Misterdde45000 wrote...
I support an happy ending, just as well as i support a bad ending. Shepards need to be able to get both and some other inbetween. Choices is what should matter in the end.
Yes!
Misterdde45000 wrote...
I support an happy ending, just as well as i support a bad ending. Shepards need to be able to get both and some other inbetween. Choices is what should matter in the end.
Lethys1 wrote...
This post is exactly the reason no one takes us seriously.
Swollen Beef wrote...
I dont want just a happy ending
i want a happy ending, a sad ending, a neutral ending, an ending that pisses you off, and ending with a cliff hanger, etc.
i wanted the MULTIPLE endings that we were bamboozled into thinking there would be.
Grand Wazoo wrote...
I don't need a happy ending. I need a worthy ending.
CrazyGreggy wrote...
Genera1Nemesis wrote...
Yeah, great (insert cliche' Hollywood ending here) that's just what they need, lol.
This is why films are becoming so stagnant; they don't want to challenge the audience anymore. This is the reason why "District 9" or 'Inception" were so great; They didn't have happy endings at all but they also weren't all bad either.
Battle Los Angeles was a great example of tacked on, cliche' happy ending. Just when you think the battle is lost (realistically) they throw in the perfect victory ending to show that we 'win' in the end. The movie would have been more powerful had they ended it with them retreating and reflecting on their losses; instead they throw in a ten minute 'look how cool we are' scene that just seemed to cater to audience desire for a happy ending.
2 hours of being told someone elses story is not the same as spending over 100 hours making key choices, cementing bonds, actually participating in the story.
How many death messages do you deliver in ME3? Chaar's message to Ereba, Tashya's message to Weshra to name but two. Comforting Ashley on the death of her brother-in-law, watching while Primarch Victus' son sacrifices himself for the Krogan.
We get death after death after death. The reason for the romance scenes coming just before the final battle is a very good one, it's the vital need to reaffirm life before the prospect of death, and taken from real life in oh so many examples. A happy ending is not some non-artistic sellout here as it would be in a film, because here the feelings people are expressing are coming from a much more personal place as they've invested heavily in the outcome for their Shepard over 100hrs + of gameplay from ME1/2/3. It's quite possible to watch the sad ending to a film and still say it was beautiful, or well-done, and accept the directors vision.
What we've got here is a poorly-explained choice, railroaded into an ending where all the mass relays are destroyed and where our LI is shown to have abandoned us to our fate. We'd been told our choices would make a difference, there was a "best" outcome and that Shepards story would end in an epic manner.
I don't know about you, but falling into a beam of light while, in the words of one of the better Downfall vids, "toying with the DNA of an entire galaxy against their will", destroying an entire race of machines that have just made peace with their creators after 300 years along with your loyal ship AI or deciding to take control of the reapers with a single human mind that you cannot guarantee will remain Paragon for all eternity or if Renegade (and how much of a jerk is ME3 Renegade Shepard) not go mad with power, are not, in my opinion "epic" choices. It smacks of lazy writing and a determination to make the sacrifice part of the theme overwhelm the victory part.
Mass Effect is not a movie, it's an immersive experience that many people had hopes of completing on all their Shepards. Purely from a gaming PoV, if you've got people who played ME1/2 7 or 8 times, then can't bear the thought of playing the final one more than once, you've done something seriously wrong. Art, and games can be art, should NOT drive people away. It should engage them, challenge them, encourage them to draw others in to share the experience. It should NOT leave them crying tears of loss and frustration. Tears of sympathy for a protagonist in a movie are a perfectly valid aim for an actor/director, it's what non-interactive entertainment should strive for. But for an interactive, role-playing game? Tears of sympathy are fine, I shed my share for Mordin, for Samara (until I opened my eyes and realised the little blue icon was flashing, d'oh), even for the little side NPCs like Ereba and Weshra. I feel no shame as a male of some years for that, BioWare have my sincerest thanks for the experience of these little punches to the heart. But the ending I cannot forgive.
Give me my little blue children.
agreed. theres enough depresive stuff in this game before the endingWes Mordine wrote...
CrazyGreggy wrote...
Genera1Nemesis wrote...
Yeah, great (insert cliche' Hollywood ending here) that's just what they need, lol.
This is why films are becoming so stagnant; they don't want to challenge the audience anymore. This is the reason why "District 9" or 'Inception" were so great; They didn't have happy endings at all but they also weren't all bad either.
Battle Los Angeles was a great example of tacked on, cliche' happy ending. Just when you think the battle is lost (realistically) they throw in the perfect victory ending to show that we 'win' in the end. The movie would have been more powerful had they ended it with them retreating and reflecting on their losses; instead they throw in a ten minute 'look how cool we are' scene that just seemed to cater to audience desire for a happy ending.
