Support a happy ending
#126
Posté 17 mars 2012 - 11:07
#127
Posté 17 mars 2012 - 11:14
It also needed a Reapers win ending. But personally I'd of gone with the Disney Ending.
That's why DAO's finale was so great. You built up to several options throughout the last act-
Heroically sacrifice yourself
Sacrifice Loghain
Sacrifice Alistair
Use the Dark Ritual to survive
All were built up over hours of gameplay and cutscenes, and each ending made sense. It also made you feel like it was worth it in the end, as if everything was not for nothing, but for something, something that was accomplished.
And after the decision was made, you saw and heard how it affected the people closest to you, as well as the groups you came to know throughout the game.
You had the opportunity to have a happy ending, or to have various levels of bittersweet endings, if desired.
DAO's ending was perfect, at least in my opinion. ME3's should've been similar.
#128
Posté 17 mars 2012 - 11:20
And we need longer ending CG.
#129
Posté 17 mars 2012 - 11:20
#130
Posté 17 mars 2012 - 11:23
Dridengx wrote...
You do realize, you get your money's worth in one playthrough. Everyone keeps saying how hard it will be to continue playing knowing 'nothing matters' And? there is plenty of films like Six Sense, The Others, The Orphan, and many others because of knowing the ending it makes it harder to watch again. How is this any different?
That is exactly what is wrong with the ending of ME3 and all of those movies you mentioned. They have one simple twist at the end and frankly their intention is to create buzz rather than conclude some kind of "artistic vision" like som people keep saying.
Want to know where M. Night got the idea for the twist in The Sixth Sense? An espisode of Nickelodian's Are You Afraid of the Dark. Shows how hard it is to pull off. You're right, it works one time the first time you see it, and any subsequent views are pointless because the entire substance of the movie is wrapped up and undone in the trick ending.
Now does that make it a good ending?
Here is one of my favorite examples of a movie with this type of ending: Bladerunner.
In Bladerunner there are subtle hints throughout the movie and some not so subtle ones at the end that support the hypothesis of Deckard being a replicant. In spite of the fact that we leave Deckard and Rachael in complete uncertainty, with little knowledge of what their fates might be, the emotional and narrative beat of Bladerunner practically demands that it ends this way. Now, that movie leaves the audience with plenty to speculate over, but this only encourages multiple viewings as you pour back over every detail in order to solve the mystery for yourself. What you fins is a sensationally deep and layered experience ripe with symbolism and allusion. THAT is a good ending.
So, in comparison, does the ending of ME3 support "multiple viewings" while you try to unravel the rich tapestry of its story telling, or does it make people apathetic because there really was no substance there in the first place?
I can appreciate ambiguity if it is done correctly and serves a purpose. I can't tolerate, however, something that is done to intentionally obfuscate and cause controversy just for the sake of it.
Seeing Mac Walter's piece of paper with "plenty of speculation for everyone!" scrawled on it really repulsed me.
"Plenty of speculation for everyone!"is not and ending, nor does it have any of this so called artistic merit you hear people talking about.
#131
Posté 17 mars 2012 - 11:24
If you mean a disney ending, that is.
LPPrince wrote...
This game definitely needed a happy ending. A "Disney Ending".
It also needed a Reapers win ending. But personally I'd of gone with the Disney Ending.
That's why DAO's finale was so great. You built up to several options throughout the last act-
Heroically sacrifice yourself
Sacrifice Loghain
Sacrifice Alistair
Use the Dark Ritual to survive
All were built up over hours of gameplay and cutscenes, and each ending made sense. It also made you feel like it was worth it in the end, as if everything was not for nothing, but for something, something that was accomplished.
And after the decision was made, you saw and heard how it affected the people closest to you, as well as the groups you came to know throughout the game.
You had the opportunity to have a happy ending, or to have various levels of bittersweet endings, if desired.
DAO's ending was perfect, at least in my opinion. ME3's should've been similar.
Even if darkchild ending sounds like happy ending, it still have dire consequences in the future for we have choose it. If we want an ending that Shepard make through all of this alive, don;t make it a fully disney ending.
#132
Posté 17 mars 2012 - 11:24
Darrellmeaney wrote...
I want *my* ending, an ending that's valid and recognises the choices I made in the final game, the Geth vs Quarians, the Krogan cure, saving Earth and uniting the known Galaxy.
None of which were at the ending, they all seemed to be ignored and had no effect.
That's really what I wanted. Ideally, all sorts of endings would be represented, but I'd be totally fine if I knew that my choices had resulted in what ending I received. That's where DAO worked out so well. I was happy to get a happy ending because I knew that it was due to what I did.
#133
Posté 17 mars 2012 - 11:28
Also bump
#134
Posté 18 mars 2012 - 03:08
I'm not saying I'm opposed to any alternative ending possibilities Bioware may or may not come up with down the road, I'm just saying I'm content with what they gave us.
#135
Posté 18 mars 2012 - 05:14
schulz100 wrote...
