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Morrigan: Chaotic Stupid? Bad Writing?


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#451
Malificis

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The Angry One wrote...

Malificis wrote...

1) No...rationale in the way the person i was quoting meant it. "rationale" is not a one dimensional word. I assume you meant rationale in the IMPLICIT way of thinking and taking action. Morrigan never learnt to do this. Hence the insane plan of go and kill Loghain. I meant rationale in the way of EXPLICIT ie what she actually does which is live on a mix of ephemeral feelings (hence repeatedly drawn similarities with animals. arguably, to an extent she IS just a very intelligent animal) and a wish to achieve a certain ends with the child. Read Social Psychology by Carol Brown and "The Return of the Native" by Thomas Hardy with a view to Eustacia Vye, the main character. They'll be in your local library.


Which all boils down to a very simple solution: If Morrigan has no concept of what she's experiencing and thus no true basis for an opinion, she should shut the hell up. Or at least give us the option to tell her to shut the hell up.

2) KCL is one of the best universities in the world, but  I dont expect you to know that ;s


I think a true psychologist would have something to say about someone who continually attempts to flaunt irrelevant credentials and attendance to prestigious schools on public forums, don't you?


Lol why should she shut the hell up, everyone has an opinion no matter how skewed it is. She isnt necessarily right, im just explaining why she does and says things - you refuse to look past the obvious.

I dont care if you believe me or not.
I dont have "credentials" beyond my A-levels because I'm an undergraduate.


---
Psychology 2nd year, King's London

#452
The Angry One

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Malificis wrote...

Lol why should she shut the hell up, everyone has an opinion no matter how skewed it is. She isnt necessarily right, im just explaining why she does and says things - you refuse to look past the obvious.


Everyone has an opinion but they also have a grasp of current events and how society works.
If Morrigan doesn't have these things, then she needs to shut up until she learns. If she does, then she's just an idiot.
Pick one.

I dont care if you believe me or not.
I dont have "credentials" beyond my A-levels because I'm an undergraduate.


I was speaking in general. Shockingly, not everything is about you.

#453
Malificis

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[quote]UnAffectedFiddle wrote...

[quote]Malificis wrote...

You display an embarrassing lack of understanding. 
will keep this short -
1) Morrigan grew up in a swamp with an evil demi-god. She has known nothing else for her entire life. Not society not anything, hence she is massively repressed in terms of knowledge of politics, society and social dealings. Does not understand this village issue or politics surrounding it - merely sees it as help people and waste time doing important thing as she sees it in saving Aemon or help them and risk death. These are characters in a fictional world - they dont know you can load game and redo things if you die.
[/quote]

She likes to pipe up shes been taught deception, manipulation and all these wonderful thing sby her mother. She mentions batting her eyelids and acting innocent and coy to have the guards side with her against a Chasind man. She has made trips into small villages as well and has watched them and some of the social interactions still confuse her such as physical contact and so on.

I can get the lack of social understanding, but her actions seem a total contradiction of her friendship/romance line. Its like Morrigan is replaced by a doppleganger during these scenes. She must have plenty of educaiton by flemeth anyway as indicated by her knowledge of quite a few things. Listen to her baiting Alistair or arguing with other party members. There she shows a clever, deep and cynical personality with hints of manipulative agendas.
[quote]
2) Morrigan is used to comfort and an easy life due to her patron, Flemeth. She does not see the difficulty in things because things have never been particularly hard - Flemeth COULD probably just walk into Denerim and kill Loghain - and this is how Morrigan has been taught to be behave, and the ONLY method of behaviour she has ever learnt. She isnt as powerful as Flemeth but the reasoning is identical, understandably.[/quote]

