Go to the Windows Start Menu>All Programs>Mass Effect 3> Configuration. In the configuration program, select "Game". The new patch updates the file MassEffect3.exe to 1.02.
A note on patching
Débuté par
Chris Priestly
, mars 14 2012 08:52
#76
Posté 10 avril 2012 - 03:03
#77
Posté 10 avril 2012 - 04:19
I am in the middle of reinstalling ME3 from my two DVDs. This because when I went to apply the patch, which appeared to complete successfully, my machine rebooted. I've played through the game 2x already and am into my third round. When I checked the configurator program, there was no version listed for masseffect3.exe. Not good.
#78
Posté 10 avril 2012 - 04:23
RaenImrahl wrote...
Go to the Windows Start Menu>All Programs>Mass Effect 3> Configuration. In the configuration program, select "Game". The new patch updates the file MassEffect3.exe to 1.02.
Excellent, thanks for the info. Much appreciated.
#79
Posté 10 avril 2012 - 04:34
RaenImrahl wrote...
Go to the Windows Start Menu>All Programs>Mass Effect 3> Configuration. In the configuration program, select "Game". The new patch updates the file MassEffect3.exe to 1.02.
Reinstall completed successfully. MassEffect3.exe shows as version 1.02.
Facial import from ME1/ME2 character was successful this time.
Thanks.
#80
Posté 10 avril 2012 - 07:11
Thanks Bio for the patch I can now import my Shep without making a different face!!
#81
Posté 10 avril 2012 - 10:41
#82
Posté 10 avril 2012 - 01:34
i never had the face import error come up but when i tried to import my face it was completely horrible, and i chose the default face in ME1 and it imported fine into ME2, but apparently Bioware can't even import their default face. so i just picked the one that said default anyway but it still annoys me. I also have the patch installed but it still isn't fixed WTF!?
#83
Posté 10 avril 2012 - 02:05
download the patch and now I can't play!
"ME3 crash fix doesn't suppport your patch, supported versions are 1.0.5427.1, 1.1.5427.4 visit http://alexanxer.sannybuilder.com for updates" help me please bioware, thx!
#84
Posté 11 avril 2012 - 04:14
Downloaded the patch and Resurgence Pack today, now it crashes when I try to play multiplayer.
#85
Posté 12 avril 2012 - 01:04
Is Aria: Eclipse fixed?
#86
Posté 15 avril 2012 - 05:53
I was having problems with store in multiplayer. No packs. Empty.After patching i just could not connect to the EA server. The update solved some problems but created many others.
#87
Posté 15 avril 2012 - 09:08
i didn't get to download the patch in games>mass effect 3> game patches.
where i can do do the download, please?
where i can do do the download, please?
#88
Posté 17 avril 2012 - 05:21
m2896 wrote...
In first dialog with Liara on Normandy Shepard's head unnaturaly turned on Liara's bed. Is it normal? Will it fix?
As soon as you start to talk about Glyph, both Shep and Liara follow it around the room for the rest of the conversation. Happens to everyone and needs to be fixed.
There is a bug throughout the entire game in which character heads will turn to face you or another object of interest regardless of body position. This results in unintentional (and immersion-breaking) hilarity:
http://i.imgur.com/my2mA.jpg
http://i.imgur.com/0F2HC.jpg
This really needs to be fixed.
#89
Posté 18 avril 2012 - 04:39
HI there
I have an issue were my game does not even start. It gets through about 3 sec of the Bioware Intro and comes with: Mass Effect has stopped working. WIndows is looking for a solution. Nothing happens and I am unable to play the game. I have reinstalled all my operating software and the game with all the DLC packs. Still no joy. SO essentially I have a pretty Pretty Collectors Edition pack on my shelf with no way of playing the game.
Any Help would be appreciated.
I have an issue were my game does not even start. It gets through about 3 sec of the Bioware Intro and comes with: Mass Effect has stopped working. WIndows is looking for a solution. Nothing happens and I am unable to play the game. I have reinstalled all my operating software and the game with all the DLC packs. Still no joy. SO essentially I have a pretty Pretty Collectors Edition pack on my shelf with no way of playing the game.
Any Help would be appreciated.
#90
Posté 18 avril 2012 - 06:25
i have a issue all the sudden i have 13.8 gig download. but game says i'm updated
#91
Posté 19 avril 2012 - 06:11
I finished the mission Citadel: Inspirational Stories, but I still got it Mission Summary listed as unfinished.
Newest patch.
Newest patch.
