Modifié par Calamity, 24 mars 2012 - 11:14 .
Support a happy ending
#301
Posté 24 mars 2012 - 11:14
#302
Posté 24 mars 2012 - 11:16
#303
Posté 24 mars 2012 - 11:21
#304
Posté 24 mars 2012 - 11:21
#305
Posté 24 mars 2012 - 11:22
#306
Posté 24 mars 2012 - 11:23
of course this will mean having to change EMS value for us single players so we can actually get it without hacks or glitches
#307
Posté 24 mars 2012 - 11:58
X_30002000 wrote...
The ending should be done same way as in ME2. The main goal must be achieved – Reapers has to be dealt with in the way it makes sense, but the rest must have same range of endings as ME2 had: from Sheppard and all crew members survive together to Sheppard and crew members die. And if to think, even ending where Sheppard survives together with all crew, it is not really a happy ending: dozens billions of people were slaughtered by Reapers, it is horror on its own.
Exactly! Exactly this. I do not appreciate grimdark being foisted upon me and then being talked down to for not liking grimdark.
#308
Posté 24 mars 2012 - 12:01
Kilshrek wrote...
X_30002000 wrote...
The ending should be done same way as in ME2. The main goal must be achieved – Reapers has to be dealt with in the way it makes sense, but the rest must have same range of endings as ME2 had: from Sheppard and all crew members survive together to Sheppard and crew members die. And if to think, even ending where Sheppard survives together with all crew, it is not really a happy ending: dozens billions of people were slaughtered by Reapers, it is horror on its own.
Exactly! Exactly this. I do not appreciate grimdark being foisted upon me and then being talked down to for not liking grimdark.
And did you notice how bad Shep looked when s/he lost Thessia? I felt just as torn...I didnt want to pick up the comm... The whole war is devistating if you listen to all of the news coming in...
#309
Posté 24 mars 2012 - 12:11
http://social.biowar...ndex/10543996/1
Please check out this group and join in.
http://social.biowar...ndex/10317489/1
Thank you for your time.
Modifié par DoctorCrowtgamer, 24 mars 2012 - 12:12 .
#310
Posté 24 mars 2012 - 01:36
Yes, I understand war isn't pretty, I understand people do die. We've seen the grim parts, BioWare made sure of that with Legion, Mordin etc. We've seen the hopeful parts with the romances, saving the races, making alliances. We've done it all, identifying with our Shepards as s/he puts heart and soul into saving everyone else in the galaxy. Is it too much to ask for Shepard to get what s/he wants out of at least one option?
#311
Posté 24 mars 2012 - 01:41
#312
Posté 24 mars 2012 - 01:43
http://social.biowar.../index/10558220
#313
Posté 24 mars 2012 - 01:51
This is why films are becoming so stagnant; they don't want to challenge the audience anymore. This is the reason why "District 9" or 'Inception" were so great; They didn't have happy endings at all but they also weren't all bad either.
Battle Los Angeles was a great example of tacked on, cliche' happy ending. Just when you think the battle is lost (realistically) they throw in the perfect victory ending to show that we 'win' in the end. The movie would have been more powerful had they ended it with them retreating and reflecting on their losses; instead they throw in a ten minute 'look how cool we are' scene that just seemed to cater to audience desire for a happy ending.
#314
Posté 24 mars 2012 - 01:53
#315
Posté 24 mars 2012 - 02:02
CrazyGreggy wrote...
In for a happy ending as well. Don't make people put 40hrs per game, ie 120 hours or so into their Shepard(s) and then rip all the hope out of it. All those romance scenes with "come back to me" or equivalent, all the attachment built up.
Yes, I understand war isn't pretty, I understand people do die. We've seen the grim parts, BioWare made sure of that with Legion, Mordin etc. We've seen the hopeful parts with the romances, saving the races, making alliances. We've done it all, identifying with our Shepards as s/he puts heart and soul into saving everyone else in the galaxy. Is it too much to ask for Shepard to get what s/he wants out of at least one option?
Thank you! Very well said!
