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Arcian's Fixed Ending


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#201
Bourne Endeavor

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Arcian wrote...

FoxShadowblade wrote...

Must...make...BioWare..read this!

7000+ EMS to get the perfect ending is harsh. As it should be.
Everything else is well thought out.

...How to make it happen?

We send one million very polite but very angry letters to Mac Walters personal residence.

At the same time.


Or we show him this and inform him Wrex is not happy~ :D

Modifié par Bourne Endeavor, 24 mars 2012 - 08:30 .


#202
Sladarius

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WIN

#203
Praetor Knight

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Arcian wrote...

My endings ignore Stargazer and Normandy Escape/Crash.

Regardless of which ending you get, Normandy stays on Earth until the very end.


That works for me! ^_^

#204
Aesieru

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It wasn't just the final 5 minutes... it was everything leading up to it which reflected the broken state the game is in by nothing you do actually mattering,e specially in the final level.

#205
Praetor Knight

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Aesieru wrote...

It wasn't just the final 5 minutes... it was everything leading up to it which reflected the broken state the game is in by nothing you do actually mattering,e specially in the final level.


Uh, I'll ask anyway, what are you responding too?
If to my earlier post, I apologize for any confusion, but I was responding to Arcian, who clarified about the two scenes being ignored, here.

I just try to avoid quote pyramids, and I guess I can be incoherent at times, but I try not to be. :blush:

#206
Aesieru

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Praetor Shepard wrote...

Aesieru wrote...

It wasn't just the final 5 minutes... it was everything leading up to it which reflected the broken state the game is in by nothing you do actually mattering,e specially in the final level.


Uh, I'll ask anyway, what are you responding too?
If to my earlier post, I apologize for any confusion, but I was responding to Arcian, who clarified about the two scenes being ignored, here.

I just try to avoid quote pyramids, and I guess I can be incoherent at times, but I try not to be. :blush:


The first post of the OP, actually.

#207
Guest_Arcian_*

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Aesieru wrote...

It wasn't just the final 5 minutes... it was everything leading up to it which reflected the broken state the game is in by nothing you do actually mattering,e specially in the final level.

You're right, but when I wrote the OP I was less concerned about that part and more concerned about the entire travesty after destroying the Reaper Destroyer.

#208
goose2989

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Not a bad idea, dude

#209
Thandran

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What an entertaining read, I think you deserve more views.

Bump. :D

#210
CroGamer002

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^Definitely worth's a look for everyone.

#211
General User

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Aye. Especially for those who work for a certain video game company!

#212
CroGamer002

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Hey, I have an idea.

How about we can lose war assets during final battle, but we do have ways to make those loses minimal.

For example:
If you blew up Collector base, Cerberus recovers Human Reaper heart that helps your fleet's defenses.
If you let Cerberus keep Collector base, they recover Human Reaper head that helps ground troops by either stunning husks or even temporary control them.

So what I would say that with those choices, you can fleets take far less casualties with heart, but ground troops take lot more casualties if you don't have head and vice versa.
Also, head will help you out directly since you are on ground so you'll fight less enemies.

#213
SamJH90

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This is alright. Imma bump this.

#214
General User

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I think it should be a given that war assets should have a direct and noticeable effect on the ending.

One of my favorite things about this ending is how, should Shepard gather sufficient forces, he has medics, and techs, and support when he needs it. If he doesn't put in the work, he doesn't have the support.

Choices and consequences.

Modifié par General User, 26 mars 2012 - 02:54 .


#215
Guest_Arcian_*

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General User wrote...

I think it should be a given that war assets should have a direct and noticeable effect on the ending.

One of my favorite things about this ending is how, should Shepard gather sufficient forces, he has medics, and techs, and support when he needs it. If he doesn't put in the work, he doesn't have the support.

Choices and consequences.

Which was exactly what I was going for.

I mean, Shepard and Anderson's survival hinges on something as trivial as bunch of medics making it to their position. But that's the kicker... the survival of the medics hinges on the ground forces being large enough to protect them, and their size hinges on the fleets being large enough to protect the shuttles long enough for them to get down to Earth safely.

An additional fleet could make the difference between life and death. That's what ME3 SHOULD have been going for... instead we got a "What's your favorite color?"-ending where nothing we did mattered whatsoever.