#92
Posté 19 avril 2012 - 06:14
#93
Posté 19 avril 2012 - 07:46
Slow motion running on Citadel or on Normandy (didn't tried this on a mission):
start walking against an obstacle (wall or something), pres and hold space for sprint, after a short time turn away from the obstacle (while holding space) and you will be slow motion sprinting (feature or a bug I wonder
)
start walking against an obstacle (wall or something), pres and hold space for sprint, after a short time turn away from the obstacle (while holding space) and you will be slow motion sprinting (feature or a bug I wonder
#94
Posté 21 avril 2012 - 10:40
Ok im getting really pissed off now, for the last 4 days I have been struggling to gte EA or Bioware to help me, I have emailed, lived chatted amd pm'ed ppl I have spent more time try to fix a prblem than playing the game.
My game keeps telling me there is an update and I click update and it fails everytime... yet I downloaded the DLC without any problems... WTF is going on
I have re-installed the game 4 times now and I have to cancel the dlc download everytime I enter origin but origin will not download my freaken patch.
Any advice would be appreciated please
My game keeps telling me there is an update and I click update and it fails everytime... yet I downloaded the DLC without any problems... WTF is going on
I have re-installed the game 4 times now and I have to cancel the dlc download everytime I enter origin but origin will not download my freaken patch.
Any advice would be appreciated please
#95
Posté 21 avril 2012 - 11:35
Quick question: Are the number of patches and the content of patches restricted by your contract with EA? Some games are only allowed one or two patches post-release (this happened to the Homeworld games back in the day).
I am asking because only one patch was released, and it has been a month since game release. Most games in the modern era have weekly patches until the content becomes stable (which MP is anything but at this point...)
I am asking because only one patch was released, and it has been a month since game release. Most games in the modern era have weekly patches until the content becomes stable (which MP is anything but at this point...)
#96
Posté 22 avril 2012 - 01:13
im not sure if anyone else is having the same problem but i thought i'd mention it to see if its just me, in mp when i go to revive players i click space to revive but nothing happens alot of the time, its frustraiting because it sometimes leads to a player dying if my other teammates dont get to them in time and revive them, my spacebar works on everything else just not reviving im wondering if this is happening to others ?
#97
Posté 24 avril 2012 - 07:39
Game wont even start when opened. Just comes up with 'Not Responding'. Got the right specs for it. Just wondering if this is an issue others were having and if it could possibly be fixed by a patch.
That is all. Thanks.
That is all. Thanks.
#98
Posté 27 avril 2012 - 10:34
BUGS TO BE PATCHED (PC)
Critical:
--------
1. Character model heads rotate in any direction to face an object of interest (usually the player) regardless of body orientation. This results in horrible looking scenes like these:
http://i.imgur.com/my2mA.jpg
http://i.imgur.com/0F2HC.jpg
This is especially noticable during the first conversation with Liara, in which both Shepherd and Liara follow Glyph around the room:
http://i34.fastpic.r...4cb07d96487.png
2. The player can become stuck by standing on the sloped ramp behind Joker's seat. The only way to get out is to reload an earlier save.
http://imgur.com/a/ds98d#3
Also reported by HT-Thunder and many others here:
http://social.biowar.../index/11666095
http://social.biowar.../index/10899301
Graphics/Sound:
--------
1. Damage to the Citadel appears on the Presidium Commons before the attack:
http://imgur.com/a/ds98d#1
2. Fog in the Prothean's cargo bay and elsewhere makes hair transparent:
http://imgur.com/a/ds98d#2
3. Flickering lights appear on the walls in some environments. This is especially noticable in the Mars Archives.
4. In many in-game cutscenes (not the pre-rendered bink movies), character models jump between positions. For example, during the debrief after the Cerberus Headquarters mission, Shepherd can be seen standing at the communications console for a split second, then will jump to the start position closer to the camera. It appears that the models move to their end position briefly before starting an animation. This happens throughout the game.
5. When zooming with a pistol scope/assault rifle scope, the zoom begins before the scope overlay is displayed.
6. Dialogue can sometimes cut out prematurely.
7. The mass relays are far too loud when used to move between systems.
Content:
--------
1. Kasumi should disappear after the Hanar diplomat mission. Instead she stands in the office until the player leaves the level.
http://imgur.com/a/ds98d#0
2. In an imported save, the game does not correctly pick up the flag for Liara having toured the Normandy after playing LotSB.
