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How good is the game actually?


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#101
Dparadise

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#102
Meshaber

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It is absolutely amazing, not even the ****ty ending can change that.

#103
ashwind

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Vasarkian wrote...
Actually based on dialog, points in the game, points in the series, and planet description... this is false, even in entries located in ME3.

Even in ME1 it was stated that having a unified fleet take on the Reapers would potentially make them lose, this is one of the reasons they go SURPRISE out of the Citadel ideally.


Nobody knows how many Reapers are there. How do they judge the chances? Sovereign already said, once a civilization discover the Mass Relays and uses that technology, their advancement will be along a predetermine path. The Reapers already have everyone in their pocket.

"There is no way to defeat them conventionally."

Nothing is more "conventional" than bringing a huge fleet to confront the Reapers. The Reapers would launch a suprise attack on the Citadel to make their job easier. Their job? To "Harvest".

The Phroteans lasted centuries because they occupy more of the galaxy and the Reapers need more time to complete their harvest. Liara estimate that it would only take 100 years for the Reapers to complete harvesting this cycle.

A unify fleet can only give the Reapers pause. Harbinger stated that denying them the surprise attack would only delay the inevitable.

So no, I do not buy the "Unify fleet can defeat" the Reapers view. If that were even remotely true, why build the Crucible?

#104
Luiginius

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You will be filled with joy, happiness, sadness and sense of pride over your friends along the way.
After you have completed it tho, other feelings surface and they aren't as fun to experience.

#105
Shinobu

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byzantine horse wrote...

Let's put it this way: The journey is awesome but the destination is like returning to the Shire after killing Sauron and finding out that Saruman has polluted it.


Isn't that what actually happened (in the book, anyway)? I'll take it a step further: it's like returning to the Shire to find out that that it's polluted, we have no idea where Merry and Pippin are, then we cut to a scene of Sam Gamgee riding off alone with Arwen, end credits roll.:mellow:

#106
android654

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Rent it before buying it. It's the only way to know if a game is worth the purchase no matter what it is.

#107
Farbautisonn

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There are plenty of really great moments... however they are countered with equally many moments that nuke the game. I like it... but its not worthy of a "Bioware" tag. 6/10

#108
Persephone

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Icinix wrote...

Brilliant.

There are so many moments in ME3 that deserve to be experienced, and so many that will vary depending on what you've chosen.

You'll regret some things you've done, you'll be thankful for others, you'll probably laugh, shed a tear, cheer loudly and take an interupt so quickly you'll shock yourself.

The more I play through the pieces with different saves and characters and experience other sides of it - the better it gets.

It really is an awesome game.....


...which is why I don't believe its going to end the way it did.....but thats for everyone to make up their own mind about.


Exactly this. Well put!

#109
Vasarkian

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Tirranek wrote...

Vasarkian wrote...

Tirranek wrote...

War assets were always an abstraction in my opinion. You're obviously not shown everything you brought to the table, the cutscene would be over an hour long at that rate. I do agree though that there could have been more distinct clips that show some of the major contributions.


I agree, but there's a difference between ignoring them entirely and insinuating more are there and not being able to show them. I'll let you guess which case really happened.


I saw it for myself. Also a good chunk of what I acquired were based at the crucible. I agree that the 'hammer' scene is weak but those are clearly alliance forces, other stuff is implied and in some cases stated that they're being used to buy time in other systems.

Again, not saying it's great, but I didn't experience a complete disconnect from what I did, and what happened.


So I have this Terminus Fleet:

2000 Vorcha shock troops make up the brunt of the Blood Pack.
Eclipse mechs and special forces are a big component.
And Blue Suns commandos take up the last of it.

That's one tiny part of the fleet I built and I can assure you it was not factored in through any manner.

I built up 4 Alliance Fleets plus the Exploration Survey Flotilla which I've no idea what that contains and another Fleet.

I built up a Salarian Fleet by saving a councilor and apparently they have uber lasers all over the place, yet I never even saw what a Salarian ship looks like, not even in the picture.

I built up an Asari Fleet AND another Asari Fleet that apparently has massive amount of Dreadnoughts. I brought the Destiny Ascension which apparently has more firepower than the rest of the entire Citadel Defense Fleet. I also uncovered a Heavy Cruiser which shields equivalent to a Dreadnought AND another Cruiser that has a ton of experience.

