_Flipp_ wrote...
Dormitorius wrote...
The reason I think they gave us a blanket ending was because ultimately the writers gave up. Can you imagine writing how 1,000s of possible choices will affect the ending? If they had some more time and pulled it off though... I would have to applaud them on achieving it. That final weaving of plot threads into the ending would be a literary work of art.
I do not expect them to give me so many and fancy different outcomes.
I do not expect them to give me a nice , pink , fluffy bunny , everyone is happy outcome
I do not expect them to even reflect all my choices in the outcome.
Hell I am even okay with the fact that none of my decisions mattered and I have to make some kind of ultimate decision in the end.
But what I am not okay with is that the last 10 minutes are not quite logic.
Where does Anderson come from? How the fu** did TIM get there? Why does joker bail out? How could he pick up my squad? And at last, I want to have at least some idea how all the people I saved during 100hours of gaming are doing and not just see 3 of them walking out of a crashed normandy..
Im on the same page. I am completely fine with this ending that is sad.
You havn't made choices throughtout the series so you have some more bargaining power when you chat to astrochild. (Although how you help EDI evolve and deal with geth could) You made them so you can get there. You were going to end up there anyway (if successful), but its your journey and choices that got you there. In a way its simple yet brilliant, that all your tough choices mean nothing at the final hurdle. Puts it into perspective.
But it should matter a bit...come on if you mess up every decision they should not let you complete operation crucible into citadel. Or is that what they have done?
I was happy when they announced mulitplayer because it meant to me that they would be very harsh on you. (not enough military strengh because of decisons - means you can;t get to that final stage). But wait theres muliplayer so people can give themselves a boost (a lil get out of free jail card so they can enjoy the ending). At least then we would have a sense of purpose to being a completionist/ making correct choices at those tough places. (THE WHOLE POINT OF THE GAME)
But what do we get instead....high score means shepard twitches his arm at the end? high score means astro child gives you another choice/or destroying the collector base = another choice.... why? how? Low score means one of the energy wave kills life on earth aswell?! how does effective military strength affect that.
in relation to the ending scenes, i can try to find reasons for it that may or may not be wrong;
TIM gets a bit of reaper control power and can control the reaper minions in his vicinity so can just calmly walk up to the beam from a different angle while your doing dramatic explosions. But if he can control reaper minions....and shepard, does that mean reapers can control you? maybe theres a different firewall in shepard then to a husk and the reapers have not realised they can bypass it. hmmm
I think when the relays were destroyed ...it wasn't the same explosion as when you smash an asteroid into it. The catalyst used the relay network to send its energy wave (whichever colour you selected) all over the galaxy. The ripple effect you are seeing in the map view is not the size of the explosion but the influence of the catalyst doing its job and then destroying the relay in a much much smaller explosion,
Otherwise what would be the point in making the choice if everyone dies.
I don't think joker is riding the relay....when the wave comes out the best pilot in the galaxy goes into FTL to escape it. He somehow ends up riding the energy wave..giving him a lil push...to a diiferent system. And lands on a planet...which has the same probability as winning the lottery 1000 times.
why does every relay killing shockwave have to be some sort of giant emp for ships and the normandy. That means the entire army of the galaxy is dead above earth. But I guess that is just a sad ending,
The scene of your crew leaving the crashed normandy could be a metaphor of you saving your loved ones and preserving life
I just looked again at the title of the group. what i really want is the original ending...dark matter? And explained. Whatever it is. The true vision of this project. And the effective military strength which is based on my choices, actually making a difference if i get there so it feels worthwhile.