Im making a DPS Mage. I was wondering which spells would give me the most damage. I want to be able to cast spells that completely destory enemies, but i know not to attract too much attention on myself. Which school of magic would give me the most damage or what spells? im choosing the shapeshifter specialization for melee damage incase my mana runs low.
Making a DPS Mage
Débuté par
NTsikuris
, nov. 28 2009 06:21
#1
Posté 28 novembre 2009 - 06:21
#2
Posté 28 novembre 2009 - 06:26
Virulent walking bomb = EPIC destruction of your enemies
It does a TON of dmg to all enemies in range as soon as whatever enemy you put it on dies , THEN if any of them survive the bomb blast they all get infected w/ virulent walking bomb too and then as soon as they get killed soon after it blows up AGAIN! Its a chain of massive dmg
That is the one spell you absolutley MUST get if you want to wipe the floor w/ your enemies
I also highly reccomend cone of cold & crushing prison for their extremelly useful ability to render enemies immobilized while also doing dmg to them
It does a TON of dmg to all enemies in range as soon as whatever enemy you put it on dies , THEN if any of them survive the bomb blast they all get infected w/ virulent walking bomb too and then as soon as they get killed soon after it blows up AGAIN! Its a chain of massive dmg
That is the one spell you absolutley MUST get if you want to wipe the floor w/ your enemies
I also highly reccomend cone of cold & crushing prison for their extremelly useful ability to render enemies immobilized while also doing dmg to them
#3
Posté 28 novembre 2009 - 06:39
Oh and another thing
DON'T pick shapeshifter as a specialization , its useless
DON'T pick shapeshifter as a specialization , its useless
#4
Posté 28 novembre 2009 - 06:45
ok so here is what ive come up with...
Level Spell
0 arcane bolt
1 winter's grasp, walking bomb
2 frost weapons
3 death syphon
4 cone of cold
5 virulent walking bomb
6 arcane shield
7 blizzard
8 staff focus
9 flame blast
10 arcane mastery
11 flaming weapons
12 drain life
13 inferno
14 spider shape (shapeshifter)
15 bear shape (shapeshifter)
16 flying swarm (shapeshifter)
17 master shapeshifter (shapeshifter)
18 death magic
19 curse of mortality
20 death cloud
Level Spell
0 arcane bolt
1 winter's grasp, walking bomb
2 frost weapons
3 death syphon
4 cone of cold
5 virulent walking bomb
6 arcane shield
7 blizzard
8 staff focus
9 flame blast
10 arcane mastery
11 flaming weapons
12 drain life
13 inferno
14 spider shape (shapeshifter)
15 bear shape (shapeshifter)
16 flying swarm (shapeshifter)
17 master shapeshifter (shapeshifter)
18 death magic
19 curse of mortality
20 death cloud
#5
Posté 28 novembre 2009 - 06:50
DPS = Don't Play Shapeshifters
The only person I'd say should play a Shapeshifter is a friend of mine who is so anti-powergaming he intentionally makes the weakest characters possible claiming it's somehow better RP. I
The only person I'd say should play a Shapeshifter is a friend of mine who is so anti-powergaming he intentionally makes the weakest characters possible claiming it's somehow better RP. I
#6
Posté 28 novembre 2009 - 06:54
i chose the Shapeshifting specialization because i dont like blood magic even though blood wound and blood control are kick ass abilities.
well i want to be a DPS mage, so should i choose blood magic?
well i want to be a DPS mage, so should i choose blood magic?
#7
Posté 28 novembre 2009 - 06:56
shapeshifter is absolutley useless and lame I assure you
You are worrying too much about your mana , your mana will only ever run out in freakishly long battles with bosses like dragons and things , and even then you can just drink a potion you didn't even pay a penny for because they are so commonly found on corpses
You are worrying too much about your mana , your mana will only ever run out in freakishly long battles with bosses like dragons and things , and even then you can just drink a potion you didn't even pay a penny for because they are so commonly found on corpses
#8
Posté 28 novembre 2009 - 06:57
LOL so blood magic?
#9
Posté 28 novembre 2009 - 06:59
NTsikuris wrote...
i chose the Shapeshifting specialization because i dont like blood magic even though blood wound and blood control are kick ass abilities.
well i want to be a DPS mage, so should i choose blood magic?
Spirit healer/Blood mage is the way to go
Of course you could also do Spirit healer/Arcane warrior but then that gets really complicated and then you become more of a melee freak tank character than a mage and uhh yeah thats not what you're looking to do on this playthrough
If you want to try shapeshifting , just have morrigan learn all of her shapeshifter spells since shes forced to be one , get your amusement running around as animals as her and then you will see what I mean , shapeshifter is 100% useless
Modifié par Tonya777, 28 novembre 2009 - 06:59 .
#10
Posté 28 novembre 2009 - 07:02
It's 90% useless, not 100! If you play without pots/just don't have any mana pots it makes her useful once she's run out. Kinda.
