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Support a happy ending


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#651
Rhiens VI

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I don't want a Disney ending. I want an ending that makes sense.

#652
Hydralysk

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I'd love a happy ending.

I'll be fine with a satisfying ending that doesn't doom the galaxy.

Modifié par Hydralysk, 02 avril 2012 - 05:58 .


#653
Lietuvis

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I am commander Shepard and i approve this topic

#654
Zhen-Lin

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Lietuvis wrote...

I am commander Shepard and i approve this topic


You mean "this is my favourt topic on the citiadel"? :lol:

#655
Trellcus

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Count me in for wanting a happy ending.

A sad ending is an awful cliche. Everybody's been doing it. Especially in recent years.
A happy ending is also a cliche. But I like it, so why not? 16 endings, and none could have been happy? Oh wait... 6. 6 endings. I mean 3.... wait, I'm color blind, I mean 1.

#656
gnaag

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Theres nothing wrong with a happy ending, but a real ending would be useful.

#657
d1ta

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Call me 'rainbow seeker' but I support happy endings as an OPTION :)
Question is.. How happy would you like it to be?
1. Shep & LI reunited, but some of the crew members got sacrificed thru a virmire like situation?
2. Shep & LI reunited, and the fate of other squaddies depending on your decision could live or die like the ME2 end mission?
3. Shep & LI reunited, and... *insert sugary images here* (ie: build a home or getting married or.. Well, you get the pictue :P)

For me, I'd choose option no.2.. But I'd settle with just an ending of shep getting reunited with LI X)

edit: grammar

Modifié par d1ta, 03 avril 2012 - 07:48 .


#658
Flamewielder

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I approve any ending that:

1) Is consistent with established lore
2) Respects the established compact Bioware made with the players that allowed said player to write his/her Shepard's story.

Bioware is entitled to do whatever they want with the IP, ruin it even. But they gave the player "their" Shepard. The players didn't want their Shepard "locked" into 3 similar endings and hoped they would decide how it ends; it would have been consistent with the rest of the series.

Had Bioware gone with a choice of 3 (or 6 if you made paragon-renegade variants of each) endings (1-everyone dies, 2-Shep dies but saves the Galaxy, 3-Shep lives with whatever squaddies didn't die during the missions) it would have been par for the course and the whole series would have stood as the uncontested supreme CRPG of its generation (yes, I believe it's THAT good).

I don't think the current endings are the result of laziness or of a rushed ending. I simply believe that the devs let their reach exceed their grasp (as Dr. Archer would have put it). They tried to snap on a pseudo-2001 ending to a brilliant collage of space opera. Too complex, too unrelated, too obvious of a deus ex machina.

#659
Astralify

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I support happy ending!

#660
Daennikus

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Yes to a happy ending! Although what is your take on happiness for celibate Shepards?

#661
EJ42

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Dragon Age: Origins had several sad endings, but it also had HAPPY endings.

ME3 should have done the same. Everyone asking for an ending is doing it wrong. There shouldn't be an ending to the game. It should have several different possibilities. The only thing is that NONE of them should include anything that happened after Shepard was hit by the beam (unless he was just hallucinating like he did in the dream sequences).

Modifié par EJ42, 05 avril 2012 - 02:28 .


#662
Zhen-Lin

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EJ42 wrote...

Dragon Age: Origins had several sad endings, but it also had HAPPY endings.

ME3 should have done the same. Everyone asking for an ending is doing it wrong. There shouldn't be an ending to the game. It should have several different possibilities. The only thing is that NONE of them should include anything that happened after Shepard was hit by the beam (unless he was just hallucinating like he did in the dream sequences).


Agree

#663
Greyward

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Flamewielder wrote...

I approve any ending that:

1) Is consistent with established lore
2) Respects the established compact Bioware made with the players that allowed said player to write his/her Shepard's story.

Bioware is entitled to do whatever they want with the IP, ruin it even. But they gave the player "their" Shepard. The players didn't want their Shepard "locked" into 3 similar endings and hoped they would decide how it ends; it would have been consistent with the rest of the series.

Had Bioware gone with a choice of 3 (or 6 if you made paragon-renegade variants of each) endings (1-everyone dies, 2-Shep dies but saves the Galaxy, 3-Shep lives with whatever squaddies didn't die during the missions) it would have been par for the course and the whole series would have stood as the uncontested supreme CRPG of its generation (yes, I believe it's THAT good).

I don't think the current endings are the result of laziness or of a rushed ending. I simply believe that the devs let their reach exceed their grasp (as Dr. Archer would have put it). They tried to snap on a pseudo-2001 ending to a brilliant collage of space opera. Too complex, too unrelated, too obvious of a deus ex machina.


