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Arcian's Fixed Ending


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#26
Guest_Arcian_*

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General User wrote...

This is so bloody brilliant that, having read it, I will never again play a game of ME3 to the end.

From now on I will simply stop after launching the missiles in London, then I'll just close my eyes and remember this thread.

Thank you.

#27
Guest_Arcian_*

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El bumpo, not going to let this die.

#28
stysiaq

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let me bump it for you.

#29
Guest_Arcian_*

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Thinking of writing a Fixed Intro as well to tie it together better with ME2.

#30
BalooTheBear

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(If this was already mentioned sorry!)
Just to add can we also have the option of getting full EMS on single player. I don't want to play MP and considering it was always a sp games it seems only fair we get the chance of a good ending too.

#31
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BalooTheBear wrote...

(If this was already mentioned sorry!)
Just to add can we also have the option of getting full EMS on single player. I don't want to play MP and considering it was always a sp games it seems only fair we get the chance of a good ending too.

It was already mentioned. Getting 7000+ EMS should be possible in SP, but it would require of the player to have done pretty much everything from the start of ME1 to the end of ME3.

#32
CroGamer002

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^Ugh, is avoiding some side quest in ME1 acceptable for the best ending for your version?



P.S.

Since you're thinking to fix intro( not sure why, it looked good to me), may I throw in my dream sequences fix?

Modifié par Mesina2, 15 mars 2012 - 12:53 .


#33
General User

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The possibility that there are people on these forums that haven't read this thread yet is simply a travesty.

Hopefully this bump will help.

#34
heavenbuster

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I give you high praise on all the work put into these endings, much more then I give to the ones I have right now. Considering the oners avaliable as of now are pretty sucky. Wonderful detail and such :)

#35
CroGamer002

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I do wonder why is this only thread trying to make ME3 ending, good.


By that I mean using what we got and just fixing it to make it good.

Unlike Indoctrination theory and original Dark Energy ending that was cut, thank God.

Modifié par Mesina2, 15 mars 2012 - 03:23 .


#36
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heavenbuster wrote...

I give you high praise on all the work put into these endings, much more then I give to the ones I have right now. Considering the oners avaliable as of now are pretty sucky. Wonderful detail and such :)

Thank you.

#37
CrazyRah

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I got to say that i absolutely prefer these endings by a huge margin than to what we got. They're diverse and offersome closure but best of all. They don't have the space-kid-god in it

#38
TheGunslinger

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I approve.

#39
The Exiled Paladin

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Well thought out and written, nice one Arcian. I definitely approve!!

#40
Luvinn

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This is an ending that actually makes sense. It takes into account on multiple levels your EMS and your paragon/renegade checks. There's actual choice involved.

#41
Ronnocloki

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Very well written Arcian. This is leaps and bounds better than what we got.

#42
Guest_Arcian_*

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I'm starting to feel the love in here.

Really, guys, thanks. As much as I appreciate all the positive feedback, it's really sad when a fan-written ending which was jotted down in about 45 minutes gets a vastly better reception than an ending real professionals have spent years working on. It shouldn't be like this.

#43
EsterCloat

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Very good new ending. Though we won't ever see it I can say quite assuredly that if ME3 ended in this way it would be my favorite game of all time.

One of the problems with the original ending for me is that it's just so much unlike the rest of the series. In all the other games you do one thing, a consequence happens. Do this, that happens. Action, reaction. You work hard at everything, you're rewarded for that work. You half ass it, you get less satisfactory outcomes. The ME3 ending just kind of threw this weird unrelated existential bent on everything and I just think it would have been better served by a more traditional ending(s). It's what we expected and frankly, it's what we wanted.

Modifié par EsterCloat, 15 mars 2012 - 03:59 .


#44
Guest_Arcian_*

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EsterCloat wrote...

It's what we expected and frankly, it's what we wanted.

It's what we deserve.

Entertainment is ultimately a service business that is meant to serve the consumer. That is why we spend money on entertainment - to be entertained. We have the right to expect something in return for our investment. When 98% of the fans were dissatisfied with the ending, it shows BioWare did something wrong.

#45
JELLAQTP

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I like this idea too. What you (and others with great ideas too) have done is integrate it with ME because it´s like the actual ending comes from other game.

Thanks for your effort, very good ideas on it.