2 hours of being told someone elses story is not the same as spending over 100 hours making key choices, cementing bonds, actually participating in the story.
How many death messages do you deliver in ME3? Chaar's message to Ereba, Tashya's message to Weshra to name but two. Comforting Ashley on the death of her brother-in-law, watching while Primarch Victus' son sacrifices himself for the Krogan.
We get death after death after death. The reason for the romance scenes coming just before the final battle is a very good one, it's the vital need to reaffirm life before the prospect of death, and taken from real life in oh so many examples. A happy ending is not some non-artistic sellout here as it would be in a film, because here the feelings people are expressing are coming from a much more personal place as they've invested heavily in the outcome for their Shepard over 100hrs + of gameplay from ME1/2/3. It's quite possible to watch the sad ending to a film and still say it was beautiful, or well-done, and accept the directors vision.
What we've got here is a poorly-explained choice, railroaded into an ending where all the mass relays are destroyed and where our LI is shown to have abandoned us to our fate. We'd been told our choices would make a difference, there was a "best" outcome and that Shepards story would end in an epic manner.
I don't know about you, but falling into a beam of light while, in the words of one of the better Downfall vids, "toying with the DNA of an entire galaxy against their will", destroying an entire race of machines that have just made peace with their creators after 300 years along with your loyal ship AI or deciding to take control of the reapers with a single human mind that you cannot guarantee will remain Paragon for all eternity or if Renegade (and how much of a jerk is ME3 Renegade Shepard) not go mad with power, are not, in my opinion "epic" choices. It smacks of lazy writing and a determination to make the sacrifice part of the theme overwhelm the victory part.
Mass Effect is not a movie, it's an immersive experience that many people had hopes of completing on all their Shepards. Purely from a gaming PoV, if you've got people who played ME1/2 7 or 8 times, then can't bear the thought of playing the final one more than once, you've done something seriously wrong. Art, and games can be art, should NOT drive people away. It should engage them, challenge them, encourage them to draw others in to share the experience. It should NOT leave them crying tears of loss and frustration. Tears of sympathy for a protagonist in a movie are a perfectly valid aim for an actor/director, it's what non-interactive entertainment should strive for. But for an interactive, role-playing game? Tears of sympathy are fine, I shed my share for Mordin, for Samara (until I opened my eyes and realised the little blue icon was flashing, d'oh), even for the little side NPCs like Ereba and Weshra. I feel no shame as a male of some years for that, BioWare have my sincerest thanks for the experience of these little punches to the heart. But the ending I cannot forgive.
Give me my little blue children.
Couldn't put it any better myself.
Modifié par HeroicHare, 25 mars 2012 - 08:31 .
luzburg wrote...
agreed. theres enough depresive stuff in this game before the endingWes Mordine wrote...
CrazyGreggy wrote...
Genera1Nemesis wrote...
Yeah, great (insert cliche' Hollywood ending here) that's just what they need, lol.
This is why films are becoming so stagnant; they don't want to challenge the audience anymore. This is the reason why "District 9" or 'Inception" were so great; They didn't have happy endings at all but they also weren't all bad either.
Battle Los Angeles was a great example of tacked on, cliche' happy ending. Just when you think the battle is lost (realistically) they throw in the perfect victory ending to show that we 'win' in the end. The movie would have been more powerful had they ended it with them retreating and reflecting on their losses; instead they throw in a ten minute 'look how cool we are' scene that just seemed to cater to audience desire for a happy ending.
2 hours of being told someone elses story is not the same as spending over 100 hours making key choices, cementing bonds, actually participating in the story.
How many death messages do you deliver in ME3? Chaar's message to Ereba, Tashya's message to Weshra to name but two. Comforting Ashley on the death of her brother-in-law, watching while Primarch Victus' son sacrifices himself for the Krogan.
We get death after death after death. The reason for the romance scenes coming just before the final battle is a very good one, it's the vital need to reaffirm life before the prospect of death, and taken from real life in oh so many examples. A happy ending is not some non-artistic sellout here as it would be in a film, because here the feelings people are expressing are coming from a much more personal place as they've invested heavily in the outcome for their Shepard over 100hrs + of gameplay from ME1/2/3. It's quite possible to watch the sad ending to a film and still say it was beautiful, or well-done, and accept the directors vision.
What we've got here is a poorly-explained choice, railroaded into an ending where all the mass relays are destroyed and where our LI is shown to have abandoned us to our fate. We'd been told our choices would make a difference, there was a "best" outcome and that Shepards story would end in an epic manner.
