A note on patching
#26
Geschrieben 18 März 2012 - 12:15
#27
Geschrieben 18 März 2012 - 01:00
CalmlyLit wrote...
Coins and exp are not properly rewarded when disconnecting from a MP game.
http://social.biowar...index/9707179/1
And a few of us are experiencing frequent disconnects that makes MP unplayable.
Ditto to this issue. I've lost out on a pretty fair amount of xp and cash (at least 550k xp) from multiplayer sessions that I get dropped from at the start of wave 10 or just before wave 11 has finished. This bug was worse in the demo (sometimes it took me 20minutes and several restarts just to get into a session!), but it's still aggravating to invest so much time on a mission only to lose any chance of a reward. It's hard enough for me to earn enough cash to afford new weapons and equipment after multipe sessions (seriously, the best assault rifle I can get is a Vindicator?), but losing what little I might gain at random is very frustrating.
Now, granted some of these issues are Origin related (I can't even get the 'Settings' menu to open! which means no DLC codes can be entered, even with an N7 Collector's Edition) because it's a buggy piece of unstable crap, but since EA doesn't give us the option to run ME3 without it, they really need to ensure that they give you folks the proper support to resolve these sorts of cross-platform issues.
That being said, I do enjoy the game a lot (GREAT writing/acting!) so far and I can be patient for the various bug fixes, but I wish that Bioware hadn't chained themselves to the corporate equivalent of a Reaper.
-Thracecius
#28
Geschrieben 18 März 2012 - 04:48
at least the box look nice... it make a good paper weight
#29
Geschrieben 18 März 2012 - 05:26
Now you know, we've sucked a lot of money into the final chapter of Mass Effect, but I here to tell you: we are not banging rocks together over here. We KNOW how to make an epic space saga. EDI?
See? DLC here, DLC there: look at this thing goin'!
Now, we have run into a reproducible "spacebar ruins everything" problem... Lots of expensive keyboards getting broken. But don't worry, BioWare will take care of it. Gentlemen: I give you the long anticipated patch. Think of it as a software-based suit of armour for your nerves. Now I am not gonna lie to you, it's been asked for for 3 years, but check this out: we told this skilled player to play on Gold: he can actually do it! Good job, patch!
Bearbeitet von Megakoresh, 18 März 2012 - 05:30 .
#30
Geschrieben 18 März 2012 - 06:56
#31
Geschrieben 19 März 2012 - 06:19
i don't give a rats ass about DLC, to be honest, just fix the bugs and for the love of god, fix the multiplayer thing! I can't connect to some people on my Origin friends list's private games. No, I don't want to play a quickmatch with random people, i'm tired of playing with little kids taking this too seriously. that's why i don't use a mike.. i don't need one when i've got a good team.
i join their game, but it stops communicating for some reason, then i have to altF4 my game. I have checked my network and router settings and they are fine.
#32
Geschrieben 20 März 2012 - 12:53
Noelemahc wrote...
The big quest fixes can actually wait until the game-100%-unplayable problems are fixed. There are only four:
* The Face Import
* The DLC Authorization When Internet Is On, But EA Servers Are Down
* The Fonts Are Too Small (no need to make them bigger for everyone, just add a font size changer, say, what we have now, double that and triple that, I sincerely doubt putting in a primitive software scaler is gonna be THAT hard)
* The Where Did My Multiplayer Stuff Go
That's it. Everything else can wait. You know it to be true. All the other bugs don't prevent you from enjoying the game entirely, just from enjoying it fully, and that's a separate matter.
Thank you for the reassurance, by the way, we really needed that. Seriously. Thank you.
Absolutely agree with the above statement.
It's kinda sad that Skyrim was/is more stable then this game upon launch (it didn't freeze my entire system 'causing me to initiate a hard-shutdown of my comp). Some of the issues in this game don't even make sense, the constant clipping along every surface in every location for single-player and multiplayer, the instability issues posed by purchasing item packs in the store for multiplayer (gotta love vanishing credits and your purchased/unlocked items), clipping glitches that make the game unplayable for Vanguards if they die while charging and my favorite issue of all, the constant EA server timeouts!
When a Bethesda game is more stable than your own, you know you got problems.
Bearbeitet von Kyerea, 20 März 2012 - 12:54 .
#33
Geschrieben 20 März 2012 - 01:46
And by far the most frustrating thing about fixing one problem (and this goes for any software) is to suddently discover that fixing what seems like a tiny problem suddenly causes something utterly unrelated to fail (i.e. fixing a key binding bug makes your shepard look like salarian). At that point it becomes a game of bug-fix-whack-a-mole!
Thanks for the feedback, but I feel based on the severity of several of the bugs being worked on, I don't expect a patch for at least another month.
#34
Geschrieben 20 März 2012 - 01:48
Noelemahc wrote...
The big quest fixes can actually wait until the game-100%-unplayable problems are fixed. There are only four:
* The Face Import
* The DLC Authorization When Internet Is On, But EA Servers Are Down
* The Fonts Are Too Small (no need to make them bigger for everyone, just add a font size changer, say, what we have now, double that and triple that, I sincerely doubt putting in a primitive software scaler is gonna be THAT hard)
* The Where Did My Multiplayer Stuff Go
That's it. Everything else can wait. You know it to be true. All the other bugs don't prevent you from enjoying the game entirely, just from enjoying it fully, and that's a separate matter.