Please check out this group and join in.
http://social.biowar...ndex/10317489/1
Thank you for your time.
#316
Posté 24 mars 2012 - 02:10
Genera1Nemesis wrote...
Yeah, great (insert cliche' Hollywood ending here) that's just what they need, lol.
This is why films are becoming so stagnant; they don't want to challenge the audience anymore. This is the reason why "District 9" or 'Inception" were so great; They didn't have happy endings at all but they also weren't all bad either.
Battle Los Angeles was a great example of tacked on, cliche' happy ending. Just when you think the battle is lost (realistically) they throw in the perfect victory ending to show that we 'win' in the end. The movie would have been more powerful had they ended it with them retreating and reflecting on their losses; instead they throw in a ten minute 'look how cool we are' scene that just seemed to cater to audience desire for a happy ending.
2 hours of being told someone elses story is not the same as spending over 100 hours making key choices, cementing bonds, actually participating in the story.
How many death messages do you deliver in ME3? Chaar's message to Ereba, Tashya's message to Weshra to name but two. Comforting Ashley on the death of her brother-in-law, watching while Primarch Victus' son sacrifices himself for the Krogan.
We get death after death after death. The reason for the romance scenes coming just before the final battle is a very good one, it's the vital need to reaffirm life before the prospect of death, and taken from real life in oh so many examples. A happy ending is not some non-artistic sellout here as it would be in a film, because here the feelings people are expressing are coming from a much more personal place as they've invested heavily in the outcome for their Shepard over 100hrs + of gameplay from ME1/2/3. It's quite possible to watch the sad ending to a film and still say it was beautiful, or well-done, and accept the directors vision.
What we've got here is a poorly-explained choice, railroaded into an ending where all the mass relays are destroyed and where our LI is shown to have abandoned us to our fate. We'd been told our choices would make a difference, there was a "best" outcome and that Shepards story would end in an epic manner.
I don't know about you, but falling into a beam of light while, in the words of one of the better Downfall vids, "toying with the DNA of an entire galaxy against their will", destroying an entire race of machines that have just made peace with their creators after 300 years along with your loyal ship AI or deciding to take control of the reapers with a single human mind that you cannot guarantee will remain Paragon for all eternity or if Renegade (and how much of a jerk is ME3 Renegade Shepard) not go mad with power, are not, in my opinion "epic" choices. It smacks of lazy writing and a determination to make the sacrifice part of the theme overwhelm the victory part.
Mass Effect is not a movie, it's an immersive experience that many people had hopes of completing on all their Shepards. Purely from a gaming PoV, if you've got people who played ME1/2 7 or 8 times, then can't bear the thought of playing the final one more than once, you've done something seriously wrong. Art, and games can be art, should NOT drive people away. It should engage them, challenge them, encourage them to draw others in to share the experience. It should NOT leave them crying tears of loss and frustration. Tears of sympathy for a protagonist in a movie are a perfectly valid aim for an actor/director, it's what non-interactive entertainment should strive for. But for an interactive, role-playing game? Tears of sympathy are fine, I shed my share for Mordin, for Samara (until I opened my eyes and realised the little blue icon was flashing, d'oh), even for the little side NPCs like Ereba and Weshra. I feel no shame as a male of some years for that, BioWare have my sincerest thanks for the experience of these little punches to the heart. But the ending I cannot forgive.
Give me my little blue children.
#317
Posté 24 mars 2012 - 02:12
#318
Posté 24 mars 2012 - 02:13
#319
Guest_Sion1138_*
Posté 24 mars 2012 - 02:21
Guest_Sion1138_*
Even with everything being left as wrong as it is, a small addition could see a happy ending come to fruition: Have Shepard exit the stranded Normandy too!
Modifié par Sion1138, 24 mars 2012 - 02:21 .
#320
Posté 24 mars 2012 - 02:22
CrazyGreggy wrote...
Genera1Nemesis wrote...
Yeah, great (insert cliche' Hollywood ending here) that's just what they need, lol.