Yet by all accounts her childhood was quite hard being hunted and simply having flemeth as her mother. Frequently hit and talked down to in an attempt to harden her to life as well as generally being left to fend for herself. Any attempts at seeking simple pleasures in life were ruthlessly crushed under foot as being "childish and weak". Flemeth quite clearly shows she is cunning, canny and dangerous. In fact I would not see her as ever advicing something so silly becaue she seems to grasp the sheer stupidity of mindless slaughter. Flemeth is after all, the one who pushes you to seek out the treaties and face up to your responsibilities and even understands the Blight transcends good and evil.
[quote]
3) (")The Mages are locked within? Fitting.(") - Morrigan at Tower.
Total anathema to her way of life with flemeth - being enclosed in a building with no freedom. She sees the mages as having given up their freedom and allowing templar dominance thus resenting them maybe even hating them for not fighting back thus allowing them to persecute her and Flemeth. It is irrelevant whether they could or not - as I have explained, such things do not factor into Morrigan's mode of thought as she has lived with an all powerful supermage. She doesnt consider the fact that the templars would be free as she doesnt understand institutionalisation or their lyrium addiction - hence she would assume they would go elsewhere and forget hunting apostates, and if she hypothetically realised that they could continue, she would assume she would be safe due to Flemeth's protection, and later, yours. [/quote]

Again and again her baiting of Alistair suggests she has a keen knowledge of what Templars are and how they operate. She and her mother have been baiting them for years. She seems quite capable of realising the Circle and Templars are not buddies, I believe she even makes mention to the Templars essentially being the mages Jailers.

She then expects you to save Jowan, a weak willed, whiny man. He has never done anything successful by himself and sits in jail wallowing in self pity. I kinda get she relates to atonement (Sten for example), but again its jarring when any decision that involves atonement that the PC makes is met with scorn.

Here is the irony, Morrigan has no freedom. Flemeth has made most of her decisions, guided her actions and even sends her with the Wardens. Not once does Morrigan ever simply strike out for independence or "freedom". In fact shes so scared she asks you to kill her mother. How can she possibly turn about and claim people asking you for help are "weak" after that?
 
Flemeth never seems to act as a super mage, in fact Morrigan isnt even sure she believes half of what they say about Flemeth and mentions that Flemeth hardly elaborates on anything. So the belief that Flemeth would nanny Morrigan seems ludicrous. Flemeth would also not want a future body for habitation if it was weak enough to crumble before any opposition so Morrigan wouldnt be able to rely on Flemeth all the time. That would be a sign of weakness.
[quote]
4) Helping people would mean going against her policy of isolation and her own superiority complex. "don't get close to anyone without a really really good reason" is Morrigan's main mindset. Coupled with lack of social knowledge all her actions can be explained to a basic level. [/quote]
[/quote]

Yet she does help Sten (understandable, recognises his self jailing as a form of disicpline) and Jowan for example. The two character are miles apart, one being self sufficient, strong and matter of fact while another is an idealist, simpering failure.

I like Morrigan but she seems to flip flop between two people sometimes. I realise she is a basic play on mother nature, evidenced by her specialisation and original spell selection. Entropy to favour chaos of nature and shapeshifting to focus on a more animal intent and logic to her actions (survival of the fittest). The bear does not care for social graces, it will kill to ensure its own safety and that of its young and the weakest animal in the pack is a liability and so on. Of course much of nature also works in harmony to achieve a form of symbiosis but whatever.

Her knowledge of Templar dogma, intiation and tactics shows she has a clear understanding of the organisaiton. She comprehends and has learnt about the Chantry from Flemeth. She hasnt been taught the frivolous social graces because they arent necessary but time and tme again its shown flemeth has groomed and taught her a LOT about manipulation, history, religion, magic and people.

Its quite obvious she has a superiority complex, but the lack of being able to express your motivations to her as you can with other characters (game mechanic to rationalise otherwise "goody" choices) makes her frustrating to deal with. All you get to show her is the face value of your action, not the intent.[/quote]