I agree with this 100% and basically just made the same point in another thread. At the last minute they decided they wanted the story to be something else, but it was far too late to change tracks. Instead, they sacrificied the integrity of what they had already accomplished up to that point, leading to something that is neither a very good "philosophical sci-fi" ending (a la 2001) or an acceptable space opera ending. And least of all a "western RPG" ending as previously definied, ironically, by Bioware.  

Modifié par Greyward, 05 avril 2012 - 05:13 .


#664
JayneD

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I've only just seen this thread, and all I can say is that first image is AMAZING and I want it so bad :(

#665
Norwood06

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No happy ending. ME3 is not a happy story, from start to finish. Rainbows and butterflies at the end would be offputting. What I want is a logical ending.

#666
EJ42

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Norwood06 wrote...

No happy ending. ME3 is not a happy story, from start to finish. Rainbows and butterflies at the end would be offputting. What I want is a logical ending.


YOU don't get to decide how the game ends for US.

YOU only get to decide how the game ends for YOU, by making your own decisions along the way.

This is not your game.  It's only your STORY during your own personal playthrough.

If you want an unhappy ending, then that should be possible.  There should be some sort of noble sacrifice ending where everyone on your team dies to save the galaxy.  That possibility should exist for you.

MY Shepard does not believe in no-win scenarios.

Modifié par EJ42, 05 avril 2012 - 09:41 .


#667
IS1296

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giving us a happy ending and an ending in which the reapers win is just common sense.

#668
Zhen-Lin

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Norwood06 wrote...

No happy ending. ME3 is not a happy story, from start to finish. Rainbows and butterflies at the end would be offputting. What I want is a logical ending.


It is only logical to have happy ending as one or few possible outcome just like both ME1 and ME2.
And since when mass effect is not a happy story? It has nothing to do with happiness or not.

#669
Reign Tsumiraki

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I want my varied endings. I want my "At all costs" loner shep to be able to sacrifice himself to save the galaxy, I want my shep with Liara to settle down, ect.

Come on, Bioware. You've done so well with the rest of the series, how could you drop the ball like this?

#670
ziyon conqueror

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I support a happy ending or at least a new, better ending. One where Shepard can live, reunite with LI, mass relays are destroyed and better way to destroy Reapers (I tend to agree with Admiral Hackett). And this ending should show a great, galactic celebration across the galaxy (like at the end of Star Wars Episode VI: Return of the Jedi). Then get on to the rebuilding.

#671
Grudge_NL

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A Happy Ending would be worse than the Ending that excists now. Think about it. The entire game is about sacrifices, destroyed homeworlds and a final battle which will result in a phyrric victory.

*All of a sudden* Commander Shepard talks the reapers to death and every organic comes back to life. Hurr Durr Happy ending

#672
Si777

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A CHOICE of a happy ending would be much more welcome.

#673
killnoob

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Grudge_NL wrote...

A Happy Ending would be worse than the Ending that excists now. Think about it. The entire game is about sacrifices, destroyed homeworlds and a final battle which will result in a phyrric victory.

*All of a sudden* Commander Shepard talks the reapers to death and every organic comes back to life. Hurr Durr Happy ending



no one is talking about allowing Shepard to "talk the reapers to death and then every organic comes back to life" so your point is ?


let put me it this way, we already have the green explosion that can merge synthetic and organic into a new species, why can't we have another explosion that destory  reapers without destroying the geths, mass relay, and synthetics?

the idea here is let the fans hving more options

Dragon Age Origins was a story about sacrifice, too.  The Warden was destined to death if he/she wish to take the final blow against the Archdemon. The clever thing  bioware did was to offer the warden a way out, an alternative solutions. Did an mega happy ending hurt the general narrative of Dragon Age Origins? I certainly did not see any backlash/large scale protest against the ending of Dragon age origins. The development team understood the importance of having an options that can satisfy a lot of fans. 

 

Modifié par killnoob, 07 avril 2012 - 02:44 .


#674
Calibrations Expert

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I want the Reapers to be able to kill everyone and win.

#675
simo2003

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Dridengx wrote...

You do realize, you get your money's worth in one playthrough. Everyone keeps saying how hard it will be to continue playing knowing 'nothing matters' And? there is plenty of films like Six Sense, The Others, The Orphan, and many others because of knowing the ending it makes it harder to watch again. How is this any different?


With Mass Effect, I had what, 100 hours to build up a connection with the characters of the story. It was interactive, meaning my choices mattered and in a video game, replayability should be an option because the playthroughs should be different. Compare that to a film, usually less than three hours long with limited replayability. A video game wasn't really the place to attempt the kind of ending we got, without any chance of getting an ending where we could be rewarded forupholding the game's themes of choice, tolerance and teamwork.

Modifié par simo2003, 07 avril 2012 - 02:49 .