Energy Drain - 6 (Damage/Shields/Damage)
Decoy - 5 (Shields/Shock)
Incinerate - 6 (Damage/Burning/+50% vs. armor)
Operative - 5 (Damage & Capacity/Power Damage)
Fitness - 4 (Shields and Health)
Decoy is the reason to play this class on silver or gold, but I refresh it fairly regularly, so I didn't think it was worth going to rank 6 when the trade-off was additional power damage for ED and incinerate. Because it has a lot of shields already, I could also see the argument for going duration at Rank 4. Similarly, either of the rank 6 evolutions for energy drain are great, but the decoy works so well that I haven't felt a need for the extra damage protection.
A few people have suggested leaving incinerate low, but I can't. With the power damage upgrades from Salarian Operative, the fully upgraded incinerate does 595 on impact, another 150 (I think--it's based off the original 300 base damage, right?) on armor, and inflicts another 120 DoT, more importantly stopping health regen the entire time and leaving enemies open to tech bursts/combos. Energy drain is awesome, but a maxed incinerate deals a lot more damage. Being able to launch that every 2.5 seconds is incredibly valuable against reapers. If I have the multipliers wrong, it's even more valuable. You can also take the AOE specs for ED or incinerate, but I wanted to focus on single target damage.
For weapons, I use the Carnifex. The Disciple or Phalanx also seem like good choices depending on playstyle, but I've yet to unlock either.
Modifié par We Tigers, 18 mars 2012 - 04:21 .





Retour en haut