Hopefully Bio put in Georg's dragon shifts
Hopefully Bio put in Georg's dragon shifts
#11
Posté 28 novembre 2009 - 07:04
How do you not have mana potions though?
You can make like 100 lesser lyrium potions for like... 1 gold with the basic lvl 1/4 herbalism that all mages default come with
You can make like 100 lesser lyrium potions for like... 1 gold with the basic lvl 1/4 herbalism that all mages default come with
#12
Posté 28 novembre 2009 - 07:06
ok here is what ive come up with now after all the advice.
Level Spell
0 arcane bolt
1 winter's grasp, walking bomb
2 flame blast
3 lightning
4 frost weapons
5 death syphon
6 arcane shield
7 virulent walking bomb
8 staff focus
9 shock
10 arcane mastery
11 flaming weapons
12 cone of cold
13 tempest
14 blood magic
15 blood sacrifice
16 blood wound
17 blood control
18 fireball
19 blizzard
20 inferno
Level Spell
0 arcane bolt
1 winter's grasp, walking bomb
2 flame blast
3 lightning
4 frost weapons
5 death syphon
6 arcane shield
7 virulent walking bomb
8 staff focus
9 shock
10 arcane mastery
11 flaming weapons
12 cone of cold
13 tempest
14 blood magic
15 blood sacrifice
16 blood wound
17 blood control
18 fireball
19 blizzard
20 inferno
#13
Posté 28 novembre 2009 - 07:06
ok here is what ive come up with now after all the advice.
Level Spell
0 arcane bolt
1 winter's grasp, walking bomb
2 flame blast
3 lightning
4 frost weapons
5 death syphon
6 arcane shield
7 virulent walking bomb
8 staff focus
9 shock
10 arcane mastery
11 flaming weapons
12 cone of cold
13 tempest
14 blood magic
15 blood sacrifice
16 blood wound
17 blood control
18 fireball
19 blizzard
20 inferno
Level Spell
0 arcane bolt
1 winter's grasp, walking bomb
2 flame blast
3 lightning
4 frost weapons
5 death syphon
6 arcane shield
7 virulent walking bomb
8 staff focus
9 shock
10 arcane mastery
11 flaming weapons
12 cone of cold
13 tempest
14 blood magic
15 blood sacrifice
16 blood wound
17 blood control
18 fireball
19 blizzard
20 inferno
#14
Posté 28 novembre 2009 - 07:11
I built a dps mage around AOE spells like blizzard, tempest (cold and electric trees) and found that with someone in your party with at least level 2 survival giving you the heads up on what is ahead can be quite devistating. My favorite tactic was to cast blizzard (going to the top down view) on a group of unsuspecting enemies and then following blizzard up with a tempest that leads the blizzard spell a bit. The enemies usually get frozen in the blizzard then tempest usually finishes them off. For some areas you have to trigger the fight by getting close to the NPCs so i would cast the spells run the tank in triggering the fight and run the tank out again while the enemies get hammered and occasionally having to toss a heal on the tank as they run away from the AOE.
This was very effective when it comes time to storm Denerim as the numbers of enemies are quite high, there are in some cases 15 to 20 enemies and 15 may be whites and 5 elite or better. This reduces the numbers real quick so that you are left with 5 elite enemies and it is much easier to win when you have to take less damage.
This worked real well when in denerim you defend the Alienage at the gates , if you can get the blizzard off before the ogre breaks the gates down you only have 3 out of the 20 waiting on the other side to deal with when the gate is down. It also works real well in defending Redcliffe from the undead and also when the darkspawn attack the castle before you march to denerim. It takes a bit of practice but if you toss both of these spells on top of each other on a bridge or doorway forcing the enemy to run through them to get to you there is very little left of anything that finally makes it through.
Asai
This was very effective when it comes time to storm Denerim as the numbers of enemies are quite high, there are in some cases 15 to 20 enemies and 15 may be whites and 5 elite or better. This reduces the numbers real quick so that you are left with 5 elite enemies and it is much easier to win when you have to take less damage.
This worked real well when in denerim you defend the Alienage at the gates , if you can get the blizzard off before the ogre breaks the gates down you only have 3 out of the 20 waiting on the other side to deal with when the gate is down. It also works real well in defending Redcliffe from the undead and also when the darkspawn attack the castle before you march to denerim. It takes a bit of practice but if you toss both of these spells on top of each other on a bridge or doorway forcing the enemy to run through them to get to you there is very little left of anything that finally makes it through.
Asai
#15
Posté 28 novembre 2009 - 07:11
Tonya777 wrote...
How do you not have mana potions though?
You can make like 100 lesser lyrium potions for like... 1 gold with the basic lvl 1/4 herbalism that all mages default come with
I'm really forgetful, I often run out of pots and when I realise it's a bit late
#16
Posté 28 novembre 2009 - 07:12
Don't waste a point on staff focus. Its a waste of time, if you want to be a DPS mage you need to get Spell Might which increases your DPS by an asston. The rest of the spells seem fine.
