Singleplayer is way too short
#76
Posté 15 mars 2012 - 04:22
#77
Posté 15 mars 2012 - 04:25
It's that everything except battles that are shorter/fewer.
You get the impression that the game is shorter because you spend vastly fewer time for speaking with others,or exploring around,or doing mini games,but you actually spend enough time shooting.
It's just that the balance of what happens and you can do in this game is not good or the same way as balanced as the last two games,because in this one you spend much more time shooting your guns.
#78
Posté 15 mars 2012 - 04:31
The SP campaign to be lasting much longer than ME2, but that is probably because I started playing on insanity and died and reloaded frequently. (Had to drop down to hardcore, even "normal" setting for a couple of tough battles.)
There also seem to be a lot more unskippable cutscenes, more than ME2. This is probably increasing the total playing time quite a bit.
EDIT: I checked and 30 hours is only the playing time for this save, Origin doesn't seem to keep track of how many hours you play a game, so I would guess considering all the dying and reloading I'm sure I've logged at least 50-60 hours for this vanguard character, probably a lot more.
Modifié par naughty99, 15 mars 2012 - 04:58 .
#79
Posté 15 mars 2012 - 04:35
These are minor things though. They don't do much to damage the overall experience. I can overlook them all pretty easily because of just how superb the game is, for the most part.
Modifié par truestatic, 15 mars 2012 - 04:36 .
#80
Posté 15 mars 2012 - 04:51
Modifié par Heliosas, 15 mars 2012 - 04:53 .
#81
Posté 15 mars 2012 - 05:05
I'm just about to go to Thessia, and I have 22 hours logged.
I've pretty much given up on all the little misc quests involving you scan a planet, find some statue or sphere or some crap, then return it to a random guy on the citadel. It's boring and time consuming as hell.
I imagine this is how some people have managed to spend upwards 30 hours. I'm also kind of disappointed at the lack of stuff to do, I was expecting ME3 to have a lot, and I mean, A LOT of stuff to do because time wasn't spent on things like the dialogue or narrative, in other words a little bit like Skyrim, but it turns out it's not like that at all.
25 hours is the standard playthrough length for ME though, maybe a little bit less.
#82
Posté 15 mars 2012 - 05:07
#83
Posté 15 mars 2012 - 05:41
#84
Posté 15 mars 2012 - 05:45
Duncaaaaaan wrote...
I think it's going to be probably around 25 hours for me.
I'm just about to go to Thessia, and I have 22 hours logged.
I've pretty much given up on all the little misc quests involving you scan a planet, find some statue or sphere or some crap, then return it to a random guy on the citadel. It's boring and time consuming as hell.
I imagine this is how some people have managed to spend upwards 30 hours. I'm also kind of disappointed at the lack of stuff to do, I was expecting ME3 to have a lot, and I mean, A LOT of stuff to do because time wasn't spent on things like the dialogue or narrative, in other words a little bit like Skyrim, but it turns out it's not like that at all.
25 hours is the standard playthrough length for ME though, maybe a little bit less.
The thing about the "find some statue crap" is that all of those side quests give you war assets. I scanned every planet possible and did all the side quests and that's how I got the ultimate ending without playing a second of multiplayer. A lot of people are complaining they don't get the "best ending" because they don't bother to do everything I did.
#85
Posté 15 mars 2012 - 06:19
Skelter192 wrote...
Please you have as much control of your character in Skyrim as you do in Mass Effect. Skyrim allows for more gameplay diversity and choose your own role while Mass Effect allows you the dialogue (well autodialogue) to be one of two people. Pargon (nice guy) or Renegade (****).
And Witcher 2 then if you want a game similar to ME or DA.. Excellent story, characters and great ending plus 4-6 hous of new content coming soon for free.
Well..in Skyrim i'm the archmage of winterhold and,actually,people talk to me like i'm a stupid little mage and not the archmage.Same for the dovahkiin.
I'm a blood dragon son of a ****.I can shout and sent u in the atmosphere and u don't run away when i walk in town?
I play bethesda game from morrowind and,like in morrowind,the focus of their games is NOT the story neither the character.Is exploration and lenght.You go there,you go here doing quest and killing monster...as i say: ME/DA and Skyrim are two different ways of the RPG.
#86
Posté 15 mars 2012 - 06:21
Catsith wrote...
I'd say it was more than enough. ME1 was 20 hours for me, ME2 was 40 hours, and ME3 was 45 hours.
me1 and me3 feel the same to me regarding the lengh honestly wich isnt a bad thing
#87
Posté 15 mars 2012 - 06:26
#88
Posté 15 mars 2012 - 06:37
My first playthrough I did all of that, on hardcore I clocked in 42 hours.
#89
Posté 15 mars 2012 - 06:41
But i guess it all depends on what difficulty you play on too.
#90
Posté 15 mars 2012 - 06:42
#91
Posté 15 mars 2012 - 06:49
Duncaaaaaan wrote...
I think it's going to be probably around 25 hours for me.
I'm just about to go to Thessia, and I have 22 hours logged.
I've pretty much given up on all the little misc quests involving you scan a planet, find some statue or sphere or some crap, then return it to a random guy on the citadel. It's boring and time consuming as hell.
I imagine this is how some people have managed to spend upwards 30 hours. I'm also kind of disappointed at the lack of stuff to do, I was expecting ME3 to have a lot, and I mean, A LOT of stuff to do because time wasn't spent on things like the dialogue or narrative, in other words a little bit like Skyrim, but it turns out it's not like that at all.