This is why films are becoming so stagnant; they don't want to challenge the audience anymore. This is the reason why "District 9" or 'Inception" were so great; They didn't have happy endings at all but they also weren't all bad either.
Battle Los Angeles was a great example of tacked on, cliche' happy ending. Just when you think the battle is lost (realistically) they throw in the perfect victory ending to show that we 'win' in the end. The movie would have been more powerful had they ended it with them retreating and reflecting on their losses; instead they throw in a ten minute 'look how cool we are' scene that just seemed to cater to audience desire for a happy ending.
2 hours of being told someone elses story is not the same as spending over 100 hours making key choices, cementing bonds, actually participating in the story.
How many death messages do you deliver in ME3? Chaar's message to Ereba, Tashya's message to Weshra to name but two. Comforting Ashley on the death of her brother-in-law, watching while Primarch Victus' son sacrifices himself for the Krogan.
We get death after death after death. The reason for the romance scenes coming just before the final battle is a very good one, it's the vital need to reaffirm life before the prospect of death, and taken from real life in oh so many examples. A happy ending is not some non-artistic sellout here as it would be in a film, because here the feelings people are expressing are coming from a much more personal place as they've invested heavily in the outcome for their Shepard over 100hrs + of gameplay from ME1/2/3. It's quite possible to watch the sad ending to a film and still say it was beautiful, or well-done, and accept the directors vision.
What we've got here is a poorly-explained choice, railroaded into an ending where all the mass relays are destroyed and where our LI is shown to have abandoned us to our fate. We'd been told our choices would make a difference, there was a "best" outcome and that Shepards story would end in an epic manner.
I don't know about you, but falling into a beam of light while, in the words of one of the better Downfall vids, "toying with the DNA of an entire galaxy against their will", destroying an entire race of machines that have just made peace with their creators after 300 years along with your loyal ship AI or deciding to take control of the reapers with a single human mind that you cannot guarantee will remain Paragon for all eternity or if Renegade (and how much of a jerk is ME3 Renegade Shepard) not go mad with power, are not, in my opinion "epic" choices. It smacks of lazy writing and a determination to make the sacrifice part of the theme overwhelm the victory part.
Mass Effect is not a movie, it's an immersive experience that many people had hopes of completing on all their Shepards. Purely from a gaming PoV, if you've got people who played ME1/2 7 or 8 times, then can't bear the thought of playing the final one more than once, you've done something seriously wrong. Art, and games can be art, should NOT drive people away. It should engage them, challenge them, encourage them to draw others in to share the experience. It should NOT leave them crying tears of loss and frustration. Tears of sympathy for a protagonist in a movie are a perfectly valid aim for an actor/director, it's what non-interactive entertainment should strive for. But for an interactive, role-playing game? Tears of sympathy are fine, I shed my share for Mordin, for Samara (until I opened my eyes and realised the little blue icon was flashing, d'oh), even for the little side NPCs like Ereba and Weshra. I feel no shame as a male of some years for that, BioWare have my sincerest thanks for the experience of these little punches to the heart. But the ending I cannot forgive.
Give me my little blue children.
ME was always a framed narrative and we were only given a set of choices within that narrative. We weren't creating the story, Bioware did. We weren't allowed to deviate away from the main plot because then they couldn't make a coherent narrative. People want the impossible; so they came away disappointed.
Case in point; at the end of Mass Effect 2 was I given a choice to leave Cerberus? No. Was I given a choice to rejoin the Alliance?. No. Was I given the choice to become a Spectre in ME1? No. Was I given the choice to agree with the Reapers and join their cause? No. Was I given the choice to give the Collector base to the Alliance? No. Was I given the choice to not leave Earth at the beginning of ME3? No.
We were given choices within a set of rules that the story dictated; we did not shape that story just the characters within it. This thing about us being able to choose a different set of outcomes is ludicrous; at the end of both ME1 and ME2 the ending cutscenes were exactly the same with a few elemental differences; much like ME3. You can't tell a story that has vastly different outcomes, especially if you plan to continue that story in future installments; they never said this was the end of Mass Effect; they have said that this is the end of Shepard's story.