interesting, some things i hadnt overly considered. esp. the bear and magic learning things.
1) remember learning about people and knowing them are not the same thing. a serious political situation and moral issue like redcliffe is far far from going to a small village and leaving because she is seen as an outsider. learning about all these subjects like history wont help in social context.
2) shes not interested in a relationship, just casual sex. she doesnt "flip flop" between two people except in the bedroom scene at the end (badly written scene with a 1size fits all approach to dialogue).
3) flemeth didnt teach her the level of cunning and dangerous needed to be a threat or guess flemeth's intentions. we can learn a lot about morrigan from flemeth but only pieces.
4) indeed a keen knowledge of templars. a mistake when i said she doesnt understand them - perhaps she simply sees herself in too strong a position for them too be too much of a threat now, afterall, you are going to be the world's saviour and flemeth protects her from them. she doesnt know flemeths plan  at this point! This is unclear. but she still hates the mages for being weak.
5) yes haha the freedom thing is different though. she doesnt equate the mages situation to her own in the right way, a character flaw naturally. she sees flemeth as all powerful so she cant rebel against her - she doesnt realise the mages see it in a similar fashion (cant rebel without blood magic etc).
6) this development makes it even more interesting that she should help Jowan, the whiny mage. why does she do this? i saw it as a very deep-in feeling that he should be freed because he is an outsider like her, trying to succeed in life (yet he is a failure as you said) and he is trapped by those who would wish to trap her. a feeling of unexplainable, ephemeral similarity in a few aspects? a rare sign of pity from Morrigan who sees what could of happened to her? subjective.

a good post.

Modifié par Malificis, 29 novembre 2009 - 01:09 .


#454
Malificis

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The Angry One wrote...

Malificis wrote...

Lol why should she shut the hell up, everyone has an opinion no matter how skewed it is. She isnt necessarily right, im just explaining why she does and says things - you refuse to look past the obvious.


Everyone has an opinion but they also have a grasp of current events and how society works.
If Morrigan doesn't have these things, then she needs to shut up until she learns. If she does, then she's just an idiot.
Pick one.

I dont care if you believe me or not.
I dont have "credentials" beyond my A-levels because I'm an undergraduate.


I was speaking in general. Shockingly, not everything is about you.


1) thinking you have a legitimate opinion and therefore voicing it is not the same as actually having said legitimate opinion. and no, not everyone has a grasp of current events as most people are generally ignorant. you show this brilliantly my friend! (especially the former)
and anyway she is far too arrogant to admit she doesnt, and again too sure of herself to ask your reasons for doing something when she is already sure she knows the answer. this is infuriating but understandable. at times i wanted to throttle Morrigan.

2) whatever.

#455
Axterix

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Malificis wrote...

Yet she does help Sten (understandable, recognises his self jailing as a form of disicpline) and Jowan for example. The two character are miles apart, one being self sufficient, strong and matter of fact while another is an idealist, simpering failure.


Morrigan hates seeing things in cages.  It isn't goodness or evil that drives that, just she hates cages.  This is related to her hatred of the Chantry and Circle.  She'd rather die than be caged.

Her knowledge of Templar dogma, intiation and tactics shows she has a clear understanding of the organisaiton. She comprehends and has learnt about the Chantry from Flemeth. She hasnt been taught the frivolous social graces because they arent necessary but time and tme again its shown flemeth has groomed and taught her a LOT about manipulation, history, religion, magic and people.


Personally, I think Flemeth has used that to scare Morrigan.  Teaching that to her serves two purposes.  She'll be better able to avoid them, protecting Flemeth's investment, and she'll be less likely to leave the Wilds and Flemeth permanently, because it would cost her her freedom.  So Flemeth ties Morrigan to her, cages her if you will, with a fear of cages.  But a cage that lets Morrigan run relatively free.  A cage with the illusion of freedom.

And it has worked.  When Morrigan is sent with you, for a prolonged trip out into the world, one of the things she can say to Flemeth is that she isn't ready.  Flemeth has had enough experience with this to know how to give her future hosts enough freedom to learn to fly, but keep 'em coming home to roost.

#456
Malificis

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Axterix wrote...

Malificis wrote...

Yet she does help Sten (understandable, recognises his self jailing as a form of disicpline) and Jowan for example. The two character are miles apart, one being self sufficient, strong and matter of fact while another is an idealist, simpering failure.


Morrigan hates seeing things in cages.  It isn't goodness or evil that drives that, just she hates cages.  This is related to her hatred of the Chantry and Circle.  She'd rather die than be caged.

Her knowledge of Templar dogma, intiation and tactics shows she has a clear understanding of the organisaiton. She comprehends and has learnt about the Chantry from Flemeth. She hasnt been taught the frivolous social graces because they arent necessary but time and tme again its shown flemeth has groomed and taught her a LOT about manipulation, history, religion, magic and people.


