So I finished the game and, having been told I could 'continue' Shepard's adventures, I got dumped back before we went to kick Cerberus' ass. That's not 'continuing' anything, but whatever.
Conversations. Primarily the lack of them, but also the fact that some of them are executed the same way we got Kasumi and Zaeed. THIS IS NOT HOW YOU COMMUNICATE WITH PROPER CHARACTERS!
Having scoured the galaxy for assets, and occasionally wandering the ship to try and talk to people, My shep feels like the loneliest overburdened soldier in the Milky Way; wherever she turns it's either shortly worded dismissals or nonsensical musings that don't lead anywhere at all. The reporter? have had about as much use out of that one as I would the contents of a physically broken cd. And when I finally get her in 'conversation-mode', what are my options? 'No. Carry on.' or 'get off my ship'.
In short I have found it to be an undeniable fact that ME3 has an even lesser amount of dialogue versus potential length of game than ME2. Well done in itself, but hardly something to brag about when you're supposed to be producing a ROLE-PLAYING GAME!
Shootier than the norm for such, yes, but ME ain't ME without the RP. So get with it, people! *Bleep* the MP, give us the RP!
Conversations...
Débuté par
Elfseeker
, mars 14 2012 07:10
#1
Posté 14 mars 2012 - 07:10





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