I'm not very happy with one of the consequences taken on ME2, and I'll want to change it using Gibbed.
But, of course, is a pain in the ass re-play all my "almost perfect" game, so I changed the choice using Gibbed ME2.
The thing that is giving me a headache is the boolean variable stuff...
I mean, there is a list with the choices on Gibbed ME2, but isn't at Gibbed ME3, so I can't figure out what variable is the one that controls this particular plot choice.
Is there any plot list with the boolean variables that controls the main plots?
I mean, a list with the boolean number list on Gibbed. I have seen that for ME2, only 7550 variables (aprox) were used on Gibbed ME2, so, all the others must be from ME3.
Does anyone know this numbers?
In other way and if not known, for the developers of Gibbed: is there any chance to make the variable list able to copy?
For example, if I change a decision on Gibbed ME2, it will be changed at the start of ME3.
So, if we can copy and paste the boolean/float/int variable list from both games, we can easily see where the difference is using any text comparer. For example:
Game 1:
SomeCharacter Died = false; <-We copy this
OtherCharacter Died = true; <- We copy this
Game 2:
SomeCharacter Died = false; <-We copy this
OtherCharacter Died = false; <- We copy this
Paste both things in different .txt archives, and compare.
The difference will be clear, and with this variable at hand, is easy change ME3 decisions "on the fly" to see different choices.
Is possible to allow the variables list windows to be copied?
And yes, I don't like one of the "logical" choices on main plot.
Thanks in advance guys





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