Personally, I think Flemeth has used that to scare Morrigan.  Teaching that to her serves two purposes.  She'll be better able to avoid them, protecting Flemeth's investment, and she'll be less likely to leave the Wilds and Flemeth permanently, because it would cost her her freedom.  So Flemeth ties Morrigan to her, cages her if you will, with a fear of cages.  But a cage that lets Morrigan run relatively free.  A cage with the illusion of freedom.

And it has worked.  When Morrigan is sent with you, for a prolonged trip out into the world, one of the things she can say to Flemeth is that she isn't ready.  Flemeth has had enough experience with this to know how to give her future hosts enough freedom to learn to fly, but keep 'em coming home to roost.


I didnt write either of those things. i was quoting Fiddle.
And yes you are right, as I have said in other posts flemeth teaches morrigan things only with a view to possess her, hence why Morrigan is so cold. She has also taught Morrigan to deny she is caged under the pretense of teaching her how to succeed in life, which is of course serving her own purposes above all.

#457
Axterix

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Malificis wrote...

I didnt write either of those things. i was quoting Fiddle.


Might want to the edit the post I quoted from then, looks it messed up when you quoted, as both those bits are not inside the usual quote stuff =/

And yes you are right, as I have said in other posts flemeth teaches morrigan things only with a view to possess her, hence why Morrigan is so cold. She has also taught Morrigan to deny she is caged under the pretense of teaching her how to succeed in life, which is of course serving her own purposes above all.


Yup, Flemeth knows how to manipulate people, as well as how to plan for long term success.

#458
Sidney

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Axterix wrote...

And it has worked.  When Morrigan is sent with you, for a prolonged trip out into the world, one of the things she can say to Flemeth is that she isn't ready.  Flemeth has had enough experience with this to know how to give her future hosts enough freedom to learn to fly, but keep 'em coming home to roost.


Exactly, plus you toss in the socially crippling upbringing and not only does Morrigan fear cages she also fears/hates/can't interact with human society - recall her whole hatred of handshakes. She fears cages and it cut off from an "normal" way of life so she turns to Flemeth for some twisted form of normalcy.

#459
Sidney

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doubledeviant wrote...
This seems to me to be bad writing (unless she's a Darkspawn in disguise... She does have yellow eyes... but that would so obvious as to be poor writing nonetheless).  Given the goal (raise an army to stop the Blight), what does Morrigan expect me to do?  Is she Chaotic Stupid?  Hell-bent on being Evil with a capital E without regard to what is reasonable and advantageous?


In the end this is a fairly common Bioware issues. If you save a kitten in a tree your evil/ dark side/selfish party members get peeved. Often I'm thinking, if I save the kitten, there is a reward or I can put the little girl in my pocket. The game never allows for you to really explain, in a lot of cases, your "evil" designs on doing good things.

Modifié par Sidney, 29 novembre 2009 - 01:59 .


#460
tmp7704

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Akka le Vil wrote...

And instead of playing two-faces "I'm just your friend and wish the best for you", she seems to purposedly try to antagonize Alistair and constantly steps on your toes.

If it isn't stupid, I don't know what it is.

I think the alternative could be "honest about her opinions". She doesn't hide what she thinks of people, much like say, Sten doesn't. And they both come with very different perspective than the player, having grown in very different environment than Ferelden.

Really, i think the moment when we insult a character not only despite but because they show a trait which is generally considered a good thing, it's time to step back and consider perhaps we're no longer being objective in our judgement?

#461
Axterix

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Sidney wrote...

In the end this is a fairly common Bioware issues. If you save a kitten in a tree your evil/ dark side/selfish party members get peeved. Often I'm thinking, if I save the kitten, there is a reward or I can put the little girl in my pocket. The game never allows for you to really explain, in a lot of cases, your "evil" designs on doing good things.


Well, let's be honest though.  The reason we (in the general sense, your average gamer) are saving the kitten is because it gets us xp/money/items, while being evil just gets us some personal satisfaction.  Which is sort of the opposite of the way it often is in real life.

