Question about early BG 2 strategy for a solo Fighter/Thief multi
#1
Posté 14 mars 2012 - 06:50
solo fighter/thief multi. I know what quests/tasks to do and in what
order in BG 1. But what order to get what items and what quests to do,
and in some cases just simply how, are much less clear.
The first
time, Picenon got to BG 2 in a no-reload trilogy, but got owned by
mephits when his stealth failed trying to get to the genie. So my
question boils down to this: For a solo fighter/thief multi-class (gnome
I think), what are the early fights to avoid? What quests should be
done in what order. Also what items should be obtained early and when
(or how if applicable if it's a high value item).
Any class can
do well solo in BG 2 once they have several HLAs under their belt, but
that's the trick, surviving/flourishing until then. Oh, and assume
vanilla BG 2 and ToB plus official patch in your answers. As another
example, my 3rd attempt with Picenon got out of Irenicus dungeon, but
then held by slavers while trying to free Hendak.
That's the
other related question too, what setup would work best for a solo
fighter/thief? Two hand weapon, sword and shield? bow, throwing axes?
Dual-wielding?
I'm thinking getting the shield of harmony early
might be extremely useful. I know I need protection from petrification
when fighting the genies, but other than that and many heal potions,
would there anything else I need? Do their scripts have distingrate for
example, which if so I would need something like a magic blocking potion
to parry?
I hope my inquiry makes sense -- thanks in advance to any answers.
#2
Posté 14 mars 2012 - 08:01
Remembering that my success in BG2 is something less than stellar, here are a few thoughts:corey_russell wrote...
For a solo fighter/thief multi-class (gnome I think), what are the early fights to avoid? What quests should be
done in what order. Also what items should be obtained early and when (or how if applicable if it's a high value item).
I'm thinking getting the shield of harmony early might be extremely useful. I know I need protection from petrification when fighting the genies, but other than that and many heal potions, would there anything else I need? Do their scripts have distingrate for example, which if so I would need something like a magic blocking potion to parry?
- your gnome will have good saving throws against spells, so will find it possible to get automatic saving throws quite early in the game against most spell attacks. This will stand you in good stead, but keep some top-up protection available (like potion invulnerabilty, stone form or magic shielding) for when you get malisoned or equivalent.
- with most characters I tend to get the ring of air control quite early on (before exploring more than the promenade and slums), which makes handling ambushes easy. Firebreath potions are very effective against mages in vanilla if you miss a backstab. Picenon though could just use stealth for movement around the city instead of invisibility.
- you can use Lilarcor for protection against charm and confusion and Arbanes sword for hold and stun (I think you've also told me it works against web in vanilla). Using stealth and fire protection getting Dragonslayer is quite easy, which protects against fear (providing you with item-based immunities against all the main area disabling spells). Improved invisibility protects against targeted spells, with your saving throws as back-up.
I tend to go with a staff for the thief as that does as much damage with backstab as any other available weapon and gives you the ability to attack with weapon speed of 0. That means there are lots of enemies that you can attack and retreat a few steps before they can respond. As a back-up it would be nice to have a weapon you can use with a shield, in case you get into a fight where you need to go toe to toe.That's the other related question too, what setup would work best for a solo fighter/thief? Two hand weapon, sword and shield? bow, throwing axes? Dual-wielding?
Any missile weapon is OK, though I personally wouldn't go with darts as you can't use stealth shots and retreat to hide again with those due to the short range. The sling of seeking or throwing axes do the most damage for strong characters. Having axes as a proficiency also gives you a melee weapon to use with a shield and develop into two-weapon fighting if you want.
#3
Posté 14 mars 2012 - 08:29
Grond0 wrote...
- you can use Lilarcor for protection against charm and confusion
I could use Lilacor. But that weapon can't backstab. If I use SoH on the other hand, that will allow me to wield a backstabbable weapon.
In vanilla, Arbane's does NOT protect against stun (think that's a fixpack thing) - in fact if you read the spell description it specifically says it protect against holds and that is all. It is not free action. It doesn't protect against web either in vanilla. Also it makes a lot of sense that is ISN'T free action - why? Because it's special abiltiy is haste! if the sword were free action, the haste couldn't take effect!Grond0 wrote...
and Arbanes sword for hold and stun (I think you've also told me it works against web in vanilla).