Will people still feel cheated if Mass Effect 4 is all about the rebuilding of the galaxies superhighway and the restructuring of the galactic order? I'm guess if that's the case, a lot of people are going to have to slap themselves in the face...
#321
Posté 24 mars 2012 - 02:23
CrazyGreggy wrote...
Genera1Nemesis wrote...
Yeah, great (insert cliche' Hollywood ending here) that's just what they need, lol.
This is why films are becoming so stagnant; they don't want to challenge the audience anymore. This is the reason why "District 9" or 'Inception" were so great; They didn't have happy endings at all but they also weren't all bad either.
Battle Los Angeles was a great example of tacked on, cliche' happy ending. Just when you think the battle is lost (realistically) they throw in the perfect victory ending to show that we 'win' in the end. The movie would have been more powerful had they ended it with them retreating and reflecting on their losses; instead they throw in a ten minute 'look how cool we are' scene that just seemed to cater to audience desire for a happy ending.
2 hours of being told someone elses story is not the same as spending over 100 hours making key choices, cementing bonds, actually participating in the story.
How many death messages do you deliver in ME3? Chaar's message to Ereba, Tashya's message to Weshra to name but two. Comforting Ashley on the death of her brother-in-law, watching while Primarch Victus' son sacrifices himself for the Krogan.
We get death after death after death. The reason for the romance scenes coming just before the final battle is a very good one, it's the vital need to reaffirm life before the prospect of death, and taken from real life in oh so many examples. A happy ending is not some non-artistic sellout here as it would be in a film, because here the feelings people are expressing are coming from a much more personal place as they've invested heavily in the outcome for their Shepard over 100hrs + of gameplay from ME1/2/3. It's quite possible to watch the sad ending to a film and still say it was beautiful, or well-done, and accept the directors vision.
What we've got here is a poorly-explained choice, railroaded into an ending where all the mass relays are destroyed and where our LI is shown to have abandoned us to our fate. We'd been told our choices would make a difference, there was a "best" outcome and that Shepards story would end in an epic manner.
I don't know about you, but falling into a beam of light while, in the words of one of the better Downfall vids, "toying with the DNA of an entire galaxy against their will", destroying an entire race of machines that have just made peace with their creators after 300 years along with your loyal ship AI or deciding to take control of the reapers with a single human mind that you cannot guarantee will remain Paragon for all eternity or if Renegade (and how much of a jerk is ME3 Renegade Shepard) not go mad with power, are not, in my opinion "epic" choices. It smacks of lazy writing and a determination to make the sacrifice part of the theme overwhelm the victory part.
Mass Effect is not a movie, it's an immersive experience that many people had hopes of completing on all their Shepards. Purely from a gaming PoV, if you've got people who played ME1/2 7 or 8 times, then can't bear the thought of playing the final one more than once, you've done something seriously wrong. Art, and games can be art, should NOT drive people away. It should engage them, challenge them, encourage them to draw others in to share the experience. It should NOT leave them crying tears of loss and frustration. Tears of sympathy for a protagonist in a movie are a perfectly valid aim for an actor/director, it's what non-interactive entertainment should strive for. But for an interactive, role-playing game? Tears of sympathy are fine, I shed my share for Mordin, for Samara (until I opened my eyes and realised the little blue icon was flashing, d'oh), even for the little side NPCs like Ereba and Weshra. I feel no shame as a male of some years for that, BioWare have my sincerest thanks for the experience of these little punches to the heart. But the ending I cannot forgive.
Give me my little blue children.
Thank you! Again Extrememly well said!
Please check out this group and join in.
http://social.biowar...ndex/10317489/1
Thank you for your time.
#322
Posté 24 mars 2012 - 02:27
#323
Posté 24 mars 2012 - 02:33
#324
Posté 24 mars 2012 - 02:35
Genera1Nemesis wrote...
*some contrived excuses*
ME2 also allowed a happy ending if you really, really worked for it, and had more than just different colored explosions for variance.
#325
Posté 24 mars 2012 - 02:35





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