Basically, the game would need to assign rewards for actions based on what we are.  If we are evil, helping a kitten shouldn't get us much if any xp.  But laughing at the girl or knocking the kitten out of the tree with our mace?  That should.  The downside of such a system though is that it would constrain our actions, we couldn't assign our own motivation for acts anymore.  We can't help the kitten because we want to get into the girl's older sister's pants. 

Either that or any way we go needs to net us the same level of rewards.  Turn down the save a kitten quest or save the kitten, all balanced out in the end.

Modifié par Axterix, 29 novembre 2009 - 03:25 .


#462
tmp7704

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It mostly boils down to lack of (negative) consequences when you spend your time saving the kittens even though you're supposed to be doing something much more important.

Now, time limits in RPGs are found too annoying for the players to be really included anymore, but perhaps it could be handled rather with say, number of achievements given depending on how many "game days" it takes the player to achieve the final objective. Consider that each day spent on saving the kittens means more people are killed by the darkspawn and the country you're supposed to be saving is falling into worse state, and it could be even reflected in the final outcome... making it less justifiable for the player to dilly dally for days, and the concerns of some of your companions much more understandable.

Modifié par tmp7704, 29 novembre 2009 - 03:42 .


#463
Curlain

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[/quote]

It would be unfair to judge your understanding of thought and character development on your spelling, no? I think so, but it's hard when i see such things as "bittersuite".
Read my 2nd post on this thread, the long one, if you can read words longer than 8 letters.

[/quote]

um, The Angry One was qouting Volourn here, she didn't write bittersuite herself, I would advise actually reading a post your quoting first before bashing someone else's spelling and acting superior about it.  It certainly doesn't paint you in the best light for your own comprehension abilities I'm afraid.

I do like Morrigan btw, I regard her character as being well written as someone very intelligent and very knowledgable on things she is familiar with (such as magic and related issues), but being very naive and foolish when it comes to the wider world and it's political and social situations for which she has little to no experience with.  A post by someone earlier comparing her to a Chasind barbarian in many of her thought processes seems accurate to me.  This inexprience is made worse by her refusal to admit she was wrong (as this is seen by her as weakness) so she becomes defensive instead (such as in Lothering when she suggests going straight for Loghain, until Alistair shots her suggestion down by demostrating how impratcial an idea it really is, she immediate turns defensive)

Modifié par Curlain, 29 novembre 2009 - 04:59 .


#464
JaegerBane

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doubledeviant wrote...

I don't understand Morrigan, and I don't understand the developer rationale for the limited fashion in which the player can interact with Morrigan.

For example (one of many instances that I could cite):

I agreed to aid Bann Teagan because:

a) He expresses support for the Grey Wardens and opposition to Loghain. = Natural Ally
B) If saved, Redcliffe could provide soldiers and supplies to the army. = Valuable Resources

Morrigan complains and disapproves (-5).  She'd rather I let Redcliffe perish (losing allies and resources) and assumes that I've acted out of compassion or some other motivation of which she doesn't approve.  There is no option to persuade her that my motivations are anything other than altruistic.  In contrast, Leliana can often be persuaded to accept dubious acts for the sake of the "greater good".

This seems to me to be bad writing (unless she's a Darkspawn in disguise... She does have yellow eyes... but that would so obvious as to be poor writing nonetheless).  Given the goal (raise an army to stop the Blight), what does Morrigan expect me to do?  Is she Chaotic Stupid?  Hell-bent on being Evil with a capital E without regard to what is reasonable and advantageous?

Share your thoughts, but:  I've completed about 3/4 of the game, so no endgame spoilers please!


I don't think it's 'bad writing' as such - I just think Morrigan has had so little experience of grand strategy and complex plans that she simply can't see beyond immediate situations. She's spent her life living in a swamp, being taught magic by a nutjob.

Take her advice for first plans after you first arrive at Lothering - she advises going off to kill Loghain, then carry out army-building. While simplistically correct, Alistairs response basically shows that she doesn't truely understand the situation, as every threat she has ever faced prior is the type of threat that is best dealt with either by melting it or getting someone else to melt it. In the Redcliffe situation, it's the same thing - all she sees is that the reason they are here is to deal with the castle and acquire forces, saving a village doesn't expressly fit into that mission and therefore is not relevant to the objective.

