This is intended to be a discussion.
I am in no way claiming to have all the facts or the cold hard numbers at this point. I also don't own the PC version of the game, so I can't personally check the game's files and data for the exact stats and multipliers.
I will be talking mostly about the talent point builds. The weapon choices, while important when deciding what you'd like to tailor your build around, will not be the primary focus of the discussion, at least at first.
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Today I will be focusing on the Infiltrator, simply because that was the class I played through with first, and is the class I have the most experience with in both ME3, and throughout the franchise.
I will be sorting the rank 4, 5, and 6 choices by the name of the option in the Squad Screen.
After a few playthroughs, I've settled on tailoring my own personal Level 60 Infiltrator with the following build:
Tactical Hybrid DPS/CC Sniper Build:
Disruptor Ammo - Rank 4: Damage, Rank 5: Headshots, Rank 6: Damage
Cryo Ammo - Rank 4: Squad Bonus, Rank 5: Headshots, Rank 6: Freeze Chance
Incinerate - Rank 4: Damage, Rank 5: Recharge Speed, Rank 6: Freeze Combo
Tactical Cloak - Rank 4: Damage, Rank 5: Recharge Speed, Rank 6: Sniper Damage
Sticky Grenade - Rank 4: Radius
Sabotage - Rank 4: Backfire, Rank 5: Recharge Speed, Rank 6: Tech Vulnerability
Operational Mastery - Rank 4: Weapon Damage, Rank 5: Weight Capacity, Rank 6: Sniper Damage
Fitness - Rank 4: Durability, Rank 5: Shield Recharge, Rank 6: Durability
Bonus Power:
Warp Ammo - Rank 4: Damage, Rank 5: Headshots, Rank 6: Damage
This build focuses mostly on having a light load-out with as short of cooldowns as possible, with an emphasis on Tech Bursts via the Rank 6 Freezing Chance Cryo Ammo ability.
Equipment load-out consists of using only a sniper rifle, and an SMG for barriers and shields. Gear includes the Kuwashii Visor or the Delumcore Overlay helmet, and armor from Armax Arsenal and Hahne-Kedar to maximize weapon and headshot damage.
Best used with a party that can CC the enemies so the player can mow them down with high DPS sniping, this build calls for very short power cooldowns for maximizing DPS and mobility with the tactical cloak. It also lets you set up tech bursts easier with a fast-acting Incinerate.
This build excels with Squad Cryo combined with party members like Liara, EDI, and Garrus for their CC and defense stripping abilities. Using their SMGs and assault rifles for a solid stream of Cryo inducing Tech Burst setups.
I've chosen to NOT include the other squad ammo powers. This lets you set your squad to Cryo, and you can set yourself to Disruptor or Warp Ammo. This way, you can strip barriers and shields quickly, and the enemy will be chilled or frozen almost instantly due to the covering fire of your cryo-enabled squadmates.
I've chosen Warp Ammo as the Bonus Power simply because I wanted an ability that I could fill the gap of the Infiltrator's weakness to Barriers without adding another power to the cooldowns. Though Reave would fill it nicely.
Squad Notes:
Without going into great squad detail, I recommend maxing out Liara's Singularity with the 100% cooldown bonus. This pretty much completely negates any and all husk-related issues the long range Infiltrator builds had in ME2. It also means Liara can set off her own biotic detonations pretty frequently via Warp.
All in all, this is a pretty standard sniping build. The only real thing to take note of is the affinity for mobility and CC as opposed to other comparable builds which favor more heavier load-outs or Power Damage.
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I hope we can get some more builds in here. We definitely need some CQC Infiltrator builds in the mix. Feel free to critique my build, or add your own!
Modifié par Synthetic Frost, 14 mars 2012 - 01:22 .





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