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Arcian's Fixed Ending


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#126
Carnage752

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This is going to my example of a better ending for Retake Mass Effect. Thanks for fortifying my line!

#127
Alamar2078

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This would have been a vastly better ending that what we were given IMHO. More choices, more control, etc. In this event I would harp about there not beeing an epilogue but I'd be perfectly willing to PAY for an epilogue DLC as I wouldn't have felt totally cheated & lied to.

Honestly I would lower the EMS numbers so that people that don't touch MP can get the best ending. Say EMS of 3500+ for the best of the best ending.

#128
Rocktel

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You could also introduce this ending in DLC that raises the possible EMS available, thus opening up new options.

#129
Navywife64

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Arcian thank you this is another awesome idea for a fix. I wanted to let you know that I posted on the thread http://social.biowar.../index/10098213 telling them to check this thread out. Thank you again for taking the time to type up and putting into words what some of us couldn’t.

Copy of post I made on the other thread:


I came across this thread that was created 3 days ago by a member named Arcian. He has a wonderful idea for a fix. Title of the thread is Arcian’s Fixed Ending. Take a look it is another awesome idea to think about.

Image IPB

#130
Guest_Arcian_*

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Posted this thread's OP in the Suggestions thread.

#131
Guest_Arcian_*

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Alamar2078 wrote...

This would have been a vastly better ending that what we were given IMHO. More choices, more control, etc. In this event I would harp about there not beeing an epilogue but I'd be perfectly willing to PAY for an epilogue DLC as I wouldn't have felt totally cheated & lied to.

My ending DOES have an epilogue - I just left it out of the OP because I thought it was obvious to people it would be there.

#132
CroGamer002

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^I think you should add it.

Cause, it wasn't obvious for me either.

#133
Guest_Arcian_*

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Mesina2 wrote...

^I think you should add it.

Cause, it wasn't obvious for me either.

As if I didn't have enough stuff to write already...

#134
CroGamer002

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^lol

#135
StowyMcStowstow

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In the endings, your EMS does nothing. Nothing visible, at least. Why would Bioware make us go get all of the fleets when we don't even see them? We just fly past them while they get blown up. How about Bioware makes each fleet stand out somehow.

#136
ArchAngelisk451

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This is excellent! At least this ending theory makes sense. I feel like the ending of the game was rushed and didn't flow really well with the pacing of the action and story.

But anywho, good stuff!

#137
Sayuri Belle

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I love this idea <3

#138
General User

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Arcian wrote...

Posted this thread's OP in the Suggestions thread.

Wonderful!  I'm gonna post another link in the same thread.  I feel very strongly how important it is that these ideas get noticed and read by actual decision makers at Bioware before... well, any decisions are made.

#139
Calamity

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The only problem I see is I dont want to have to play MP in a single player game to get my EMS up to 7k+

#140
General User

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^
I agree entirely. And, without trying to be too presumptuous, so does Arcian.

My personal suggestion...: EA/Bioware needs to change everyone's (Every. Single. Player's) "default" Galactic Readiness from 50% to 100%.

#141
Coder4Hire

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Everything I find a scenario I like ... someone else makes one that's just as good or better.
At this point, the only reason I'm even reading the boards are for these.

They're all pretty good.

#142
Guest_Arcian_*

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@General User: It's better if they overhauled the Readiness system altogether and made it have a better synergy with EMS without it punishing SP players.

#143
CroGamer002

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Hey, how about you can have Control ending even without Collector Base, but there is some heavy negative consequence if you go for it.

Cause I don't see how Illusive Man can't find the way to control Reapers without Collector base, while still have that Mars Prothean Archives, Thessia Prothean VI and Horizon Sanctuary.

#144
James9749

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I actually like the different endings, and making the War Assets actually make a difference is nice. However, I think that the Starchild could stay, but would turn into Harbinger when Shepard sees through the deception.

#145
Guest_Arcian_*

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James9749 wrote...

I actually like the different endings, and making the War Assets actually make a difference is nice. However, I think that the Starchild could stay, but would turn into Harbinger when Shepard sees through the deception.

Yeah people have suggested that, but:

1) It's a bit cheesy; basically every demonic temptation plot since the dawn of time. Personal opinion.

2) The Star-Child has been extremely poorly received, and choosing the kid's appearance was a lame move if they wanted us to take the Catalyst seriously. It makes more sense that the Catalyst would choose the appearance original, organic Reaper species and say, "Hey, we used to be like you and then this happened, which made us understand that the galaxy is f***ked if organics are allowed to run rampant. So we enshrined ourselves in Reaper form, and every 50k years we enshrine you in Reaper form as well and allow you to continue to exist in our consciousness in return that you help us prevent the technological singularity. Pleasedonttouchthecrucible."

Plus, I wanted the entire Reaper consciousness adressing Shepard instead of just Harbinger acting as their face, because...

3) ... Harbinger may be the oldest Reaper, but all Reapers essentially share one and the same consciousness, as seen in the book Retribution. Therefore I find it unlikely that they have an internal hierarchy.

Harbinger still has a very important role in my ending, namely protecting the London Beam and later shooting off towards the Citadel to prevent Shepard from using the Crucible, but I wanted the entire reaper fleet and their shared consciousness to be the game's final villain, because, let's face it, they are.

#146
CroGamer002

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About Catalyst, how about making him look like original form of Keepers.

Just saying.

#147
Statulos

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I actually like it, problem is... How do you get to 7000 if you don´t play multiplayer?

#148
CroGamer002

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^You would have to do everything in ME1, ME2 and ME3 with right choices.

Plus, he would fix that war assets thing to make sure you don't need Co-Op or any DLC at all.

#149
Statulos

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I have no problem with the "right decissions"; I do have a problem considering that they do not even push the score close to 4000.

#150
Reptilian Rob

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Arcian wrote...

Nogond wrote...

Bioware hire this man!!!!!!!

Even if they did ask to hire me, which they naturally won't, there's no way in hell I would ever work for a company attached to EA.

I have standards, you know.

Priceless.