A note on patching
Rozpoczęty przez
Chris Priestly
, mar 14 2012 08:49
#151
Napisano 23 sierpień 2012 - 07:04
I haven't been here for a while and still no support for PS3 owners....
#152
Napisano 05 wrzesień 2012 - 03:39
Neither have I.
Fv(k BioFail.
Fv(k BioFail.
#153
Napisano 13 wrzesień 2012 - 08:32
any support replies? I just bought collector edition. Its great, but...a patch?
#154
Napisano 13 wrzesień 2012 - 02:24
Bioware i have 2 copies of mass effect 3, 1 for pc, and 1 for ps3. I know its imposible to achieve the graphic level that the pc has on ps3, but at least the framerate. The ps3 version is a pain in the ass to play with, multiplayer is imposible cause the framerate drop constlantly, please give us some support..... thx
#155
Napisano 18 wrzesień 2012 - 05:31
Dying during Biotic Charge causes a bug. Player becomes no longer bound to the map. Constantly falling through map and floating off it, respawning at drop-off point.
#156
Napisano 18 wrzesień 2012 - 11:25
So the only sodding patches they've released in the last 4 months or so are for the Extended Cut and trophy support for Leviathan? Seriously?
Użytkownik BonFire5 edytował ten post 18 wrzesień 2012 - 11:26
#157
Napisano 20 wrzesień 2012 - 03:23
We need support for the PS3 players
#158
Napisano 20 wrzesień 2012 - 03:27
I am playing ME2 so I can have a certain kind of soldier....For all of you complaining about ME3 and needing patches????? You all need to replay ME2 and see how far better they made ME3.
Użytkownik Thanatos144 edytował ten post 20 wrzesień 2012 - 03:28
#159
Napisano 20 wrzesień 2012 - 07:29
Thanatos144 wrote...
I am playing ME2 so I can have a certain kind of soldier....For all of you complaining about ME3 and needing patches????? You all need to replay ME2 and see how far better they made ME3.
I am playing ME2. It feels like a chore now, but it feels better. Framerate isn't as bad, my PS3 isn't chugging away, the details are basically the same, and going through a relay doesn't destroy my eardrums.
#160
Napisano 21 wrzesień 2012 - 04:42
I don't have many framerate problems...... Audio yes
#161
Napisano 15 październik 2012 - 09:42
During one of my playthroughs, I set the game dificulty to "narrative" so I could see another ending faster. It was ok until the run to the beam stage, it started lagging so hard, even the CGI cutscenes were lagging, and in the ending, Tali's character model were invisible when she was putting that plaque onto the memorial wall....hahaha...it broke hard the mood of the scene seeing a floating plaque fixing itself onto the wall.
At least I didnt have such a bug in my first veteran playthrough. But I think if you play in the 'narrative' dificulty, you play so fast(because you're freaking invincible) that the game cant keep up.
* sorry for bad english, I'm not a native speaker.
** Bioware, please do something, we love so freaking hard this game that we play it anyways...but it's mood killing having cgi and emotional scenes lagging
At least I didnt have such a bug in my first veteran playthrough. But I think if you play in the 'narrative' dificulty, you play so fast(because you're freaking invincible) that the game cant keep up.
* sorry for bad english, I'm not a native speaker.
** Bioware, please do something, we love so freaking hard this game that we play it anyways...but it's mood killing having cgi and emotional scenes lagging
Użytkownik marcelo_dcs edytował ten post 15 październik 2012 - 09:43
#162
Napisano 27 październik 2012 - 04:02
We should keep this thread alive till someone at Bioware give us an answer....
#163
Napisano 04 listopad 2012 - 10:42
marcelo_dcs wrote...
We should keep this thread alive till someone at Bioware give us an answer....
I don't think they've even been on this part of the site for months, mate. As far as I can tell, this is sort of a ghosttown.





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