Kalcalan wrote...
It's an RPG, there is no point in playing a character that looks just like you.
That's exactly the problem - failures of understanding/empathy. I can't tell you how many times (anecdotally) I've seen/heard women and/or people of color express relief about their identity being reflected in a game or disappointment about the lack thereof. I understand that from your perspective on roleplaying it doesn't make sense, but it has much more to do with feeling that you as the player have a place in the game. The family in the human noble origin is a perfect example - anyone playing a POC PC is going to notice the disconnect between their choices about their character and the feedback from the game. As a commenter put it below the blog post purplesunset linked to, it "seems like a conflict between game design and storytelling."
What I frequently find myself suggesting is that it doesn't hurt those of you who don't care about the issue to see developers make strides when it comes to meaningful diversity in games. I don't think anyone's suggesting a quota, so let's nip that straw man in the bud (speaking of things I find, that one almost always comes up). It's a clear industry-wide failure, too, and certainly not restricted to BioWare - if anything, BioWare is an industry leader when it comes to identity in so many respects, and that's why people (including myself) tend to have higher expectations/hopes for BioWare game.





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