She's just too naive to realise that saving the village may have major positive repercussions further down the road.

In any case, my character just uses Morrigan for artillery, healing and sex, hence she's generally not around when the big decisions get made :P

#465
Sidney

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tmp7704 wrote...

It mostly boils down to lack of (negative) consequences when you spend your time saving the kittens even though you're supposed to be doing something much more important.

Now, time limits in RPGs are found too annoying for the players to be really included anymore, but perhaps it could be handled rather with say, number of achievements given depending on how many "game days" it takes the player to achieve the final objective. Consider that each day spent on saving the kittens means more people are killed by the darkspawn and the country you're supposed to be saving is falling into worse state, and it could be even reflected in the final outcome... making it less justifiable for the player to dilly dally for days, and the concerns of some of your companions much more understandable.


Well the "time" issue is one that no RPG has reolves well. Evil robots trying to destroy the known universe....and I'm trying to find heavy metals, evil forces of ugly citters taking over the world and I'm delivering notes to widows and lest we think Bioware is alone in Oblivion the gates of hell are being torn open and you are finding herbs.

"Time" and "non-linear" don't work really well togther or at least thus far no one has done it well.


All that said, saving a kitten, 5 minutes, might be "better" than trucking off to some dark dungeon to save a child since that takes more time and ceertainly entails more risk of failure (death) which endangers the entre grander mission.

#466
Ulicus

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In Mass Effect it's okay, just so long as you *pretend* that the Council only send word about Virmire after you've done everything, as opposed to after you've completed two worlds. :P



Regarding Redcliffe... I'm curious. Are you forced to defend the village to progress further in the game? I always have, but what happens if you just leave, go off and do everything else, then come back? Is it still standing? Do they still need help?



That's a little silly, if so.



It almost makes you wish that you could do the Landsmeet stuff *without* Arl Eamon (uh, somehow), but that it would simply be impossible to win it without him.

#467
Skellimancer

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The Angry One wrote...

tmp7704 wrote...

The Angry One wrote...

By that logic why teach her anything at all?

It is said it's easier for Flemeth to settle in her host if that host has been developed to become reasonably powerful. The more the better, in fact.


Precisely, hence she would teach Morrigan her manner of thinking, which includes how to use people. Especially weak people, to her own benefit.


That makes no sense. Flemeth possesses the host. it doesn't matter what the host knows it's Flemeth in control with her memories not the host.

#468
tmp7704

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Ulicus wrote...

Regarding Redcliffe... I'm curious. Are you forced to defend the village to progress further in the game? I always have, but what happens if you just leave, go off and do everything else, then come back? Is it still standing? Do they still need help?

It gets destroyed while you travel. You can still find a way inside the castle when you visit it afterwards, though. I thought this choice was interesting because if you do go this route you'll have an extra surprise once going through the castle part. Posted Image

#469
Ekyri

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Morrigan disapproves of bringing along Wynne, Wynne goes all "OMG MALEFICAR KILLKILL" and she attacks you, does that make Wynne chaotic stupid?

#470
Malificis

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Ekyri wrote...

Morrigan disapproves of bringing along Wynne, Wynne goes all "OMG MALEFICAR KILLKILL" and she attacks you, does that make Wynne chaotic stupid?


no it just makes her intolerant and hysterical from enemy mages taking over her home.
every character in this game is deeply flawed.
even leliana and alistair. but they dont know they are flawed. actually thought Alistair WASN'T flawed - until hissyfit in landsmeet.
oghren is interesting, so is zavran. they KNOW they're flawed. they dont care much though.
Sten knows and is trying to attone for his actions.
Morrigan realises only if you romance her, otherwise she believes she is perfect.
Shale i cant say much on. didnt play her.

#471
hero 2

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I agree that it seems stupid for Morrigan to give neg rep every time you accept a side-quest. I leave her in camp and then swap her in when I go to do the quest, it's a crap work-around but it seems necessary.