This could be good to get. The shield offers fire protection as well, which could be helpful for some enemies.Grond0 wrote...
Using stealth and fire protection getting Dragonslayer is quite easy, which protects against fear (providing you with item-based immunities against all the main area disabling spells).
Wait are you saying the ring of air control is IMPROVED Invisibility? Uh yeah that needs to be a high prioirty item thanks.Grond0 wrote...
Improved invisibility protects against targeted spells, with your saving throws as back-up.
Thanks for your input Grond0.
#4
Posté 14 mars 2012 - 11:24
I wasn't suggesting that you use it as your standard weapon, but just swap it as needed for spell protection (that might get a bit fiddly with party play, but should be no problem if you're playing solo).corey_russell wrote...
I could use Lilacor. But that weapon can't backstab. If I use SoH on the other hand, that will allow me to wield a backstabbable weapon.
OK. I have an idea the Darkmail +3 is supposed to protect against stun, so that might be another alternative.In vanilla, Arbane's does NOT protect against stun (think that's a fixpack thing) - in fact if you read the spell description it specifically says it protect against holds and that is all. It is not free action. It doesn't protect against web either in vanilla. Also it makes a lot of sense that is ISN'T free action - why? Because it's special abiltiy is haste! if the sword were free action, the haste couldn't take effect!
Certainly is - normally one of the first things I buy. I also like to kill Mencar and his party early to get the thief's invisibility ring - using that to travel allows the ring of air control's improved invisibility to be used in ambushes.Wait are you saying the ring of air control is IMPROVED Invisibility? Uh yeah that needs to be a high prioirty item thanks.
#5
Posté 15 mars 2012 - 12:15
Defence; Potions are the great equalisers but a piece of armour that grants immune to something is normally better than strait AC... At least at the start.
Detect Illusions; Use it!
Pick pockets; This skill/ with “Gloves of Pick Pocketing” - can get you a nice regen ring * as well as the “Efreeti Bottle” # but potions are normally fine when it comes to building up your skill (assuming you have any)... the jury is still out on being invisible during the attempt but I typically am.
- Found in Yarin's room in Copper Coronet.
* off of Ribald Barterman in Adventurer's Mart.
# From Taquee the Djinni in Trademeet.
Basic principles;
Get out of Athkatla... there are just too many ways to be ambushed in the city & the wilderness quests (while hard) are typically strait forward battles.
Important purchases... play style aside you can buy a “Helm of Charm Protection” from the Temple of LATHANDER & “Short Sword of Mask +4”/ “Potion Case” from Sister Garlena without entering Watcher's Keep.
#6
Posté 15 mars 2012 - 02:09
Based on Picenon's last attempt, I've already decided he needs as much support as he can get. He intends to get the berserker horn early, and with thieving potions could pick-pocket the djinn at trademeet, or just kill the thing. : ) The regen ring won't see a heck of lot of use, as other rings will be much more important to my strategy (ring of air control, protection ring, fire resistance rings, ring of earth control etc.). But when I do the Maever's quest I will probaby use thieving potions and while I'm at it I will make a stop by Ribald's. : )
#7
Posté 15 mars 2012 - 12:57
In a vanilla game celestial fury is a joy to use, you lead with a backstab and they stand there stunned until they die. This also worked in the Tactics mod, but SCS2 'fixed' it. Yes I know it's broken and overpowered, but, but ... (strokes CF lovingly).
THe HLA options are also loads of fun. I never gave the damage traps the attention they deserved, but the combination of time traps, assasinate, and whirlwind is just as cheesy as 5 spike traps.
Modifié par The Potty 1, 15 mars 2012 - 01:05 .
#8
Posté 16 mars 2012 - 01:05
With this particular mulit, you wanna keep a large variety of weapons, shields and armor (and of course potions, etc.) and swap things out depending upon the opposition. For rarely used weapons like Lilacor, I wouldn't worry about spending a prof point, the worst that will happen is you hit at -2 because you are a fighter. Spend your points on whatever you think your primary weapons are going to be (e.g., staff) so that you can get the extra 1/2 attack more often, or in the case of two-handed weaps a better chance at a crit.





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