im on my current 3rd playthrough with my soldier on insanity
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Powers:
-Adrenaline Rush:
--Rank 4: Damage
--Rank 5: Duration
--Rank 6: Sheild Boost
---Rank 6: Power Use (if bonus power is Reave or Energy Drain)
-Frag Grenade: Damage / Max Grenades / Armor-Piercing
*good for crowd control, enemies on cover, and Cerberus Guardians (throw it behind them)*
*ammo faqs: the only squadmates who doesnt have any power ammo are Tali, EDI, Kaidan, and Javik, the facts that Tali, Kaidan, and Javik are already strong squadmates who dont need any power ammo at all, EDI is just a horrible squadmate option, so we will be focusing all ammo power for your soldier only*
-Incendiary Ammo: Damage / Headshot / Damage
*the Rank 6 Explosive Burst is a good choice too, 100+dmg AOE, but only works for unprotected enemy when ignited, but sooner or later on insanity difficulty will be useless, just use this for fun on lower difficulty or start of a new game*
-Diruptor Ammo: Damage / Headshot / Damage
Combat Mastery:
--Rank 4: Damage
--Rank 5: Headhot
--Rank 6: Weapon Master
---Rank 6: Weight Capacity
*on the new game+ your weapons will be upgraded up to rank 10 for lesser weight, and on insanity difficulty you will be more focusing on cover+mid-long range fight with a soldier, so sooner or later u should be focusing on 2-3 weapons that support the soldier the most, considering the fact that you also need the bonus power recharge time*
-Fitness: Durability / Sheild Recharge / Fitness Expert
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Bonus Power:
-Defense Drone: Duration / Damage & Range / Chain Lightning
*sometimes the drone can distract the enemy to lure from it so you can have an open buy time to runaway, go to cover, or go for the kill*
-Decoy: Sheilds / Rechrage Speed / Duration & Sheilds
*same use like the Defense Drone, but this one will lure most of the enemy from it, giving more open buy time for you to flank, cover, recharge, etc.*
-Energy Drain: Damage / Drain / Armor Boost
*debatable skill on insanity, cuz most of the the time enemies would have sheilds and barrier on that difficulty, either way 100% sheild restored, damage reduction bonus, and can be used with AR rank6 Power Use*
-Reave: Duration / Damge Reduction / Damage & Duration
*effective against armor and barrier, damage reduction bonus, can biotic detonate, can be use with AR rank6 Power Use*
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Weapon of Choice: (all on max level 10)
-Assault Rifle:
--Vindicator: Stability Damper + Precision Scope
--Particle Rifle (DLC) : Thermal Clip + Penetration Module /or/ Extended Barrel
-Sniper Rifle:
--Mantis: Concentration Module + Extended Barrel
--Viper: Concentration Module + Extended Barrel
-SMG: (oprtional)
--Tempest: Ultralight Material + Heat Sink /or/ Thermal Clip
-Heavy Pistol: (optional)
--Carnifex: Scope + High Caliber Barrel /or/ Thermal Clip
--Paladin: Scope + High Caliber Barrel /or/ Thermal Clip
Armor:
-Head: Delumcore Overlay
-Chest: Hahne-Kedar
-Shoulder: Armax Arsenal
-Arms: Armax Arsenal
-Legs: Hahne-Kedar
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will update soon witch gameplay, tactics, squadmates, etc.
Modifié par jrus018, 14 mars 2012 - 09:28 .





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