I uncovered 2 Turian Fleets full of dreadnoughts and remaining cruisers, plus another Flotilla with fast attack ships.

I then had the Terminus Fleet too.

Oh and the Quarian Fleet and a renewed AI-controlled Geth Fleet with advanced weapons and shields.

Then I had massive amounts of Krogan, and tons of Asari Commandos all over the place as well as snipers, then I had Turian special ops and soldiers, oh and while the entry didn't read because the game is errored, I had Kirrahe leading an experienced Special Tactics squad 

I had a ton of experienced fighter squadrons plus a taskforce of Cerberus-modified fighters.

I have some type of missile launcher thing that allows for Dreadnoughts to launch point-singularity explosions at things.

I also have the entire remnant of the Batarian Fleet.

A special Volus-Turian Dreadnought.

A Volus bombing fleet.

Special operatives from the Shadow Broker.

The Entirety of the Citadel Defense Fleet which is ironically going to reclaim the Citadel (lol).

Some Spectres, and the Hanar / Drell which with the Hanar being considered the next to join the Council it makes sense that they'd have a significant fleet.

#110
Linus108

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I loved the game, personally. For me it was the best game in the series up until the ending. I just felt the story structure, and the missions were a lot more emotional and impacting. But for those that haven't played it yet, I would also warn that this is the most streamlined game in the series. So if you already didn't like that ME2 moved away from ME1 (the rpg elements) you might not like ME3.

On the plus side, the Storytelling is more cinematic, and the battles are more epic. So it's kind of a trade off. But yeah, to answer the topic question: thought it was an incredible game. Just loathed the ending.

#111
Twaddlefish

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I am loving it so far, and trying to avoid spoilers about the ending. Crap even though it may be :P

#112
Vasarkian

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ashwind wrote...

Vasarkian wrote...
Actually based on dialog, points in the game, points in the series, and planet description... this is false, even in entries located in ME3.

Even in ME1 it was stated that having a unified fleet take on the Reapers would potentially make them lose, this is one of the reasons they go SURPRISE out of the Citadel ideally.


Nobody knows how many Reapers are there. How do they judge the chances? Sovereign already said, once a civilization discover the Mass Relays and uses that technology, their advancement will be along a predetermine path. The Reapers already have everyone in their pocket.

"There is no way to defeat them conventionally."

Nothing is more "conventional" than bringing a huge fleet to confront the Reapers. The Reapers would launch a suprise attack on the Citadel to make their job easier. Their job? To "Harvest".

The Phroteans lasted centuries because they occupy more of the galaxy and the Reapers need more time to complete their harvest. Liara estimate that it would only take 100 years for the Reapers to complete harvesting this cycle.

A unify fleet can only give the Reapers pause. Harbinger stated that denying them the surprise attack would only delay the inevitable.

So no, I do not buy the "Unify fleet can defeat" the Reapers view. If that were even remotely true, why build the Crucible?


Conventional means aren't used, we reverse engineered Sovereign and built up tech that is now onpar with them.

You are over-estimating the Reapers, the primary reason they are powerful is because they are big, they can go everywhere, and they usually go SURPRISE out of the Citadel, oh and Indoctrination. If you refute those 4 points and take them on with a sufficiently advanced and unified fleet you could easily take out their forces, and many Turian fleets did take out a lot of Reaper forces but they were sadly scattered and the galaxy wasn't united enough.

The Crucible was the means to assure their destruction in a quick manner when activated.

#113
Swordfishtrombone

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I'm really enjoying the game, and the complaints I've had thus far are rather minor gripes (like the journal sucking baaaad.)

I've liked how the meetings with past companions and characters from the past have been handled, I've enjoyed the story, and the combat feels better than in ME2.

It's a great game, without doubt - thus far it feels like the best game of the series. Though I haven't reached the ending yet, and am somewhat dreading it based on the fan-reaction from the overwhealming majority of players.

Some of the criticism that I read before playing the game, I've found to have been either false, or completely petty. Like the "Zaeed style" conversations with companions. Companions only revert to that style when you've exhausted the actual unique conversation lines for the moment - the point where in ME2, you'd just get the same short dialogue over and over, with the character telling you to basically go away, and come back later. Now instead of that, you often get brief "zaeed style" conversations. So, instead of conversations being *replaced* by the Zaeed style stuff, you get the Zaeed style stuff *IN ADDITION TO* the more detailed conversations where you've got input.