3. The game does not pick up the flag for the fate of Jacob's father.
4. Audio from Miranda's recordings in Sanctuary starts to play for a few seconds when the player is in range of them.
5. Miranda appears in the apartment in Presidium Commons long before she sends an email to Shepherd.
6. If Ashley is dead, Ken and Gabby's banter never plays:
http://social.biowar...7092/2#10224650
7. Many camera angle glitches during conversations. See this list by GimmeDaGun(especially #28) for examples: http://social.biowar.../index/11413200
8. From above list: "44. During the beginning of the last Ranoch mission (with the Reaper and the climax of the whole quarian-geth war) Shepard hands a stone to Tali. Well the stone disappears so Shep hands a piece of nothing instead to Tali."
9. From above list: "47. Ending glitch: In the Citadell when you are in the control panel room with TIM and Anderson you see cars moving in the backround\\ on the Wards. It must be a huge texture bug."
10. Squadmates can get stuck at doors and will not appear until the player has moved far from their stuck position (noticable on Geth Dreadnaught).
Critical:
--------
1. Character model heads rotate in any direction to face an object of interest (usually the player) regardless of body orientation. This results in horrible looking scenes like these:
http://i.imgur.com/my2mA.jpg
http://i.imgur.com/0F2HC.jpg
This is especially noticable during the first conversation with Liara, in which both Shepherd and Liara follow Glyph around the room:
http://i34.fastpic.r...4cb07d96487.png
2. The player can become stuck by standing on the sloped ramp behind Joker's seat. The only way to get out is to reload an earlier save.
http://imgur.com/a/ds98d#3
Also reported by HT-Thunder and many others here:
http://social.biowar.../index/11666095
http://social.biowar.../index/10899301
Graphics/Sound:
--------
1. Damage to the Citadel appears on the Presidium Commons before the attack:
http://imgur.com/a/ds98d#1
2. Fog in the Prothean's cargo bay and elsewhere makes hair transparent:
http://imgur.com/a/ds98d#2
3. Flickering lights appear on the walls in some environments. This is especially noticable in the Mars Archives.
4. In many in-game cutscenes (not the pre-rendered bink movies), character models jump between positions. For example, during the debrief after the Cerberus Headquarters mission, Shepherd can be seen standing at the communications console for a split second, then will jump to the start position closer to the camera. It appears that the models move to their end position briefly before starting an animation. This happens throughout the game.
5. When zooming with a pistol scope/assault rifle scope, the zoom begins before the scope overlay is displayed.
6. Dialogue can sometimes cut out prematurely.
7. The mass relays are far too loud when used to move between systems.
Content:
--------
1. Kasumi should disappear after the Hanar diplomat mission. Instead she stands in the office until the player leaves the level.
http://imgur.com/a/ds98d#0
2. In an imported save, the game does not correctly pick up the flag for Liara having toured the Normandy after playing LotSB.
3. The game does not pick up the flag for the fate of Jacob's father.
4. Audio from Miranda's recordings in Sanctuary starts to play for a few seconds when the player is in range of them.
5. Miranda appears in the apartment in Presidium Commons long before she sends an email to Shepherd.
6. If Ashley is dead, Ken and Gabby's banter never plays:
http://social.biowar...7092/2#10224650
7. Many camera angle glitches during conversations. See this list by GimmeDaGun(especially #28) for examples: http://social.biowar.../index/11413200
8. From above list: "44. During the beginning of the last Ranoch mission (with the Reaper and the climax of the whole quarian-geth war) Shepard hands a stone to Tali. Well the stone disappears so Shep hands a piece of nothing instead to Tali."
9. From above list: "47. Ending glitch: In the Citadell when you are in the control panel room with TIM and Anderson you see cars moving in the backround\\ on the Wards. It must be a huge texture bug."
10. Squadmates can get stuck at doors and will not appear until the player has moved far from their stuck position (noticable on Geth Dreadnaught).
Modifié par fitzroy_doll, 27 avril 2012 - 11:09 .
#99
Posté 27 avril 2012 - 11:24
oh the stone dissapearing isnt just me then, i thought it might be my graphics card, has anyone had hair on random non pc's been invisible, as in no back of the npc's head just the face then a brief second later the hair appears in the prologue where shepard, james and anderson are walking to the hearing or heads with a monk style hair effect with no hair in the middle of npc's heads, if i can manage to catch a screen shot of this i will post it to see if anyone else has this problem
#100
Posté 28 avril 2012 - 01:56
On Palaven: Turian Cruiser flys and shoots ... backwards?!?! Crashes backwards too. James and Garrus conversation does trigger but 1 second later James next comments are triggered too when you look at the crashed Cruiser. And this will interupt the Conversation ....





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