So, so sad to see.

#216
Dean_the_Young

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I enjoyed that I am now the standard for TL;DR posts. Oh, and those endings were okay too. (badum tish)


I like it better than the real endings, of course, but it's hard not to. Not what I would have done, but that doesn't demean it. I just think Reaper mmotivation needed changing as much as anything else. Plus, TIM. I'd have made agreeing with TIM a choice as well.

That said, some things I did like: turning Harbinger into that boss sequence, Cerberus troops inside the Citadel, and of course the more nuanced endings. Earth being a decisive battle against the Reapers, but the possiblity of the damage being limited to the solar system, was pretty good.

In fact, as a suggestion to consider, splitting up the war assets into different types could help your breakdown even more. I mentioned it in a TL;DR long ago of considering Assets in terms of Land, Space, and Logistics, but you could break it into Land, Space, and Crucible assets... and each having their own check. Rather than a single EMS, break down by type.

Your ground assets are the Hammer assault force. Their check is the one about how many of your forces make it to the Citadel. Even a minimal space force is enough to get them there, but the other EMS checks can take priority for galaxy effects. This check is really not only getting to the Citadel, but determines how many of your squadmates die: maximum Ground Assets gets you and Anderson the medics. Consider minimum meaning Shepard never gets to the Citadel, and so loses.

You space assets are your fleets for Sword and Shield forces. While 'Sword' is always large enough to break the initial Reaper blockade, ala canon, it's really the strength of Shield to stop Harbinger that affects the ending. While it could stand some extra differentiation from the Crucible effects, Space Assets determine whether Harbinger can destroy/damage/mitigate the Crucible's effectiveness. (Also consider making it require harder checks at lower levels, but easier checks at high levels for survival.)

A good consequence for Space Assets besides base-survival could simply be the fate of the Citadel: low Assets sees Harbinger utterly break the Citadel, while higher Space assets see less damage. The spectrum ranges from all five Citadel arms threatening to fall to Earth to Earth getting an intact space station in orbit. (Also consider that the Citadel could survive no matter what: a Bad Crucible could still leave an Intact Citadel with high space assets.)


Crucible Assets are Shepard's brain trust and special equipment for the Crucible itself. Scientific species offer scientists, of course, but the Collector Base should be some of the biggest spoils to increase the assets. How good your crucible is affects how the relays handle it, of course. Your distinctions are good... though I might suggest that the worst be even worse (all relays go super-nova as well).


The differentiation of War Assets would make different races more and less valuable in their own right. Krogan are massive sources of ground assets, obviously, but provide few Crucible or Space assets... while the Salarian genophage tradeoff means more for those. Turians are Space and Ground, Volus are science and space, Cerberus is science... Now your alliances need to consider collective strengths and weaknesses.

With three separate checks, failing any of them is total failure, and total success is even harder (and thus more rewarding). Naturally each check is also more desperate than the last: failing the Crucible or Space check means the strongest ground force is irrelevant. A pitiful ground force doesn't even get to the other two.

I've more thoughts on those lines, but I'm tired.



The choice to dominate Humans as the Reapers was a bit odd, though.

#217
Guest_Arcian_*

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^Those are some very good points. I've thought about ways to refine my endings to make them even MORE diverse, and that definitely seems like the way to do it. It makes sense, too - just amassing fleets shouldn't make the Crucible more efficient, and amassing engineers shouldn't affect fleet size, etc.

As for the "Kill/Dominate humans"-option, I added it for the people who think humanity has been a detrimental influence on the galaxy, or for those who just wants to spite the Illusive Man. They're not a particularly loud bunch, but they're out there. I also think it falls in line with the general theme of Mass Effect, namely "It's not all about humans".

I kind of wanted players to look back on the story and think "Considering how aggressive we have been and how Cerberus arose, is it a good idea to let us continue? Is enslaving my own species a necessary sacrifice to ensure galactic peace? Or should I kill us all entirely and let the other species run the galaxy like they did before we came and messed things up?"

Of course you could argue the logic behind such rationalizations, but that's kind of the point of those choices, just as it is for dominating/killing aliens.