Thus this whole criticism was an outright lie about the game.

I also find it ironic to have people in one breath complaining about the dumbing down of RPGs, and the superficiality of it all, while in the next complaining about ME3 textures not looking pretty enough. That, I would class, in the petty complaints.

I recommend playing the game yourself and seeing what is true and what is false about what's been said about it.

And now I must get back to the game (:wizard:) to progress towards the uncertain and worrying end. :?

#114
Tirranek

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Vasarkian wrote...

Tirranek wrote...

Vasarkian wrote...

Tirranek wrote...

War assets were always an abstraction in my opinion. You're obviously not shown everything you brought to the table, the cutscene would be over an hour long at that rate. I do agree though that there could have been more distinct clips that show some of the major contributions.


I agree, but there's a difference between ignoring them entirely and insinuating more are there and not being able to show them. I'll let you guess which case really happened.


I saw it for myself. Also a good chunk of what I acquired were based at the crucible. I agree that the 'hammer' scene is weak but those are clearly alliance forces, other stuff is implied and in some cases stated that they're being used to buy time in other systems.

Again, not saying it's great, but I didn't experience a complete disconnect from what I did, and what happened.


So I have this Terminus Fleet:

2000 Vorcha shock troops make up the brunt of the Blood Pack.
Eclipse mechs and special forces are a big component.
And Blue Suns commandos take up the last of it.

That's one tiny part of the fleet I built and I can assure you it was not factored in through any manner.

I built up 4 Alliance Fleets plus the Exploration Survey Flotilla which I've no idea what that contains and another Fleet.

I built up a Salarian Fleet by saving a councilor and apparently they have uber lasers all over the place, yet I never even saw what a Salarian ship looks like, not even in the picture.

I built up an Asari Fleet AND another Asari Fleet that apparently has massive amount of Dreadnoughts. I brought the Destiny Ascension which apparently has more firepower than the rest of the entire Citadel Defense Fleet. I also uncovered a Heavy Cruiser which shields equivalent to a Dreadnought AND another Cruiser that has a ton of experience.

I uncovered 2 Turian Fleets full of dreadnoughts and remaining cruisers, plus another Flotilla with fast attack ships.

I then had the Terminus Fleet too.

Oh and the Quarian Fleet and a renewed AI-controlled Geth Fleet with advanced weapons and shields.

Then I had massive amounts of Krogan, and tons of Asari Commandos all over the place as well as snipers, then I had Turian special ops and soldiers, oh and while the entry didn't read because the game is errored, I had Kirrahe leading an experienced Special Tactics squad 

I had a ton of experienced fighter squadrons plus a taskforce of Cerberus-modified fighters.

I have some type of missile launcher thing that allows for Dreadnoughts to launch point-singularity explosions at things.

I also have the entire remnant of the Batarian Fleet.

A special Volus-Turian Dreadnought.

A Volus bombing fleet.

Special operatives from the Shadow Broker.

The Entirety of the Citadel Defense Fleet which is ironically going to reclaim the Citadel (lol).

Some Spectres, and the Hanar / Drell which with the Hanar being considered the next to join the Council it makes sense that they'd have a significant fleet.






Yup. As I said before, It would have been cool to see those taken in to account and shown but even if they're not, I got the feeling of things being assembled and being useful beyond what was shown on the screen.

#115
AkiKishi

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ashwind wrote...
Maybe I am looking at this differently. I believe, sincerely believe, even if I could bring 100% of the entire galaxy and ressurect the Phroteans. Harbinger will still obliterate us. At most he would say "Shepard, you are really annoying!"

The war asset score tells me how successful I was rallying everyone. IT HAS NOTHING TO DO WITH THE CHANCES against the Reapers! You STAND NO CHANCE AT ALL, period. It has been repeatedly stated throughout the entire game.




Reapers die very easily in the game. It's just that outside of events it gets forgotten.

On coming back from XXXX Shepard should have been telling Hacket all about the Reaper weakspot. Heck Thanix missiles downed the thing with no problems at all and those cap ships have to be carrying a ****load of them even if they have to unload at point blank range. Reapers are not numerous and they can't be replaced. The less Reapers there are the less territory they can cover and the more you can regroup. Yes it will be costly, but nothing close to what the endings resulted in.

