Tirigon wrote...
Persephone wrote...
So everything MUST be spoon fed to the audience these days?
Back in the day, endings that challenged the audience were appreciated. I.E. "Gone With The Wind". Ocne THAT got its tacked on "closure" and "happy ending" crap, no one was happy with either.
I think that is the difference between a book or movie and a game: In the former, you watch. If the author wants an open end, fine.
In the latter, WE DIRECT SHEPHARD. We feel like him, fell AS him. We want to get our happy ending because WE WORKED FOR IT.
In a movie, we watch. If an open end makes sense, ok.
But in Mass Effect, we WORKED for our good ending. I am surely not the only one who wasted hours on scanning for minerals and doing sidequests for Paragon / Renegade points so you could solve teammate conflicts in ME2. I am not the only one who wasted time with this sh!tty Planet scanning and Reaper escaping in ME3. We invested that time because we hoped that, in the end, it would change a "everyone dies" ending into a "everyone is happy, Liara bears my children, with Garrus being their Godfather, Joker finally finds love in EDI, there is peace and harmony like in a freaking hippie musical and we watch ponies and rainbows" ending.
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Now there is an ending I WOULD actually oppose. I think I'm choking on the saccharine here. Sorry, but it doesn't get more clichee and dull.





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