#472
Ekyri

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Malificis wrote...



no it just makes her intolerant and hysterical from enemy mages taking over her home.
every character in this game is deeply flawed.
even leliana and alistair. but they dont know they are flawed. actually thought Alistair WASN'T flawed - until hissyfit in landsmeet.
oghren is interesting, so is zavran. they KNOW they're flawed. they dont care much though.
Sten knows and is trying to attone for his actions.
Morrigan realises only if you romance her, otherwise she believes she is perfect.
Shale i cant say much on. didnt play her.



I understand why she reacts the way she does to Morrigan, I just wanted to know if the people whining about Morrigan wanting to wipe out the circle also dislike Wynne attacking Morrigan.

#473
Ravauviel

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The Angry One wrote...

She gets angry because it's been her plan since day one and everything she's done has led up to that.
If you think she cares for your PC, congratulations, you've been successfully manipulated by a poorly written obnoxious 1-digit IQ would-be-a-Mary-Sue-but-isn't-because-she's-so-incredibly-stupid evil witch.

Wouldn't be so irritating if BioWare itself didn't share the fanboy's infatuation with this cardboard lunatic.


WORD! You articulated my thoughts exactly!

#474
Volourn

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the Circle are scumbags who murder anyone who don't obey them and the chantry. The Circle is just a tool of the Chantry. Look at how quickly they wanted to murder Jowan simnply because he wanted to leave the circle and because OMG he may be ablood mage (of cours,e it doesn't help that he goes on to be an attempted murderer but that's a different story).



The Circle makes a habit of helping Chantry and templars hunt down wild mages (ie. those not under their control) and execute them no matter what they are doing. Morrigan has every right to hate them because they wnat her dead simply because she exists outside the circle.



Why should she shed a single tear for these monsters? Espicially since they are so weak they basiclaly destory their own circle cause they can't control their magic? Neither Flemeth or Morrigan ever lose control of their magics. Nor is Morrigan a huge fan of abominations or demons or even blood magic (thoguh you can give her the specialty I think <>).







"She gets angry because it's been her plan since day one and everything she's done has led up to that.

If you think she cares for your PC, congratulations, you've been successfully manipulated by a poorly written obnoxious 1-digit IQ would-be-a-Mary-Sue-but-isn't-because-she's-so-incredibly-stupid evil witch.



Wouldn't be so irritating if BioWare itself didn't share the fanboy's infatuation with this cardboard lunatic."



Yeah, yeah. I get it. It's because of her boobies. And, no she is Mary Sue. Nor is she a stupid, evil witch. That's Wynne whose probably played a role and executing innocent mages simple because they work outside the circle. The Circle kidnaps children from their parents (with the chantry's help) for the main purpose of BRAINWASHING them. Afterall, that's what started the whole Connor mess.



Again, why should Morrigan shed a single tear for the destruction of an organization that WANTS HER DEAD SIMPLY BECAUSE SHE ISN'T ONE OF THEM. *shrug*



GO MORRIGAN GO!

#475
Walina

Walina
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doubledeviant wrote...

I don't understand Morrigan, and I don't understand the developer rationale for the limited fashion in which the player can interact with Morrigan.

For example (one of many instances that I could cite):

I agreed to aid Bann Teagan because:

a) He expresses support for the Grey Wardens and opposition to Loghain. = Natural Ally
B) If saved, Redcliffe could provide soldiers and supplies to the army. = Valuable Resources

Morrigan complains and disapproves (-5).  She'd rather I let Redcliffe perish (losing allies and resources) and assumes that I've acted out of compassion or some other motivation of which she doesn't approve.  There is no option to persuade her that my motivations are anything other than altruistic.  In contrast, Leliana can often be persuaded to accept dubious acts for the sake of the "greater good".

This seems to me to be bad writing (unless she's a Darkspawn in disguise... She does have yellow eyes... but that would so obvious as to be poor writing nonetheless).  Given the goal (raise an army to stop the Blight), what does Morrigan expect me to do?  Is she Chaotic Stupid?  Hell-bent on being Evil with a capital E without regard to what is reasonable and advantageous?

Share your thoughts, but:  I've completed about 3/4 of the game, so no endgame spoilers please!


I agree that something is missing because you can talk a bit about it when you take Sten instead and persuade him.