I'm free not to pre-order any more EA/Bioware games.
Freedom works both ways.
Modifié par -Merk-, 14 mars 2012 - 10:50 .
Modifié par -Merk-, 14 mars 2012 - 10:50 .
Tsantilas wrote...
If mass effect was intended to be put on display in a gallery, then people could argue that it is art. It isn't. It is an interractive medium.
Bioware advertised ME3 as the final conclusion to the trilogy. We payed 60 bucks for a finished product, but general opinion is that this was falsly advertised since the cryptic tweets by bioware seem to point towards more to come that isn't in the actual game at the moment. Anything other than a free patch that completes the game will just prove that.
Modifié par Kitsune413, 14 mars 2012 - 11:03 .
Modifié par Duraiden, 14 mars 2012 - 11:04 .
Stu_Shepard wrote...
Any art that goes mainstream is motivated by financial gain in spite of the artists intentions. So yes, in spite of any honourable intentions a developer may have on a game it is completely feasable that this could be perverted in the pursuit of a greater financial reward. We've seen it with films which is why a director will later release a directors cut which the studio would not necesarilly allow them to release in cinemas. More often than not these are better than the theatrical release (but half the time that's because the theatrical release is awful).
Duraiden wrote...
The problem here is that people seem to equate artistic freedom with immunity to all criticism. That somehow we should just accept the way things are because that's how the artist wanted it, but that's not how it works.
Artistic freedom simply means we can't force the artist to change, I can't go out and physically force the writer to re-write his ending nor can I sue him to change the ending.
But I do have the right to say "Look, I think your ending sucks and I think you should change it" and I can say to my friends, it's a great game but the ending is terrible take that as you will be you might want to consider if you want to buy the game or not.
Modifié par Qutayba, 14 mars 2012 - 11:31 .
Qutayba wrote...
I don't think artistic freedom is what the issue is: no one is claiming they want the government to censor BioWare's work. What people are talking about is artistic integrity - essentially that an artist should be able to stand behind their work even if people don't like it.
I'm all for artistic integrity. I think BioWare should be able to stand behind their work and support their writers. But supporting artistic integrity doesn't mean withholding all criticism, nor does it mean that changing the work would make them have less integrity.
Artists edit and change their work all the time, and for myriad reasons. In the Renaissance, artists often worked for patrons, who could, say, demand that God not be depicted floating around nude.
Some works of art, such as Munch's the Scream, was actually created several times (it's not just one painting).
Some artists, like da Vinci, commonly painted new paintings over their old one.
Arthur Conan Doyle resurrected Sherlock Holmes because fan outrage at his death caused him to reconsider.
Go to BestBuy and take a look at how many "Director's Cut" or "Extended" versions of movies are out there (such as Blade Runner, one of the visual inspirations for Mass Effect).
And then we have video games like Neverwinter Nights, Dragon Age, or Bethesda's many games, that give players tools to mod the game and shape their experience.
And what is DLC and expansion packs if not an addition/change to the game?
And on top of all of this: no one, other than EA, can "force" BioWare to do anything. It will have to be their decision. No one's artistic integrity will be compromised.
It's just a silly argument.
EDIT: I think it's also important to remember that no one from BioWare, as far as I know, has tried to push the artistic integrity line. It's mostly been from the knee-jerk responses from some people in the gaming press.
Modifié par nytraven, 15 mars 2012 - 06:02 .
Modifié par Lankist, 15 mars 2012 - 06:11 .