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Using Texmod with Mass Effect 3


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18 réponses à ce sujet

#1
HacKnight

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Ok so as many other people are already finding out for themselves, I flippin love this game. However there are a few textures that I would like to 'tweak'. I am trying to use texmod with mass effect 3 and I have accomplished this to the extent that I can get texmod to load in the proper order with the game so that it is actually functioning within the game. My problem is that when I have found the texture that I want to save so that I can edit it, pressing the button to save the texture doesn't do anything. I can alt+tab to the file that I have selected as the the destination for the saved textures and see that there are no new textures in the folder. The puzzling thing is that I have gotten it to work in the past because I have already extracted some textures from the game. I have been mulling it over and I think it has something to do with the fact that Texmod needs to run with administrator privliges (I'm running Windows Vista) or it won't work properly. I have gone through the properties menu and told the system to run texmod with administrator privliges but when I launch the game through origin and it opens texmod it isn't opening texmod with administrative privliges. Any ideas anyone?

P.S. I realize that this is more of a modding post but since there doesn't seem to be a section of the forums that is dedicated to modding I threw it in here instead.

#2
Duncaaaaaan

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A 'few'??

The entire game's body/clothing textures needs a serious overhaul.

#3
HacKnight

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Ok so here is an update... I have found that Texmod is functioning properly but there appears to be some textures in the game that texmod cannot extract/save? I am currently working on tweaking Ede's textures. There appear to be 3 different textures for her in the game. Don't ask me what there technical terms are but one appears to be the actual picture of what her 'skin' looks like. One appears to be a crazy green texture and one appears to be a crazy blue overlay. I have been able to save the traditional texture and the crazy blue one but it looks like texmod refuses to save the weird blue one. Anyone have any ideas?

#4
HacKnight

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Alas it appears that the crazy blue texture is really what either needs to be deleted entirely or altered to let the textures under it be more visible.

#5
neilthecellist

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Quoted from a different thread that I can't find now:

1. Copy your Texmod exe into the folder where your MassEffect3Demo.exe is located
2. Rename your Texmod exe into MassEffect3Demo and the MassEffect3Demo into whatever name you please
3. Start Origin and click onto the Demo
4. Now it should load the Texmod exe
5. After that go back to your folder and change the name of your Texmod exe and Demo exe
6. Now go back to Texmod and browse the demo exe and run it


That was for the ME3 demo, I think the executable file is just called MassEffect3.exe now. Good luck.

Modifié par neilthecellist, 16 mars 2012 - 12:20 .


#6
HacKnight

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Yes thank you I did finally find that textmod was working properly. I just wish there was a way to export/save the third texture, which might be the specular highlight texture. I don't know. I know that I have seen it on armors or clothing that has a shiny finish to it.

#7
neilthecellist

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Hacknight, where did you find custom textures for Mass Effect 3? I can't find them anywhere. I remember a high resolution character pack back in the days of Mass Effect 2 (released around Nov 2011) but since then I haven't found squat for Mass Effect 3. Let me know if you find anything.

#8
HacKnight

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neilthecellist wrote...

Hacknight, where did you find custom textures for Mass Effect 3? I can't find them anywhere. I remember a high resolution character pack back in the days of Mass Effect 2 (released around Nov 2011) but since then I haven't found squat for Mass Effect 3. Let me know if you find anything.


Yeah I know what you mean. So far I haven't seen anyone who has published some texture tweaks for ME3. Right now all the textures that I have been tweaking were ones that I extracted from the game using Texmod's Logging Mode. So far I have had a lot of success although the work that I have done is just some person prefrences and I don't think that I would ever end up posting them. I will tell you one thing though. Messin with the textures is a good way of blasting away 5-6 sometimes even 10 hours a day.

#9
ltsheppard

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I don't know about Mass Effect 3 (because, well CookedPackages, you know) but generally games use at least 3 different textures:

1. The actual map that includes the colors of the mesh, is called Diffuse.
2. Another which simulates height, called Height or Normal map.
3. And a map that simulates mirroring and "shinyness", which is called Specular Map.

It's probably TexMod which makes some of those maps look weird. I've been trying out a few things myself there and haven't really gotten around to all of it.

For example Miranda's got a new hair mesh now (finally some foliage stuff and not the bulky "real" hair mesh like in ME2). Sadly the game (or maybe it's TexMod) uses a green texture for Miranda's black hair. Weird. If you change the color, though, it just turns from black to a kind of Sepia/Reddish thingy.

#10
MACharlie1

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ltsheppard wrote...

