Support a happy ending
#251
Posté 20 mars 2012 - 08:01
At the same time I'm fine with the idea of Shepard's self-sacrifice but as others have mentioned there are some issues with the endings that left me confused. What happened to Harbinger? He/it just zaps Shep and leaves(And not a single **** was given that day)? It's hard for me to believe a major antagonist wouldn't check to make sure the protagonist(its bane for 3 games) is dead. I understand there are other enemies but throughout the games Harbinger considers Shep a threat grade above all others. Shep is the organic resistance.
Another issue is with my squad before I charged the beam to reach the Citadel. How did they get to the Normandy? Would they really abandon Shep and let him go to the Citadel alone?
#252
Posté 20 mars 2012 - 08:04
Stop denying it lol.
#253
Posté 20 mars 2012 - 08:04
To...
Support Multiple and Varied Endings.
#254
Posté 20 mars 2012 - 08:05
#255
Posté 20 mars 2012 - 08:07
Eelysa wrote...
I support a happy ending, I don't see why it can't at least be a choice.
Yeah why can't it be ONE of the ENDINGS?
Some people in the press and on the internet have been slaming the retake mass effect crowd as people who just wanted happy ending as if there is something about that that is in and of it's self wrong. I would like to explain why I think the option of a happy ending is just as logical and level headed as a bleak ending.
First off Shepard is not a tragic hero.
The tragic hero awlays does something to set up his own fate and then he dies either fighting for what he believes in or saving others from what he set in motion.
Hamlet is a tragic hero because he single mindlly goes out for revenge while ignoring the costs to the living people he loves and in the endi he gets it but only buy dieing because he caused the deaths of so many others.
Darth Vader is a Tragic hero because he help the Emporer come to and stay in power and in the end the only way to save luke was to give up his own life.
Londo from Babylon 5 is a tragic hero because he he turned to the shadows when he had lost all hope for his people and a lot of people died but when he was given the choice of having more people die or getting a keeper put on him(an action he knew would take away his free will,lose him his friends,and in the end lead to his death)he choose to have the keep put on him instead of letting more people die.
Mordon is a Tragic hero because he chooses to die to undo action he choose years ago.
For Shepard to be a tragic hero he would have had to do something to help bring about the mess the galaxy was in in the first place and then choose to give his own life saving other. If Bioware always wanted Shepard to be a tragic hero in the last two games they should have done one of two things.
1)they could have had Shepard some how by mistake be the one who opened the door to the Reapers and let them return to the Galaxy.
or
2)Have Shepard be willingly brought back by Curberus and thus putting them into the postion of being able to cause trouble in ME3.
Neither of this things happened. The Reapers were coming back no matter what Shepard did and Curberus brought him back against his will. he didn't choose anything that happened so he can't be a tragic hero because he never had controll over he events and there was never a moment where he made a tragic choice.
Now we move onto another big reason.
Forshadowing.
Chekhov is said to have said once if a gun is shown on the table in the first act it must be fired by the first act.
Now the rules of drama change just bit in an interactive medium but the roles of good drama still apply,so if you don't mind i will reword it for video games.
If a type of ending is set up or forshadowed in a video game there must be a way for the play to reach that end.
Video games are the first medium where writers can give people multiple endings with out cheapening them so I am not surprised so many writters are having trouble with this but the fact remains in good drama you don't forshadow something that never has a chance of happening.
Mass Effect is interesting in this requard in that in the three games the player was given control over what he forshadowed. You could choose to have a Shepard who was losing hope and pushing people away or you could shoose to have a Shepard who had hope and was building galaxy that would be better once the Reapers were gone.
If you chose the hopefull options then the bleak ending is out of place and jars with the rest of the story up to that point and does not feel like an extension of it or it's message. If you choose to help the Krogan,make peace between the Quarenians and the Geth,prepose to Laria the story is being set up for a hopeful end where after all the death the galaxy will be left intact and able to rebuild. Get people to work together for just one battle and then cutting them off from each other is out of place in this type of story. If you choose hopeful options like tell your ship's doctor to save the drinks until victory the story is forshadowing a happy ending where there is a victory. The story's meessage for almost three games with the paragon options is that is people pull together and put aside the old problems they can over come anything and build a better world even after there has been so much death. By taking away even an option where the hero can live and the Mass realies remain intact so that all the race can continue to work together the message of the end does not match that of the rest of the story and in fact makes the long story kind of pointless since there are two competing ideas at it's heart and the player is not even given the option of choosing whcih to follow through on.
This is why I think having the option of a happy ending is just as logical and adult a conclusion as a bleak ending.
Anyone else agree?
Hold the line for as long as it takes people.
#256
Posté 20 mars 2012 - 08:08
#257
Posté 20 mars 2012 - 08:09
Anyways I agree, having a happy ending makes just as much sense as having a bleak ending. It should at least be a choice anyways, theres no reason why it shouldnt.
#258
Posté 20 mars 2012 - 08:15
I support "real" ending, or should i say "endings", that i hope will come but honestly i don't see why there shouldn't be happy ending. Ultimately ME is about shaping story by player choices in the way we want, against all odds. Damn, Sheppard was killed and resurected. By taking away "players" endings BioWare is denaying whole ME point, giving us some arbitrarily chosed ending instead of real outcome of last 3 games and all those player choices and efforts.
