People are only backlashing because they love the story and the series as a whole. If this were just any old game people would be annoyed, but not to the point that they post in droves. In fact, if the ending was better, I imagine this board would be full of positive, loving speech . . . look at most of the "WAH ENDING" threads, they usually start with 'So I loved the story --'
Questions at the end of a trilogy is fine. Questions regarding characters whose stories are ending THIS TRILOGY is not. The 'special ending' basically says "this is what happened. Or is it? We don't even remember!" Also, putting the "you're done, you've won, now go buy DLC" SHOULD BE totally unnecessary. When a game company has to tell their players when a series is actually finished in a medium outside of the narrative ... that's bad. It's like a book going out and saying "OK, this book is done, the main character won!" at the very last page.
Replayability was killed. This was HUGE in the ME series. People could easily play 4-5 characters and still be immersed and have a great time. Now, many cannot even play the games again (once again bad) because they already know the ends. When I can get all of the endings with one character when playing the final MINUTE -- that's not great. And yes, they are the 'endings,' as the choices throughout the game aren't featured in it at all. Bringing it back to point 1 -- people love the journey, but not the end.
If they wanted it to be the end, why didn't they allow us to talk to the child? Simply putting in some Paragon / Renegade OPTIONS would have helped (he could have turned them down with something approaching logic). As would have making some investigation options in the conversation so we could get more information -- this was done on every other conversation, why not the most important one?
Honestly, if I wanted this game to end on a total imagination note, I would have written a fanfiction for the end.
Modifié par TheScott1987, 14 mars 2012 - 06:35 .