Thank you for the reassurance, by the way, we really needed that. Seriously. Thank you.
Don't forget the fact that changing the default key bindings breaks the ability to scan planets (or launch probes) on the galaxy map. Literally makes half the game unplayable.
And the font issue sounds more like a personal preference not a bug.
Plus the registration process is also screwed up pretty bad for PC users.
Bearbeitet von djspectre, 20 März 2012 - 01:49 .
#35
Geschrieben 20 März 2012 - 07:39
http://social.biowar...2937/1#10084888
#36
Geschrieben 20 März 2012 - 02:13
#37
Geschrieben 21 März 2012 - 05:00
#38
Geschrieben 21 März 2012 - 09:19
The game has much bigger issues, but sure if we keep in mind how this particular feature is marketed this is somewhat of an epic (launch) fail, more so if we take a look at all the other bugs and visual issues.
Shep' hands stone to Tali, next scene, suddenly stone disappears,... let's just pretend it's there anyway - seemed to work for Tali.
Or once my "sexy time" was cut short because for some reason my LI interacted with a somewhat invisible femshep,... or maybe some kind of ghost,... odd things happen abord the normandy I tell you,... that romance ended up looking even worse than it usually would.
Bearbeitet von Delusion83, 21 März 2012 - 09:26 .
#39
Geschrieben 21 März 2012 - 06:23
#40
Geschrieben 21 März 2012 - 10:08
^^^^ This. Hopefully they'll revamp it. It's been driving me 'el loco the past few days.Emo4Lyfe wrote...
I was wondering are they going to considering changing the journal? A lot of a threads have already talked about it, but I just wanted to know are they going to do it. It's really annoying the journal doesn't update. To me, it makes doing side quest hard since they give you a lot (which I like) but you can't keep track where to go, and know where to go. I know the map has been updated, and can help. However, I'd really like if you guys could change the journal.
Unfortunately, all this bickering about the 'ending' might put what really needs to be tweaked in the game on the backburner for a while.
Bearbeitet von Offender_Mullet, 21 März 2012 - 11:28 .
#41
Geschrieben 22 März 2012 - 04:08
#42
Geschrieben 22 März 2012 - 04:02
No wonder swtor and me3 take so long for 'patches'.
Bearbeitet von fixit6, 22 März 2012 - 04:02 .
#43
Geschrieben 22 März 2012 - 09:04
Chris Priestly wrote...
- Once a collection of issues are fixed by the team it is put into a patch and sent off to EA and our partners at Microsoft and Sony for whats is called Certification. They also run tests to make sure that our fix works and that it does not introduce any new issues to the game or their systems.
- If AT ANY POINT in this testing and Certification process a problem is detected, the patch is sent back to us and process begins again until it is fixed.
- Once the patch has passed certification, it is released to the public via Origin, Xbox and Playstation.
So there's nobody within the development team/company that can kill two birds with one stone? I would've thought there would been someone to deal with second-party software (Origin) seeing as Bioware is effectively EA.
#44
Geschrieben 22 März 2012 - 10:57
mad825 wrote...
So there's nobody within the development team/company that can kill two birds with one stone? I would've thought there would been someone to deal with second-party software (Origin) seeing as Bioware is effectively EA.
I suppose they could beam it into our
machines via telepathy.
Bearbeitet von DrZann, 22 März 2012 - 10:59 .
#45
Geschrieben 23 März 2012 - 03:22
After a couple tries I just passed on it, did other things, watched the 2nd Prothean video, then went back and watched the 1st and it was OK, no crash.
#46
Geschrieben 24 März 2012 - 01:15
*Shepard and Liara's heads turning away from each other on Normandy after Citadel I
*Image texturing (similar to Garrus: Eye for an Eye, during the car scene) when arriving on Citadel, at first scene when rushing Virmire Survivor to hospital
*Combat rolling to the side when my finger is on the W button
#47
Geschrieben 24 März 2012 - 02:07
1. Everything button, putting 4-5 mechanics on 1 button is insane and just shows that no one at bioware knows how to actually design a game, especially since the pc version allows for re-mapping buttons.
2. FoV, the fact that i cant see an enemy next to/behind me that is literally within punching distance is gamebreaking at the least.
I played with a decent FoV in the single player and https://twitter.com/...009846320611328 this guys statement is complete and utter bull****, my advice? Fire him, obviously isnt qualified to make any gameplay decisions, that or he is lying to the very people that keep him employed.
3. Multiple stuff like texture quality being worse than the first game, animations being worse than games from 2001, lip-sync being totally off, quests that can´t be completed.
Bearbeitet von jacinda1234, 24 März 2012 - 02:14 .
#48
Geschrieben 24 März 2012 - 04:01
Are you guys working on fixing the ULTRA LIGHT Materials Mod for Submachine Gun BUG in Multiplayer where it DOEN'ST WORK in reducing actual cooldowns on PC?
It shows a cool down reduction on your weapons screen but has no effect on your powers screen nor in actual gameplay (tested it via stopwatch)
#49
Geschrieben 27 März 2012 - 07:29
#50
Geschrieben 27 März 2012 - 08:19





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