#116
Tirigon

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ashwind wrote...


Maybe I am looking at this differently. I believe, sincerely believe, even if I could bring 100% of the entire galaxy and ressurect the Phroteans. Harbinger will still obliterate us. At most he would say "Shepard, you are really annoying!"

The war asset score tells me how successful I was rallying everyone. IT HAS NOTHING TO DO WITH THE CHANCES against the Reapers! You STAND NO CHANCE AT ALL, period. It has been repeatedly stated throughout the entire game.


Except that we kill a few of the giant space squids along the way.

And one codex says that while a Reaper's barriers can easily block the shots of 2 dreadnought's main cannons, 3 have a chance to overwhelm them and 4 or more would therefore almost certainly result in either destroying the reaper or (if that is even possible at that point anymore) force it to escape via FTL.
And in ME2 they use reaper tech to develop even better cannons (you know, the one that pierced the "invulnerable" Collector ship like butter?)

Now, if the entire galaxy joins forces, I believe their dreadnoughts outnumber the reapers more than 4 to 1. Hell, probably even the Geth alone would. And as if that wasnt enough, I am certain Dreadnoughts are built faster than Reapers.

#117
Costin_Razvan

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Now, if the entire galaxy joins forces, I believe their dreadnoughts outnumber the reapers more than 4 to 1. Hell, probably even the Geth alone would. And as if that wasnt enough, I am certain Dreadnoughts are built faster than Reapers.


The Reapers vastly outgun everyone. A single shot of their main guns destroys a dreadnought. Also why in the damned hell should we be able to stop the Reapers when no race in millions of years has been able to and Thanix cannons are just not enough.

Modifié par Costin_Razvan, 14 mars 2012 - 06:25 .


#118
Tirigon

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Costin_Razvan wrote...

Now, if the entire galaxy joins forces, I believe their dreadnoughts outnumber the reapers more than 4 to 1. Hell, probably even the Geth alone would. And as if that wasnt enough, I am certain Dreadnoughts are built faster than Reapers.


The Reapers vastly outgun everyone. A single shot of their main guns destroys a dreadnought.

True. But like I said before, mathemathically speaking it should be possible to defeat them. With heavy losses of course - I expect 90% Killed in Action could very well be seen as surprisingly little casualties - but possible nonetheless.

Also why in the damned hell should we be able to stop the Reapers when no race in millions of years has been able to.

Because every science fiction plot boils down to how 1 awesome (and usually straight white male) guy is better than entire civilisations so technologically advanced they have FTL travel on their bicycles.


Or, on a serious note, because never before an entire galaxy and (if you did well) even synthethics with Reaper-powers available joined forces. Of course, it should only be possible if you actually did that and if you failed uniting the galaxy the ending should be how the Reapers continue the Cycle.

#119
AkiKishi

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Costin_Razvan wrote...


Now, if the entire galaxy joins forces, I believe their dreadnoughts outnumber the reapers more than 4 to 1. Hell, probably even the Geth alone would. And as if that wasnt enough, I am certain Dreadnoughts are built faster than Reapers.


The Reapers vastly outgun everyone. A single shot of their main guns destroys a dreadnought. Also why in the damned hell should we be able to stop the Reapers when no race in millions of years has been able to and Thanix cannons are just not enough.


Because if they were that good they would not need to sneak in via the Citadel. ME lays the foundations for a very credible way to beat the Reapers in conventional war. As long as you can get everyone in the Galaxy firing in the same direction.

#120
Vasarkian

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Tirranek wrote...

Vasarkian wrote...

Tirranek wrote...

Vasarkian wrote...

Tirranek wrote...

War assets were always an abstraction in my opinion. You're obviously not shown everything you brought to the table, the cutscene would be over an hour long at that rate. I do agree though that there could have been more distinct clips that show some of the major contributions.


I agree, but there's a difference between ignoring them entirely and insinuating more are there and not being able to show them. I'll let you guess which case really happened.


I saw it for myself. Also a good chunk of what I acquired were based at the crucible. I agree that the 'hammer' scene is weak but those are clearly alliance forces, other stuff is implied and in some cases stated that they're being used to buy time in other systems.

Again, not saying it's great, but I didn't experience a complete disconnect from what I did, and what happened.