I don't know about Mass Effect 3 (because, well CookedPackages, you know) but generally games use at least 3 different textures:

1. The actual map that includes the colors of the mesh, is called Diffuse.
2. Another which simulates height, called Height or Normal map.
3. And a map that simulates mirroring and "shinyness", which is called Specular Map.

It's probably TexMod which makes some of those maps look weird. I've been trying out a few things myself there and haven't really gotten around to all of it.

For example Miranda's got a new hair mesh now (finally some foliage stuff and not the bulky "real" hair mesh like in ME2). Sadly the game (or maybe it's TexMod) uses a green texture for Miranda's black hair. Weird. If you change the color, though, it just turns from black to a kind of Sepia/Reddish thingy.

Normal Maps..tend not to get exported by TexMod for some odd reason. Best thing I can tell is to screencap the texture so you'll get the name of it and create something for it. 

As for Miranda's hair, the green is there so it can be manipulated by the game engine. Like some of the clothing and all eye colors, it's set so the programmer can assign color values. It's a hard-coded part of the game. It just makes it faster for them to create characters without having to go back and create a dozen different textures. 

#11
ltsheppard

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MACharlie1 wrote...

As for Miranda's hair, the green is there so it can be manipulated by the game engine. Like some of the clothing and all eye colors, it's set so the programmer can assign color values. It's a hard-coded part of the game. It just makes it faster for them to create characters without having to go back and create a dozen different textures. 


So there's no way to actually change the hair color to something of your own design? Other than making it brighter? Damn, that's a shame.

#12
HacKnight

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Well after I have now spent almost twice as many hours modifying the textures of ME3 than I have actually playing it I can now point out something. Texmod will NOT export the specular maps. But kudos to you MACharlie1 because yes the best way to manipulate the specular maps is to take a screenshot and edit it in Photoshop. Texmod will still log the entry for the specular maps in the log file so it is pretty easy to save them and get them back into the game.

What I am trying to figure out now is how to remove the shiny specular look from armor to make it more like the way skin would look. So far I have tried everything I can think of. I have only tried using the pre-existing colors on the specular map plus black and white. I am afraid to use any other colors because of what it will do to the game. I have already had the game get angry at me when it loaded my save inside a wall and later a planet. However using the darkest shade of blue on the normal map will make the texture appear brighter but also make it more shiny. Then I tried using the brightest shade of blue and that made it less shiny but the trade off was that it made the texture darker like the armor was made of tinted latex.

#13
Liara_t_bone_i

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lol

#14
neilthecellist

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Liara_t_bone_i wrote...

lol


Um?

#15
Little Princess Peach

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really? I have no problems with the textures they look fine to me :/

#16
neilthecellist

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Did you not read through the posts? The outside textures, the "diffuse" layer, is the only thing Texmod can modify. You can't modify the bump maps or the original mesh itself. You don't have any problems with the textures because you are only evaluating the "diffuse" layer.

To some people, myself included, that isn't enough. We want more.

#17
Lobstrich

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neilthecellist wrote...

Quoted from a different thread that I can't find now:

1. Copy your Texmod exe into the folder where your MassEffect3Demo.exe is located
2. Rename your Texmod exe into MassEffect3Demo and the MassEffect3Demo into whatever name you please
3. Start Origin and click onto the Demo
4. Now it should load the Texmod exe
5. After that go back to your folder and change the name of your Texmod exe and Demo exe
6. Now go back to Texmod and browse the demo exe and run it


That was for the ME3 demo, I think the executable file is just called MassEffect3.exe now. Good luck.


So do you go through that procedure every time you want to launch up Mass Effect 3 with Texmod?

#18
Sundance31us

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Lobstrich wrote...

So do you go through that procedure every time you want to launch up Mass Effect 3 with Texmod?

Yes, though you can make life a little easier by using a batch file or launcher to do the renaming.
 
Mass Effect 3 Texture Mods » Automatic Origin Texmod launcher
http://social.biowar...scussion/22883/

I used a batch file* and haven't tried the script in the link above yet.

* What I used can be found here:
http://social.biowar...ect/8115/#files
Item name: ME3BatchFile.zip

EDIT: I made the batch file downloadable by non-group members.

Modifié par Sundance31us, 09 juillet 2012 - 03:45 .


#19
Sir_Frank

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I tried running ME3 with texmod, but for some reason my AVG keeps blocking a file in the c:\\Users\\[name]\\AppData\\Local\\Temp directory every time i try running it with a mod, All i get is that "**** happened" with the message "D'oh". Am i doing something wrong here or what ?