25 hours is the standard playthrough length for ME though, maybe a little bit less.
Still quite a bit to go after Thessia, but it goes linear and the pace picks up.
Yep thats the big time sink in the game. Amazing how many people actually think it's good time spent. I felt obligated to do it because it contributes to the ending but it was not fun and the game suffered because of it.
#92
Posté 15 mars 2012 - 06:49
RonXie wrote...
Is this it? I'm on the mission where I attack Cerberus to take back the VI...is this the final mission?
Technically no, but it's where the endgame rush begins. After Cronos Station, you go to take back Earth, which is a fairly lengthy mission in and of itself, although it lacks any sort of final boss (Kai Leng is the last real "boss" of the game).
I don't know why you're complaining about the length, personally. I've spent about as much time playing worthwhile content as I've done in either of the two games... it's just that there aren't any massive time-sinks this time around, like driving the Mako around barren and empty landscapes to track down hidden items and sidequest prefab warehouses, or scanning planets for minerals. The game could do with a few more N7 missions, but I suspect we'll see more of those when multiplayer DLC maps roll in, since the multiplayer maps double as N7 mission stages.
Speaking strictly of single-player story missions, it's a bit lighter on content than ME2 because the "side missions" (Grissom Academy, rescuing Admiral Korus, etc.) aren't as numerous as the Loyalty Missions, but there's more of it than there was in ME1 and the game's base length isn't that much shorter than ME2. And I think the much more visceral and "natural"-looking mission environments make up for the length difference (it's easier to forgive the ME universe's weird fetish for chest-high walls when they look more like a believable part of the environment).
Honestly, the only part of the game that hit me as too short was the mission to Eden Prime in the "From Ashes" DLC.
#93
Posté 15 mars 2012 - 06:51
Compared to something like Skyrim then sure, but otherwise this seems to be some new meaning of the word short of which I was previously unaware.
#94
Posté 15 mars 2012 - 06:52
BioWare's game designers should print this out and hang it over their workplace so they read it whenever they work on a game, no sh!t.BobSmith101 wrote...
Yep thats the big time sink in the game. Amazing how many people actually think it's good time spent. I felt obligated to do it because it contributes to the ending but it was not fun and the game suffered because of it.
Tbh my mind is still blown about the sheer stupidity of it: ME1 had the Mako. People didnt like it, so you replaced it with Planet scanning.
People liked that (understandably) even less, so you removed it.
WHY THE HELL DID YOU REINTRODUCE IT BY SCANNING FOR ASSETS?!
#95
Posté 15 mars 2012 - 06:53
Alithinos wrote...
The game is not overall shorter.
It's that everything except battles that are shorter/fewer.
You get the impression that the game is shorter because you spend vastly fewer time for speaking with others,or exploring around,or doing mini games,but you actually spend enough time shooting.
It's just that the balance of what happens and you can do in this game is not good or the same way as balanced as the last two games,because in this one you spend much more time shooting your guns.
I'm sorry? ME2 was just as shooter-happy and didn't have half the customization to balance that out. If you were only comparing to ME1 that'd be true, but I think people underestimate the amount of time in that game which was spent driving a trampoline-powered moon buggy.
#96
Posté 15 mars 2012 - 06:56
#97
Posté 15 mars 2012 - 06:56
Tirigon wrote...
BioWare's game designers should print this out and hang it over their workplace so they read it whenever they work on a game, no sh!t.BobSmith101 wrote...
Yep thats the big time sink in the game. Amazing how many people actually think it's good time spent. I felt obligated to do it because it contributes to the ending but it was not fun and the game suffered because of it.
Tbh my mind is still blown about the sheer stupidity of it: ME1 had the Mako. People didnt like it, so you replaced it with Planet scanning.
People liked that (understandably) even less, so you removed it.
WHY THE HELL DID YOU REINTRODUCE IT BY SCANNING FOR ASSETS?!
Scanning for assets is quick and painless compared to the Mako and the mineral-scanning in ME2, and they wanted to give the player something to do while checking around the galaxy map. ME1 actually did something similar--you could "survey" planets and asteroids for random MacGuffins like minerals or asari matriarch writings. What they did here feels like that, only with ME2's scanning system for flavor.
#98
Posté 15 mars 2012 - 06:57
Candidate 88766 wrote...
I wouldn't call 28 hours of game 'short'.
Compared to something like Skyrim then sure, but otherwise this seems to be some new meaning of the word short of which I was previously unaware.
To "complete" FFXIII-2 you are looking at 80-100 hours.
Amular I clocked 60 hours and ignore most of the sidequests so thats probably in the 80's too.
It really depends what you are comparing with. Personally I'm more concerened with what I get for my time than just how many hours. Like all of fed ex things in ME3 not worth counting at all.
#99
Posté 15 mars 2012 - 07:13
ME2: 35-ish hours
ME3: 30-ish hours
#100
Posté 15 mars 2012 - 07:14
In ME2 (which I know every single inch of), I can shave a good 5 hours off of an insanity playthrough by playing a Vanguard rather than a Sentinel.
I thought the game was balanced quite nicely. There was enough to do that it never felt oppressively linear, and wandering around never felt like 'dicking around'; you felt that the side missions, even the fetch quests, were important to the war effort. I think one extra 'main' mission would have been nice, or the London parts extended substantially, but I do not believe the game was too short.





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