So I have this Terminus Fleet:

2000 Vorcha shock troops make up the brunt of the Blood Pack.
Eclipse mechs and special forces are a big component.
And Blue Suns commandos take up the last of it.

That's one tiny part of the fleet I built and I can assure you it was not factored in through any manner.

I built up 4 Alliance Fleets plus the Exploration Survey Flotilla which I've no idea what that contains and another Fleet.

I built up a Salarian Fleet by saving a councilor and apparently they have uber lasers all over the place, yet I never even saw what a Salarian ship looks like, not even in the picture.

I built up an Asari Fleet AND another Asari Fleet that apparently has massive amount of Dreadnoughts. I brought the Destiny Ascension which apparently has more firepower than the rest of the entire Citadel Defense Fleet. I also uncovered a Heavy Cruiser which shields equivalent to a Dreadnought AND another Cruiser that has a ton of experience.

I uncovered 2 Turian Fleets full of dreadnoughts and remaining cruisers, plus another Flotilla with fast attack ships.

I then had the Terminus Fleet too.

Oh and the Quarian Fleet and a renewed AI-controlled Geth Fleet with advanced weapons and shields.

Then I had massive amounts of Krogan, and tons of Asari Commandos all over the place as well as snipers, then I had Turian special ops and soldiers, oh and while the entry didn't read because the game is errored, I had Kirrahe leading an experienced Special Tactics squad 

I had a ton of experienced fighter squadrons plus a taskforce of Cerberus-modified fighters.

I have some type of missile launcher thing that allows for Dreadnoughts to launch point-singularity explosions at things.

I also have the entire remnant of the Batarian Fleet.

A special Volus-Turian Dreadnought.

A Volus bombing fleet.

Special operatives from the Shadow Broker.

The Entirety of the Citadel Defense Fleet which is ironically going to reclaim the Citadel (lol).

Some Spectres, and the Hanar / Drell which with the Hanar being considered the next to join the Council it makes sense that they'd have a significant fleet.






Yup. As I said before, It would have been cool to see those taken in to account and shown but even if they're not, I got the feeling of things being assembled and being useful beyond what was shown on the screen.


Except we lost Earth and failed majorly and our forces were never reported on and we had 19 shuttles and that was the bulk of our ground troops. Sorry but there's writing on the walls here Commander and the Council's ignoring it.

#121
alikilar

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Kylamero wrote...

I absolutely loved the game... up until the last 10 minutes im afraid but personally i think there will be more coming on that bit.

If you can get past the ending as it is at the moment there are some truly awe inspiring moments and character developments for you to enjoy.

Probs a DLC where shep lives like in fallout 3 = 80 percent tht this will be a DLC

#122
Han Shot First

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deleted spoilers

Modifié par Han Shot First, 14 mars 2012 - 06:42 .


#123
alikilar

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Costin_Razvan wrote...


Now, if the entire galaxy joins forces, I believe their dreadnoughts outnumber the reapers more than 4 to 1. Hell, probably even the Geth alone would. And as if that wasnt enough, I am certain Dreadnoughts are built faster than Reapers.


The Reapers vastly outgun everyone. A single shot of their main guns destroys a dreadnought. Also why in the damned hell should we be able to stop the Reapers when no race in millions of years has been able to and Thanix cannons are just not enough.

Reaper...they have huge freaking lazors that can destory a Dready in 3 shots.... it would take 3 dreadys with Thanix Cannons about 2 mins just to destroy one reaper

#124
BuffPhantoms

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Sentr0 wrote...

On Metacritic ME3 has a score of 3.6/10... just for comparison fallout3 has 7.8/10... gg bioware

ME3 has a 94% at Metacritic atm, and 93% at the more accurate Gamerankings.com

Noone uses the user reviews at MC< they were troll bombed. They do not effect sales, most people know about the troll bombing.

The sales are insanely high fyi.

Modifié par BuffPhantoms, 14 mars 2012 - 06:45 .


#125
alikilar

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BuffPhantoms wrote...

Sentr0 wrote...

On Metacritic ME3 has a score of 3.6/10... just for comparison fallout3 has 7.8/10... gg bioware

ME3 has a 94% at Metacritic atm, and 93% at the more accurate Gamerankings.com

Noone uses the user reviews at MC< they were troll bombed. They do not effect sales, most people know about the troll bombing.

The sales are insanely high fyi.

i have not seen one score for ME3 go Below 8 good sir..