I get messages asking me when the next Mass Effect 3 patch will be coming and when "X" problem will be fixed. I thought it might be a good idea to give you some insight into how a patch is made so that you understand more about the patching process.
- Everything starts with help from customers like you who report issues here on the BSN or to our EA Customer Service people.
- These issues are then reported to the Mass Effect 3 team and they begin to investigate the issue.
- The team tries to reproduce the issue
- They then figure out what is causing the issue
- They then work to fix whatever the cause of the issue is. This can take a short or long time depending on how difficult it is to fix the issue.
- Once they have a fix, they test it thoughoughly in the game. They also test to make sure that the fix does not effect the game in some unexpected manner or introduce new issues.
- Once a collection of issues are fixed by the team it is put into a patch and sent off to EA and our partners at Microsoft and Sony for whats is called Certification. They also run tests to make sure that our fix works and that it does not introduce any new issues to the game or their systems.
- If AT ANY POINT in this testing and Certification process a problem is detected, the patch is sent back to us and process begins again until it is fixed.
- Once the patch has passed certification, it is released to the public via Origin, Xbox and Playstation.
All bugs are investigated by the team and are prioritized in a process called triage. Bugs are triaged based on how important they are to the game and how many people are encountering them. This means an issue can be extremely important if it effects a lot of people OR that an issue that effects a few people, but prevents them form playing the game can both be equally important. The team works to fix as many issues as possible in a given patch process.
I want to reassure you all that BioWare IS working on fixing the issues you are reporting and we are working on patching to get you the fixes ASAP. We appreciate your patience and assistance as we work to resolve these issues.
Użytkownik Chris Priestly edytował ten post 14 marzec 2012 - 08:52





Do góry