#46
Ieldra

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No Synthesis in your ending? Regrettable, I like that option. I heard you have some issues with it. What are they?

Apart from that, your setup is brilliant. I like that you used what's there and gave it a twist. As you, I like the concept of the endings and have only a problem with the execution. And of course with the destruction of the relays. I take it that won't happen in your setup, since there's the option that organics fight a protracted war and eventually prevail.

#47
Gibb_Shepard

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100x better.

But it saddens me that this is merely fanfic, and will never come true.

Modifié par Gibb_Shepard, 15 mars 2012 - 04:17 .


#48
feainn

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I like these endings, I definitely approve of this.

You put a lot of effort into these, Arcian, so it's nice to see others agree with you. I also really like the idea of having to work you ass off to get the ultimate ending. If only it were true.

#49
kevchy

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At least we have the chance of getting something really different based on our EMS scores. This would have been so much better than what we have now.

#50
Guest_Arcian_*

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Ieldra2 wrote...

No Synthesis in your ending? Regrettable, I like that option. I heard you have some issues with it. What are they?

Actually, Synthesis was my favorite ending. I liked the philosophical and ethical implications of it. Sadly, it's not explained how a wave of energy can turn all organic life into organic/synthetic hybrids, and I wanted to write endings that didn't effectively rely on SPACE MAGIC to make sense. The Crucible is still a pretty miraculous machine, but it's function is much more basic this time around:

Destroy - Send out a wave of energy that attacks, overloads and fries Reaper systems by targetting their code/signature.
Control - Send out a wave of energy that alters the Reaper code to obey Shepard's commands as the new Catalyst.

It's still iffy, but nothing like the original Synthesis ending.

Ieldra2 wrote... 

Apart from that, your setup is brilliant. I like that you used what's there and gave it a twist. As you, I like the concept of the endings and have only a problem with the execution. And of course with the destruction of the relays. I take it that won't happen in your setup, since there's the option that organics fight a protracted war and eventually prevail.

Depends on the endings. I'll try to describe how I envisioned it:

"Shepard, what the hell" Ending: Shepard just plain fails. Reapers win.

Worst Ending: Shepard manages to activate the Crucible, but Harbinger pushes through the fleets and damages the Crucible just as it fires, preventing it from firing its secondary long-range burst. The Crucible's effect covers most of Sol, but doesn't reach the Relays, thus leaving them intact - BUT, the Reapers outside of Sol also remain intact since the Crucible's second shot never happened, meaning the war continues outside of Sol for a long time. While the Relays are intact, the galaxy is in such a bad state after the organics win the war that it basically ends up being Fallout in SPACE.

Essentially, my idea here was that the damage to galactic civilization is so great that it would actually take longer to rebuild civilization than it would to rebuild the Relays had they been destroyed. So, it's the death of galactic civilization but in a vastly different way.

Bad Ending: Shepard manages to activate the Crucible and the fleets hold Harbinger back long enough for both the short-range and long-range shots to go off. The short-range burst destroys the Reapers in Sol, and the long-range burst destroys the Reapers elsewhere in the galaxy by transmitting the energy through the Relays. However, since the Crucible wasn't perfected, the unstable energies drain the Relays of their own energy and basically shatters them when redirecting the long-range burst. The Relays are destroyed (but doesn't explode), and can't be rebuilt, BUT the Reapers are destroyed, meaning the war ends and civilization remains relatively intact.

Individual planets can get back up to speed, but galactic civilization is effectively dead, which is why it is the bad ending.

Good Ending: Crucible goes off twice, though the Crucible isn't perfected and the long-range burst damages and depowers the Relays upon them redirecting the energy. The Relays aren't destroyed, but needs to be repaired and have their cores replaced in order to restore functionality. The species are cut off from each other for a while (months, a few years?) until repairs can be made to the relays.

People worrying about turians and quarians needs to remember that the quarians brought their liveships to Earth, so it's not the end for them. Turians will just have to put up with eating crappy quarian food.

Golden Ending: Crucible goes off twice without a hitch, Harbinger is stopped and destroyed before he can interfere and the Crucible was perfected by the galaxy's brightest minds. The long-range burst leaves the Relays intact, all Reapers die, everyone rejoices and starts to rebuild. Basically the "Everyone Lives"-ending of ME2 except that it's a lot harder to achieve.

Modifié par Arcian, 15 mars 2012 - 05:07 .