Modifié par Akozz, 20 mars 2012 - 08:18 .
#259
Posté 20 mars 2012 - 08:30
So yes, I do support at least one happy ending for ME3.
I am atonish at the fact that regardless what you do in the game your are not reward with a good outcome for your story in any case. This is a game not real life, if we can not a find just one happy ending in a rpg game then where?....
#260
Posté 20 mars 2012 - 08:32
Deyanira283 wrote...
This is a game not real life, if we can not a find just one happy ending in a rpg game then where?....
......Risk Online
EDIT: Come to think of it, why isnt there a Mass Effect themed Risk yet? xD
Modifié par NOD-INFORMER37, 20 mars 2012 - 08:36 .
#261
Posté 20 mars 2012 - 09:59
Dridengx wrote...
You do realize, you get your money's worth in one playthrough. Everyone keeps saying how hard it will be to continue playing knowing 'nothing matters' And? there is plenty of films like Six Sense, The Others, The Orphan, and many others because of knowing the ending it makes it harder to watch again. How is this any different?
I don't pay $80 for a game I plan to play once.
#262
Posté 20 mars 2012 - 10:15
#263
Posté 21 mars 2012 - 01:24
badmojo88 wrote...
The "tragic hero" ending is overplayed, the ending of ME3 was not unlike watching the Matrix ending, or any of a thousand post-neomodrenisum crap where the "hero must die" - dispite what some people beleave 'happy endings' do infact happen in real life, happen all the time, people struggle through pain and trials life puts people through and endure, get married, have children, live their dreams. The only thing that makes them different is that they don't give in the the hard times. Mass Effect as always should reflect the player choices, period. If a players story leads towards a 'happy ending' that is what they should get. To do otherwise is an insult to the game, the player, and the claim to "players choice". Making the playing work for the happy ending, of course, but three choices that are a flat I-robot rip off is weak in the extreme. Almost as bad as claiming to reveal Tali's face and only showing a poorly photo-shopped models picture rather than truely take the time to render a full scene....yes i am bitter about it....
Well Said! I have never been a fan of doom and gloom it's counter productive. Give the choice between an "adult story" that that depresses me and makes me feel powerless and a "kids story" that inspires me and makes me feel like I can do something about the porblems in the world I will take the "kids story" every time.
Now I may not have this quote right but I know it goes something like this.
C.S.Lewis once said that you will take more away from most kids stories then you ever will from stories aimed at adults.
Please check out this group and join in.
http://social.biowar.../user_group.php
Thank you for your time.
#264
Posté 21 mars 2012 - 01:37
Replay value is a key reason I buy RPGs instead of getting Generic Shooter #7, and without some variation in the destination... this one... just... doesn't have it.
Now, not everyone has to live. But I don't think if Shepard and his friends live that it 'invalidates the sacrifices,' or whatever. The current ending just makes all the sacrifices before it seem pointless.
That's the kind of thinking that got Spider-Man rebooted ("we can't tell good stories about MARRIED people..."). Guess who doesn't read Spider-Man anymore?
This guy.
#265
Posté 21 mars 2012 - 01:54
I really want a happy ending. Little blue babies please.
#266
Posté 22 mars 2012 - 02:19
Shepard survived a thresher maw attack on Akuz. Then Shepard killed a thresher maw on foot on Tuchunka. So Shepard > thresher maw
Then a Shepard summoned a thresher maw killed a reaper
Therefore, just do the simple math:
Shepard > thresher maw > reaper
#267
Posté 22 mars 2012 - 12:58
Zhen-Lin wrote...
It is logical that Shepard can defeat reaper and survive, think about it this way:
Shepard survived a thresher maw attack on Akuz. Then Shepard killed a thresher maw on foot on Tuchunka. So Shepard > thresher maw
Then a Shepard summoned a thresher maw killed a reaper
Therefore, just do the simple math:
Shepard > thresher maw > reaper
I wish Bioware could see it how you see it...perfect:O
#268
Posté 22 mars 2012 - 01:00
At least an ending that doesn't leave the LI on a random planet with no way of getting back to Shepard on earth.
#269
Posté 22 mars 2012 - 01:02
#270
Posté 22 mars 2012 - 01:05
#271
Posté 22 mars 2012 - 01:19
#272
Posté 22 mars 2012 - 09:59
No...the word "like" does not capture the magnitude of my desire regarding a new Mass Effect 3 ending...
I would LOVE to have a happy ending, where I get to see MaleShep (Shepard) and Liara and their "lots of little blue children". Heck, isn't that what Shepard would have wanted, really wanted to look forward to when he and Liara were together on board the Normandy (if you chose the paragon option for that part)? An man like Shepard who shoulders the burden of the entire galaxy needs something positive to look forward to before and after going through immense adversity.
(The same would have to go for FemShep as well...)
However, I'm willing to bet that other fans have a different love interest aside from me. And we all want closure that will leave us fans fulfilled at the end of the Mass Effect saga. So I speak for all emotionally invested Mass Effect fans that we who have immersed ourselves in all three games of the saga DESERVE better than this. And only BioWare can make this happen.
#273
Posté 22 mars 2012 - 10:07
#274
Posté 23 mars 2012 - 04:41
#275
Posté 23 mars 2012 - 04:46
Okay fine, I can do without the babies... I guess, but a happy ending would just be awesome.





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