Mass Effect has always been about choice and consequence, and here, at the end of the game, the fate and future of the galaxy is literally placed in your hands and you have to choose which one you think will ultimately turn out best. The only way prior decisions need to factor into the ending is in how those change your perception of what the correct choice is(i.e. exactly what they already do). For me, knowing that destroying the Reapers would wipe out the Geth, who I knew were helping the people of the woman I loved(I romanced Tali) and that I'd be robbing a good friend of his own love(EDI and Joker) made that an unacceptable choice for me. Turning myself into a Reaper seemed like too much a Devil's bargain, and I felt that such an option could easily go wrong(Shep could get power-hungry, or start to agree with the Reapers' viewpoint(Cause, y'know, Shep IS a Reaper with that option). While I will admit that the use of that star child was random, and that the reason we had to make the choice was also kind of forced, even if it was foreshadowed, that still doesn't change the fact that the endings stay true to the core philosophy of the series: letting the players choose the direction in which events go. Also, sure there was a lack of complete explanation, but did anyone ever fully explain that giant rock cork or golden light in Lost? No. Did the ending still kick loads of ass and make you tear up with the last shot? Hell yes. And that's what Mass Effect 3 did.
No, you are wrong here. I have talked about how 3 choices are the same earlier. You can have a read if you want to.
The second post of that link:
http://social.biowar...dex/9992961/165
#136
Posté 18 mars 2012 - 05:36
Zhen-Lin wrote...
schulz100 wrote...
Mass Effect has always been about choice and consequence, and here, at the end of the game, the fate and future of the galaxy is literally placed in your hands and you have to choose which one you think will ultimately turn out best. The only way prior decisions need to factor into the ending is in how those change your perception of what the correct choice is(i.e. exactly what they already do). For me, knowing that destroying the Reapers would wipe out the Geth, who I knew were helping the people of the woman I loved(I romanced Tali) and that I'd be robbing a good friend of his own love(EDI and Joker) made that an unacceptable choice for me. Turning myself into a Reaper seemed like too much a Devil's bargain, and I felt that such an option could easily go wrong(Shep could get power-hungry, or start to agree with the Reapers' viewpoint(Cause, y'know, Shep IS a Reaper with that option). While I will admit that the use of that star child was random, and that the reason we had to make the choice was also kind of forced, even if it was foreshadowed, that still doesn't change the fact that the endings stay true to the core philosophy of the series: letting the players choose the direction in which events go. Also, sure there was a lack of complete explanation, but did anyone ever fully explain that giant rock cork or golden light in Lost? No. Did the ending still kick loads of ass and make you tear up with the last shot? Hell yes. And that's what Mass Effect 3 did.
No, you are wrong here. I have talked about how 3 choices are the same earlier. You can have a read if you want to.
The second post of that link:
http://social.biowar...dex/9992961/165
Yeah, I looked into that, and I think(I'm not certain here) that you completely misunderstood the result of the Synthesis option. The only thing that actually dies is Shepard. Sure, the Citadel blows up(along with the Relays) but the whole point of the Synthesis option was to turn existing life forms into beings who wouldn't be in danger of synthetic overthrow, cause they stradle the line between organic and synthetic, thus negating the purpose of the Reapers completely. The Relays explode while charged with the energy from the Crucible, energy that starts up a transformative process in organics(that's why Joker has glowing green eyes and green Tron-viens in the Synthesis ending, as he was caught in that green blastwave(also not that he was still alive)).
I must agree though that the ending was kind of bleak, as are the other two(though the rifle-pumping of the Destory Reapers optin certainly felt victorious), but I personally was satisfied with that as an ending, and was simply sharing my own thoughts on the matter.
#137
Posté 18 mars 2012 - 05:40
Dridengx wrote...
You do realize, you get your money's worth in one playthrough. Everyone keeps saying how hard it will be to continue playing knowing 'nothing matters' And? there is plenty of films like Six Sense, The Others, The Orphan, and many others because of knowing the ending it makes it harder to watch again. How is this any different?
I didn't have to DO anything in those movies all I had to do was sit back and watch them for a couple of hours. There was no 200 odd hours of play time, puzzling over choices along the way wondering what would or wouldnt make a difference at the end only to find out - nothing did. Its totally different. A movie you watch the events unfold in a game YOU help the events to unfold and in Mass Effect YOU make the choices that have certain events unfold... your totally in there involved from the get-go. No one buys a game to play it once and then toss it away. I never have.
#138
Guest_BringBackNihlus_*
Posté 18 mars 2012 - 05:42
Guest_BringBackNihlus_*
I want a happy ending, but that doesn't mean there shouldn't be a "sacrifice for the greater good" or a "complete and total fail" ending either. If that's what you want, that's perfectly fine. I want Matthew Shepard to give Liara blue babies, damn it!
#139
Posté 18 mars 2012 - 05:47
For me I hated the ending due to lack of closure, hundreds of questions being opened, and just plain deus ex machina crap. I could live with a sad ending if i didn't come out with 100 questions after watching the credits.