These choices could provoke some interesting in-universe reactions. For example, if dominating/killing the aliens, a large part of humanity might protest against it. If dominating/killing the humans, a large part of the alien species might protest. It gives perspectives on the galaxy. And more options has never hurt, either.

Admittedly, ME3 kind of goes against the "It's not all about humans" in a way, but that's just one of the game's many flaws as I see it.

#218
CroGamer002

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Arcian wrote...

General User wrote...

I think it should be a given that war assets should have a direct and noticeable effect on the ending.

One of my favorite things about this ending is how, should Shepard gather sufficient forces, he has medics, and techs, and support when he needs it. If he doesn't put in the work, he doesn't have the support.

Choices and consequences.

Which was exactly what I was going for.

I mean, Shepard and Anderson's survival hinges on something as trivial as bunch of medics making it to their position. But that's the kicker... the survival of the medics hinges on the ground forces being large enough to protect them, and their size hinges on the fleets being large enough to protect the shuttles long enough for them to get down to Earth safely.

An additional fleet could make the difference between life and death. That's what ME3 SHOULD have been going for... instead we got a "What's your favorite color?"-ending where nothing we did mattered whatsoever.

So, so sad to see.


Makes sense.




On side note.

Before ME3 endings, my favorite color was green.
After ME3 endings, I hate green.

I hate you Bioware.

#219
Grumpy-Mcfart

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excellent suggestions!

#220
DarkCloudd

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I don't want this post to get buried. Everyone should read!! Come on Bioware this is what we expected from a company with your track record!!

#221
General User

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I agree. Everyone should read this.

#222
Aggie Punbot

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Please forgive the slight necroposting here but this thread was just brought to my attention and I simply adore it. i wish this would have been implemented in teh actual game as it would have satisfied absolutely everyone (the ones who wanted sacrifice, the ones who wanted a chance at a 'happy ending,' the ones who wanted actual divergent endings, etc.).

#223
Lance Gardner

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How I wish this were true. So many things would make more sense, like TIM's presence there, and we'd actually have an idea of the other alien races after the fact. I don't think Bioware would actually initiate this because it looks like massive backtracking... but it'd definitely transform the game into what the fans have hoped for since the beginning.

#224
Vexia2070

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My Ending isn't an actually ending, but a jump off point of future stuff to come with DLC.

Blast of Harbingers lasers knock Shep back to lay under some London rubble. Shepard, dreams, hallucinates, struggles against the entire end because it never really happened. It was the war going on inside Shepard's mind for sanity, soul and against being taken over by reaper influence.

Shepard resists all temptations and Hits control as in Her/his mind this is the only way to end the nightmare tell reaper in mind FU - Assuming control of my own destiny, mind and soul.

Wakes up in rubble -stunned but fully free and relatively uninjured. ( star-kid, plot holes no longer exist ) and Shepard is ready to kick reaper butt - has a new insight on how to mess with reaper AI consensus, thank you Legion maybe or EDI, then all the war effort and my crew, as well as Normandy come back into play. Then the real fight begins.

We win, depending on readiness,
Huge battle were I see all my hard effort pay off. Elcor, Volus, Geth, Turiens, Humans, even Arias
renegade forces show. Huge, incredible battle in space and on ground. All over the known universe as word is sent - (the relays are intact because that was all part of dream.)

My Shep is reunited with all survivors - Hackett calls again with as yet another pointless request - My Shep (who has pretty much saved the known universe with her friends) tells Hackett FU, I quit. I'm a spector only now.
Helps friends if they need it.
Then finds a burned out bar in London, or back on Normandy gets wasted with friends in victory .... sleeps soundly - no dreams

Gets back to duties as specter Because Shep is now an advocate of ALL aliens including her own.

Some Friends stay with to serve on the Normandy. Until more DLC which lets my Shep have more fun, romance, whatever....

My headcannon :lol::lol::lol::lol::lol::lol::lol:

Modifié par Vexia2070, 07 avril 2012 - 06:33 .


#225
xleejayx

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I wish instead of the extended cut they were plagarizing you arcian, but I think they are doubling down, which to me is worse than leaving it as is. I fear the extended cut will have even more star kid and old man talking about the shepard. Oh well. It's not like I spent hundreds of both dollars and hours plus waited since the end of 2007 for a good ending. I wanted star kid and random old man the whole time.