I don't know about you, but falling into a beam of light while, in the words of one of the better Downfall vids, "toying with the DNA of an entire galaxy against their will", destroying an entire race of machines that have just made peace with their creators after 300 years along with your loyal ship AI or deciding to take control of the reapers with a single human mind that you cannot guarantee will remain Paragon for all eternity or if Renegade (and how much of a jerk is ME3 Renegade Shepard) not go mad with power, are not, in my opinion "epic" choices. It smacks of lazy writing and a determination to make the sacrifice part of the theme overwhelm the victory part.
Mass Effect is not a movie, it's an immersive experience that many people had hopes of completing on all their Shepards. Purely from a gaming PoV, if you've got people who played ME1/2 7 or 8 times, then can't bear the thought of playing the final one more than once, you've done something seriously wrong. Art, and games can be art, should NOT drive people away. It should engage them, challenge them, encourage them to draw others in to share the experience. It should NOT leave them crying tears of loss and frustration. Tears of sympathy for a protagonist in a movie are a perfectly valid aim for an actor/director, it's what non-interactive entertainment should strive for. But for an interactive, role-playing game? Tears of sympathy are fine, I shed my share for Mordin, for Samara (until I opened my eyes and realised the little blue icon was flashing, d'oh), even for the little side NPCs like Ereba and Weshra. I feel no shame as a male of some years for that, BioWare have my sincerest thanks for the experience of these little punches to the heart. But the ending I cannot forgive.
Give me my little blue children.
Couldn't put it any better myself.
rinoe wrote...
Misterdde45000 wrote...
I support an happy ending, just as well as i support a bad ending. Shepards need to be able to get both and some other inbetween. Choices is what should matter in the end.
Yes!
Wes Mordine wrote...
CrazyGreggy wrote...
Genera1Nemesis wrote...
Yeah, great (insert cliche' Hollywood ending here) that's just what they need, lol.
This is why films are becoming so stagnant; they don't want to challenge the audience anymore. This is the reason why "District 9" or 'Inception" were so great; They didn't have happy endings at all but they also weren't all bad either.
Battle Los Angeles was a great example of tacked on, cliche' happy ending. Just when you think the battle is lost (realistically) they throw in the perfect victory ending to show that we 'win' in the end. The movie would have been more powerful had they ended it with them retreating and reflecting on their losses; instead they throw in a ten minute 'look how cool we are' scene that just seemed to cater to audience desire for a happy ending.
2 hours of being told someone elses story is not the same as spending over 100 hours making key choices, cementing bonds, actually participating in the story.
How many death messages do you deliver in ME3? Chaar's message to Ereba, Tashya's message to Weshra to name but two. Comforting Ashley on the death of her brother-in-law, watching while Primarch Victus' son sacrifices himself for the Krogan.
We get death after death after death. The reason for the romance scenes coming just before the final battle is a very good one, it's the vital need to reaffirm life before the prospect of death, and taken from real life in oh so many examples. A happy ending is not some non-artistic sellout here as it would be in a film, because here the feelings people are expressing are coming from a much more personal place as they've invested heavily in the outcome for their Shepard over 100hrs + of gameplay from ME1/2/3. It's quite possible to watch the sad ending to a film and still say it was beautiful, or well-done, and accept the directors vision.
What we've got here is a poorly-explained choice, railroaded into an ending where all the mass relays are destroyed and where our LI is shown to have abandoned us to our fate. We'd been told our choices would make a difference, there was a "best" outcome and that Shepards story would end in an epic manner.
I don't know about you, but falling into a beam of light while, in the words of one of the better Downfall vids, "toying with the DNA of an entire galaxy against their will", destroying an entire race of machines that have just made peace with their creators after 300 years along with your loyal ship AI or deciding to take control of the reapers with a single human mind that you cannot guarantee will remain Paragon for all eternity or if Renegade (and how much of a jerk is ME3 Renegade Shepard) not go mad with power, are not, in my opinion "epic" choices. It smacks of lazy writing and a determination to make the sacrifice part of the theme overwhelm the victory part.
Mass Effect is not a movie, it's an immersive experience that many people had hopes of completing on all their Shepards. Purely from a gaming PoV, if you've got people who played ME1/2 7 or 8 times, then can't bear the thought of playing the final one more than once, you've done something seriously wrong. Art, and games can be art, should NOT drive people away. It should engage them, challenge them, encourage them to draw others in to share the experience. It should NOT leave them crying tears of loss and frustration. Tears of sympathy for a protagonist in a movie are a perfectly valid aim for an actor/director, it's what non-interactive entertainment should strive for. But for an interactive, role-playing game? Tears of sympathy are fine, I shed my share for Mordin, for Samara (until I opened my eyes and realised the little blue icon was flashing, d'oh), even for the little side NPCs like Ereba and Weshra. I feel no shame as a male of some years for that, BioWare have my sincerest thanks for the experience of these little punches to the heart. But the ending I cannot forgive.
Give me my little blue children.
Couldn't put it any better myself.