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Arcian's Fixed Ending


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#226
Evelfa

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I'm a defender of the endings too, not that I don't think they could use some work. Seemed like an early story-board idea or something. Anyway:

I really like your endings, I think it would be good if there's a really low option of EMS where the reapers actually win and wipe out advanced life.

I don't know as many details as some about this whole "terrible endings" issue but I can't help but feel it's all EAs fault! Lol

#227
Guest_Arcian_*

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Evelfa wrote...

I don't know as many details as some about this whole "terrible endings" issue but I can't help but feel it's all EAs fault! Lol

Indirectly, they are - they only gave ME3 a 2 year development cycle despite the game being touted as being much larger than ME1 and ME2. To put it into perspective - ME1 and ME2 had much longer development cycles than ME3.

All EA cared for was short-term revenue - they don't really give a damn if it kills loved and respected IP's - they can always buy new ones and ruin them too.

#228
Chipaway111

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Funny, normally I just irrationally hated the endings sure there were valid points in my muddled logic somewhere, but that stupid kid just made me foam at the mouth with anger and forget reason, anyway my point is, I can see the endings working for me if they were done this way, you took out everything that was bad about them, then took the time to explain and detail each aspect that was left.

You did what Bioware couldn't, congratulations :)

#229
lil_lene

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I like it. Gives you good and bad endings.. With variation, hmmm seems like a few things we were told would happen..

On another note. While Bioware really has the right to make whatever endings they want to, the endings we got sucked because they were not thought out.

#230
Guest_Arcian_*

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Chipaway111 wrote...

Funny, normally I just irrationally hated the endings sure there were valid points in my muddled logic somewhere, but that stupid kid just made me foam at the mouth with anger and forget reason, anyway my point is, I can see the endings working for me if they were done this way, you took out everything that was bad about them, then took the time to explain and detail each aspect that was left.

You did what Bioware couldn't, congratulations :)

Sad, isn't it?

#231
Darth Evil

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Good endings. I like how EMS actually matters.

#232
Thracecius

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Nicely put, Arcian. Along with the ideas I've read from lillitheris, Kilshrek, and Ieldra2, I think I'd take any of the solutions you folks have put forth over the aborted endings that currently exist.

#233
Orumon

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Arcian wrote...

Ajwol Semreth wrote...

Would the Destroy option in your 'Fixed Endings' also result in the death of EDI and the Geth, or would that too be linked to EMT as a representation of how tuned/calibrated the Crucible's energy was?

Knew I forgot to cover something.

I was generally not cool with EDI and the Geth being destroyed by the Crucible in the real Destroy ending. Sure, they have Reaper components and upgrades, but they're not true Reapers. I was thinking the Crucible only targets true Reapers based on their signature/emission/hybrid construction/whatever.


That's why I felt you should at least be able to talk to the Star-child, to point out the flaws in it's argument and tell it to control the emission. Sure, it would die, but it deserves to, and so do the reapers (serial genocide is unforgiveable).

I'm surprised you're a fan of the synthesis ending (enforced homogeniety? Vs Unified diversity?) but to each their own. Overall better than the current endings, which were terrible storytelling overall.

#234
NewSheoth

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Arcian, you should be named honorary plotwriter for ME3 just for making these. If the game was rereleased with these endings, I'd bloody buy it again. They make sense, are perfectly balanced, and don't feel complicated to implement in the already existing game. All they require is a few more cinematics, some more voice acting and about two more maps.
In short, wish the game had these endings.

#235
Guest_Arcian_*

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NewSheoth wrote...

Arcian, you should be named honorary plotwriter for ME3 just for making these. If the game was rereleased with these endings, I'd bloody buy it again. They make sense, are perfectly balanced, and don't feel complicated to implement in the already existing game. All they require is a few more cinematics, some more voice acting and about two more maps.
In short, wish the game had these endings.

Yeah, but you know how allergic EA is to quality.

#236
Abraham_uk

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Arcian wrote...

Bump because this board moves so damn fast.


I like your ending.

Here is my support:wizard:

#237
BlakStrakt

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Why the hell didn't Bioware do this? It's perfect! This is honestly the quality type of ending that the fans expected and deserved.

#238
Baa Baa

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Damn this is some good stuff. And I'm one of those people that don't like the ending at all. This is a really excellent approach at showing an alternate version of the ending we have with more decisions and actually having choices matter. The only thing I feel it needs is a epilogue with your LI and bro Garrus if you survive
EDIT: You should work for BioWare:)

Modifié par Baa Baa, 11 mai 2012 - 10:26 .


#239
Guest_Arcian_*

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Baa Baa wrote...

Damn this is some good stuff. And I'm one of those people that don't like the ending at all. This is a really excellent approach at showing an alternate version of the ending we have with more decisions and actually having choices matter. The only thing I feel it needs is a epilogue with your LI and bro Garrus if you survive

Yeah, of course it will include that, I simply didn't mention it because I thought it was obvious.

Baa Baa wrote... 
EDIT: You should work for BioWare[smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie] 

If they are sold off by EA to a publisher who cares for quality and customer rights, sure.

#240
stysiaq

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I'll just leave another bump here, read through it once again and I'm even more positive about this.

#241
Fixers0

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I´m sorry but you can´t fix the ending without chaning the some of the fundementals the plot is based upon.

#242
Daxolotl

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I love this. One thing I was wondering about: you said "Eventually, Shepard is either killed (if the Rene interrupt is not taken)". Would this follow the in-game example of this where you just get a Critical Mission Failure if that happens? I quite like the idea of Shepard coming so far and then actually FAILING.

I think that's what I dislike the most about the endings, more than the simplistic nature of them and everything else that has been mentioned over and over. The fact that no matter how badly things go, you always manage to remove the threat of the Reapers. They never win. There is no point in the game where a wrong decision can actually cause the destruction of all advanced life. So, while the stakes SEEM high, there is no point where you are actually in any danger of...losing. Every cycle before yours lost. Why should it be that you always manage to defeat the Reapers? A choice halfway through the game between pursuing Dark Energy or investigating the Crucible further; an ability to not discover what the Catalyst is and be left with a non-functional superweapon. The ability to fail in various parts that you wouldn't consider the "ending".

In ME3, you always get to Thessia, you always visit Sanctuary, you always go on to the Cerberus HQ from there, and you always start the attack on Earth. But what if Shepard helped with extractions on Thessia, and a Sovereign-class Reaper landed? What if you made the decision to rescue a teammate from a particular situation at the loss of your own life? For a game all about sacrifice, there isn't much...sacrifice. There are no moments where your team members can die, except when they aren't currently your team members or during sequences specific to them. If I was doing a random N7 mission to a planet and Garrus was killed by Reapers, I would be angry. If there was a high-risk mission, wouldn't it make sense for Shepard's choices to actually allow the deaths of themself or their squadmates?

Virmire was effective. It was a mission where Shepard; YOU, had to decide which of your team members dies. Imagine that choice between your favourite team member and an entire planet. Between your LI (if you have one) and Shepard. The loss of your favourite character, or the loss of the entire galaxy?

Sorry, this turned into more of a rant/ramble than expected. tl;dr See the first paragraph for the actual question.