#17
Posté 28 novembre 2009 - 07:12
+1 to aoe+survival. Survival rocks.
#18
Posté 28 novembre 2009 - 07:15
the only point of having staff focus is being able to get arcane mastery, which gives a permanent boost to spellpower.
#19
Posté 28 novembre 2009 - 07:18
Arcane masterys boost is un noticable actually
I got it and noticed almost nothing
I've been telling you advice based on my own mistakes and my own findings of course
If anything staff focus is the lesser of the 2 evils lol
I got it and noticed almost nothing
I've been telling you advice based on my own mistakes and my own findings of course
If anything staff focus is the lesser of the 2 evils lol
#20
Posté 28 novembre 2009 - 07:24
what about arcane shield?
#21
Posté 28 novembre 2009 - 07:29
From what I have read spell wisp gives a higher spellpower bonus than arcane mastery. It costs 1 and a tiny amount of mana, AM costs 3 extra points. Easy choice. Maybe you could argue for the arcane line defense spell, but the best defense is a good offense for a mage.
You might want to consider the glyph paralyze/repulsion combo. IMO better defense for a mage, hiding in a glyph of repulsion. And the paralysis explosion is great for keeping enemies in your non-blizzard AoEs. Also, for a DPS mage I dislike the fire line greatly. I was unimpressed with the first spell in the line damage-wise and Fireball scatters your targets. Bad for nuking.
And yeah, a DPS mage without spellmight seems silly. If pure DPS is your goal that's your bread and butter.
You might want to consider the glyph paralyze/repulsion combo. IMO better defense for a mage, hiding in a glyph of repulsion. And the paralysis explosion is great for keeping enemies in your non-blizzard AoEs. Also, for a DPS mage I dislike the fire line greatly. I was unimpressed with the first spell in the line damage-wise and Fireball scatters your targets. Bad for nuking.
And yeah, a DPS mage without spellmight seems silly. If pure DPS is your goal that's your bread and butter.
Modifié par Elsydeon Esper, 28 novembre 2009 - 07:33 .
#22
Posté 28 novembre 2009 - 07:30
You don't really NEED arcane shield specifically or anything
#23
Posté 28 novembre 2009 - 07:39
Why don't you have Glyph of Repulsion + Glyph of Paralyze? Slap those two on top of eachother and you get the most imba AoE CC spell any early mage can get, I don't care if you go straight DPS, keeping everything short of oranges and the few resist check-making mobs in their place keeps your DPS up very high.
#24
Posté 28 novembre 2009 - 08:11
no hexes = no dps mage
inferno is a good spell but other aoe dots are imo better and you really dont need to put all 3 on a same area
blizzard should be taken earlier as is pretty good
eventually you can give a look at the nuker build in the link in my sig
inferno is a good spell but other aoe dots are imo better and you really dont need to put all 3 on a same area
blizzard should be taken earlier as is pretty good
eventually you can give a look at the nuker build in the link in my sig
#25
Posté 28 novembre 2009 - 08:20
I did my second playthrough as a mage. If I were to replay as a mage it would spec Bloodmage/Spirit Healer
For the first few levels I would focus on fire spells, learning Vulnerabilty Hex, Affliction Hex when I didn't meet the magic stat requirements for the next fire spell.
After learning all the fire spells I would work towardsSpell Might and Mana Clash. Spell Might is an incredible boost to spell power and Mana Clash will pretty much kill anything with mana outright.
Other then that I would train in in blood magic up to Blood Wound and then just train in primal spells to learn Blizzard, Tempest, and Earthquake.
As far as tactics go, I usually start every fight with Blood Wound and while the group of enemies is writhing in pain I'll throw a fireball in the middle of them. I've noticed that Blood Wound's hold component seems to keep enemies from being knocked back by Fireball's blast. Which makes mopping up straggles with primal cone spells a sinch. That works well for the normal hordes of enemies.
If I see a caster standing in the back they get a healthy dose of Mana Clash.
And for complete overkill, Affliction hex, Blood Wound, Earthquake, Inferno, Blizzard, Tempest.
For the first few levels I would focus on fire spells, learning Vulnerabilty Hex, Affliction Hex when I didn't meet the magic stat requirements for the next fire spell.
After learning all the fire spells I would work towardsSpell Might and Mana Clash. Spell Might is an incredible boost to spell power and Mana Clash will pretty much kill anything with mana outright.
Other then that I would train in in blood magic up to Blood Wound and then just train in primal spells to learn Blizzard, Tempest, and Earthquake.
As far as tactics go, I usually start every fight with Blood Wound and while the group of enemies is writhing in pain I'll throw a fireball in the middle of them. I've noticed that Blood Wound's hold component seems to keep enemies from being knocked back by Fireball's blast. Which makes mopping up straggles with primal cone spells a sinch. That works well for the normal hordes of enemies.
If I see a caster standing in the back they get a healthy dose of Mana Clash.
And for complete overkill, Affliction hex, Blood Wound, Earthquake, Inferno, Blizzard, Tempest.





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