We need to show bioware that is about more than just whether or not shepard gets to go have kids with his LI or not (albeit it would be nice to have one ending like this, that is difficult to achieve) It still shouldn't be high in our list of reasons the ending sucks...
just my 2 cents
#140
Posté 18 mars 2012 - 06:37
schulz100 wrote...
Yeah, I looked into that, and I think(I'm not certain here) that you completely misunderstood the result of the Synthesis option. The only thing that actually dies is Shepard. Sure, the Citadel blows up(along with the Relays) but the whole point of the Synthesis option was to turn existing life forms into beings who wouldn't be in danger of synthetic overthrow, cause they stradle the line between organic and synthetic, thus negating the purpose of the Reapers completely. The Relays explode while charged with the energy from the Crucible, energy that starts up a transformative process in organics(that's why Joker has glowing green eyes and green Tron-viens in the Synthesis ending, as he was caught in that green blastwave(also not that he was still alive)).
I must agree though that the ending was kind of bleak, as are the other two(though the rifle-pumping of the Destory Reapers optin certainly felt victorious), but I personally was satisfied with that as an ending, and was simply sharing my own thoughts on the matter.
No, I haven't misunderstood a thing. Why after everything Shepard has done, he would die? Why everything else get destroyed? (The shock wave of the destroied mass relay will destroy everything) The only people survived are the few people on the Normandy.
Also, the habitable planets are few in number even with mass relay and sci-fi search technology. But Nomandy somehow crashed into one with blind luck. How did it happen? I don't know, I am not scientist. But it is unlogical.
Botton-line, we want a happy ending.
#141
Posté 18 mars 2012 - 06:40
#142
Posté 18 mars 2012 - 06:41
C Trayne wrote...
As much as people want an ending that is "happy" this is exactly the thread we do not need right now... Bioware is using excuses like this to dismiss our anger and our points. They are saying that the only reason people don't like the ending is because it isn't happy enough... theres no fairy tale ending.
For me I hated the ending due to lack of closure, hundreds of questions being opened, and just plain deus ex machina crap. I could live with a sad ending if i didn't come out with 100 questions after watching the credits.
We need to show bioware that is about more than just whether or not shepard gets to go have kids with his LI or not (albeit it would be nice to have one ending like this, that is difficult to achieve) It still shouldn't be high in our list of reasons the ending sucks...
just my 2 cents
Not at all, we just want a happy ending as one of possible outcome. They can't dismiss us just because we want a happy ending. I don't see the logic why Mass Effect 3 should not have a happy ending, more of it, why they have to dismiss happy ending. Like that guys said earlier. We want a ending that is worth what we have fighting for in the past 3 games.
Or maybe you are a employee of bioware
#143
Posté 18 mars 2012 - 06:42
I, myself, do not consider a happy ending to be a "Disney" ending. A lot was sacrificed and lost along the way. That kinda kills the "Disney" feel in such an ending.
#144
Posté 18 mars 2012 - 06:45
#145
Posté 18 mars 2012 - 07:03
1: Earth saved
2: Shepard and his partner survived
3: EDI and Joker survived
4: Geth may or may not survived depend on the choice we make
5: The cycle may or may not breake for ever depend on the choice we make
Guys, I have posted in those 2 link, please have a read and leave a comment there to let me know what do you think, thanks a lot. Hopefully you will agree with me and support me.
The second post of that link:
http://social.biowar...dex/9992961/165
And my own topic:
http://social.biowar...6133/1#10147410
#146
Posté 18 mars 2012 - 07:05
Where's my Reaper Victory Ending if I fail?
#147
Posté 18 mars 2012 - 07:08
Elite Midget wrote...
I want multiple endings with one or two being Happy per say.
Where's my Reaper Victory Ending if I fail?
Hi mate. If you read my link there you will found that all of them are reaper win ending.
And we need at least 3 happy endings out of 16 endings
Modifié par Zhen-Lin, 18 mars 2012 - 07:09 .
#148
Posté 18 mars 2012 - 07:13
#149
Posté 18 mars 2012 - 07:14
If it's not going to make any sense, the least I want is to be able to smile.
#150
Posté 18 mars 2012 - 07:17
Deventh wrote...
I think they should add a happy ending. This is just so wrong to have Shepard go through all of this pain and suffering (from all 3 games) and not even have a chance of little happiness? I know this is just a game and i should be happy that we got what we got, but I'M NOT. We have 3 choices that end up almost the same way (Shepard dying). Why can't Shep survive and some of the crew and LI be (not saying all) with him?
Thank you very much BioWare...I loved the game, but you just made 1 ending which a really,really small part of the community like..I don't even think i will play the game as much as i played 2. Knowing what will happen in the end will just kill my interest in playing it. I hope someone else is on my side with this..
Do I want a happy ending? Yes, I am a happy endings kind of guy. But I do not need a happy ending. I can accept Sheperd dying. I just cannot accept bad endings.
Besides, a lot of the people who like the endings as is are harping on us for wanting a happy ending, so I cannot support this.





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