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tileset additions


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#1
NWN_baba yaga

NWN_baba yaga
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heya, i´ve worked on a new fortress tileset and a graveyard terrain for tno city...

http://desmond.image....jpg&res=medium


http://desmond.image....jpg&res=medium

http://desmond.image....jpg&res=medium

The keep tileset started as a modifided fortress one and will be a stand alone tileset to keep your old fortress areas save. The graveyard terrain just shows the beginning and is integrated into the tno city by _six and s030.
The final tiles of the graveyard will have bushes, hedges and thicker areas of trees. Ideas and comments are always welcome:)

The tree and bushes are from the projectQ Team;)

Modifié par NWN_baba yaga, 14 mars 2012 - 08:23 .


#2
henesua

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I was hoping that fortress would integrate with the existing fort + Project Q. Too much of a hassle to get all pieces working?

#3
NWN_baba yaga

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it´s the height of the default fortress tileset that bothers me. and in the end its just one new hak to add to your module with a whole new tileset that works bugfree;)

#4
Tiberius_Morguhn

Tiberius_Morguhn
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Need any beta testers for these sets? :extends pleading hands: :)

#5
NWN_baba yaga

NWN_baba yaga
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Tiberius_Morguhn wrote...

Need any beta testers for these sets? :extends pleading hands: :)


I PM you when things are getting closer to a release;)

#6
gutwrench66kg

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looks great!

#7
cervantes35

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Nice work as always Baba Yaga. I thought I saw a very nice rural reskin you posted shots of over at the Project Q site was wondering if you any intentions of releasing that as well. Look forward to completion.

#8
NWN_baba yaga

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@cervantes
that must be long ago. I abandoned all work for bio´s rural because of the tiles and changes i added to tno. It made the rural totaly useless then for me;)