An interesting post from the Penny Arcade forums.
#101
Posté 23 mars 2012 - 03:45
#102
Posté 23 mars 2012 - 03:45
Tsantilas wrote...
So, players take to the internet, tension unrelieved, and vent it against Bioware and Catalyst instead. I was expecting Shepard to end up being the Catalyst, because that would make sense in terms of the tautology of the game - Shepard is the person who is the most necessary to save the galaxy, because we spend the entire trilogy making her that way. It doesn't matter how that's expressed, only that it is. We didn't get that moment. Instead, we get an epilogue talking about 'the Shepard', an abstract concept that doesn't have a lot to do with the "reality" of the game we've played.
Unless you take the green pill. Then you spew your genetic material all over the galaxy and force everyone to soak in it until it seeps into their skin, bark, husks, chitin, armor, whatever.
#103
Posté 23 mars 2012 - 03:48
#104
Posté 23 mars 2012 - 03:53
#105
Posté 23 mars 2012 - 03:54
#106
Posté 23 mars 2012 - 04:00
#107
Posté 23 mars 2012 - 04:02
Thank you for this, Tsantilas.
#108
Posté 23 mars 2012 - 04:07
#109
Posté 23 mars 2012 - 04:08
mastergpo wrote...
I really hope they read this it's dead on of how i feel.
I concur.
It conveys it perfectly.
#110
Posté 23 mars 2012 - 04:12
#111
Posté 23 mars 2012 - 04:14
#112
Posté 23 mars 2012 - 04:17
The violation isn't of the player's decisions. It's of Shepard's role as the player's ideal hero. It takes the interactivity of the game, perhaps its most unique and evocative feature, and utterly ignores the immense potential to take the romance genre to its most extreme catharsis. Every step to this point has been another drop in the Care Bucket, and it just got set gently to the floor instead of poured out in one big release.
The roleplaying factor makes this ending even harder to stomach. Like your post mentions, this is very much like D&D and other such games. There is a very intimate relationship between the storyteller and the players.
She might as well be anyone. And that's the thing that nobody wanted said about their Shepard.
Well said. In D&D you just can't reduce your players to "anyone", not after you've spent hundreds of hours facilitating their immersion into the role.
#113
Posté 23 mars 2012 - 04:33
#114
Posté 23 mars 2012 - 04:34
#115
Posté 23 mars 2012 - 05:09
#116
Posté 23 mars 2012 - 05:20
#117
Posté 25 mars 2012 - 07:05
chkchkchk wrote...
I love this bit most:The violation isn't of the player's decisions. It's of Shepard's role as the player's ideal hero. It takes the interactivity of the game, perhaps its most unique and evocative feature, and utterly ignores the immense potential to take the romance genre to its most extreme catharsis. Every step to this point has been another drop in the Care Bucket, and it just got set gently to the floor instead of poured out in one big release.
The roleplaying factor makes this ending even harder to stomach. Like your post mentions, this is very much like D&D and other such games. There is a very intimate relationship between the storyteller and the players.She might as well be anyone. And that's the thing that nobody wanted said about their Shepard.
Well said. In D&D you just can't reduce your players to "anyone", not after you've spent hundreds of hours facilitating their immersion into the role.
Pretty much...
*Spend 100 hours building character*
*Remove all player choice at last second*
#118
Posté 25 mars 2012 - 07:18
#119
Posté 25 mars 2012 - 07:33
My Commander Shepard was me, in the truest sense of the decisions made, how he conversed, everything. In the end, it felt like I was just watching some terrible ending to a show (like my favorite show BSG).
Modifié par Byrdman, 25 mars 2012 - 07:35 .
#120
Posté 25 mars 2012 - 04:07
#121
Posté 25 mars 2012 - 04:52
#122
Posté 25 mars 2012 - 04:56
#123
Posté 25 mars 2012 - 05:00
#124
Posté 25 mars 2012 - 05:03
#125
Posté 25 mars 2012 - 05:28





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