nos Astra. Each of them were quest hubs with characters and Tuchanka even had 2 mini games. Yet you say ME2 is the weaker in this aspect. Did we play the same game or do you just have a nostalgia boner for ME1?

Second:
I can't really account for this issue, only time I gave a squadmate a burst-fire weapon was the Incisor to Garrus. I did this because in ME2 there was a glitch where he would do massive damage with that gun because it lacked squadmate nerfs. I didn't notice he was only shooting singles, but this is something that should be patched. Will it? ME is a console game first, so probably not.

Third:
I have never experienced this glitch. I can't recreate it either. Reinstall.

Fourth:
Kestral armor isn't fully in this game from what I can tell. Sucks I know, but that's how it goes. Also the N7 armor has always been the only customizable armor. I don't understand what you want fixed here? Do you want to be able to customize the special armors? Why have them be special armors then? In ME1 NONE of the armors were customizable, unless you count stat-mods as customizing the gear. Which I don't.

Fifth:
Yeah...Origin is a piece of crap, we know.

I understand you are upset, but most of these problems will NOT be fixed. Just sayin.


Thanks guys, looked through, and the name-change is right...idk why the name change though? As for the rest:

you can't count Nos Astra and Tuchanka, they're not hubs but areas in general as any other playable "hub". As for ME1, I'm referring to the largeness and scall to define and give it the RPG element and explorable feel.

And yes I do count that, because in every other series, each piece has their own properties and attributes to interchange and play. ME is just different in the armor as a whole with different permutations and attributes to those permutations. Thus the concept as a whole being of the same. So yes, they should make all pieces and "special" armors interchangable and customizable in the least. "[RPG]-SHOOTER"

So again I state:
-please expand and update more open-ended areas and explorable "levels" or "hubs".
-please update and expand more armors and pieces.
-plz fix and update the stated glitches and issues found and presented, as well as giving me back my falcon and wraith :[

That's all that is really needed in the first place for such a good game and paying$80.
With much affection and luving for the grooving. D.S.

#7
miloSolus

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the point is to expand and enhance/ open-up those stated areas and n general make it explorable and open.