Dragon Age: Origins Toolkit
#1
Posté 28 novembre 2009 - 01:29
Do I have to go out and spend another $60 to be able to use the toolkit? I bought the game once, I hope that I wouldn't be forced to buy it again if I want to use the toolkit just because I prefer to play the game on the PS3.
#2
Posté 28 novembre 2009 - 01:44
#3
Posté 28 novembre 2009 - 01:47
#4
Posté 28 novembre 2009 - 01:54
I have fun making custom levels and such and I would like to do that with this awesome game but in order to do so I would have to go out and buy another copy of the same game to have it on my PC.
#5
Posté 28 novembre 2009 - 02:02
#6
Posté 28 novembre 2009 - 11:46
#7
Posté 29 novembre 2009 - 01:07
Its just logical isnt it? No game to mod, nothing to do, end of story.
#8
Posté 29 novembre 2009 - 03:08
I bought the game once and I'm hoping i can use the toolkit without buying another copy for the PC.
#9
Posté 29 novembre 2009 - 03:44
le sigh
suck to not be on pc, pay $10 more and not get all the same bells and whistles
i think ill never buy an other bioware game again, who is with me
#10
Guest_Oddshrub_*
Posté 29 novembre 2009 - 12:20
Guest_Oddshrub_*
Still it strikes me as a silly decision on Bioware's behalf. Especially because it likely also means they're not trying too hard to get user created content onto Playstation Network or Xbox Live.
Modifié par Oddshrub, 29 novembre 2009 - 12:23 .
#11
Posté 29 novembre 2009 - 03:29
Leaving out the console users is a form of prejudice.
#12
Posté 29 novembre 2009 - 05:09
airforcefalco wrote...
Leaving out the console users is a form of prejudice.
...no, it's not prejudice.
Bad customer service, maybe. Prejudice? No. Just no.
#13
Posté 29 novembre 2009 - 05:37
#14
Posté 29 novembre 2009 - 08:15
I really think that it is a BAD decision not to at least have a PS3 version of the toolkit (would be better if mods made for pc could be converted/compatible with the consoles but I digress).
As customers we are missing out on the true long term appeal of the game - unlimited free DLC in the form of user created content.
#15
Posté 30 novembre 2009 - 01:54
#16
Posté 30 novembre 2009 - 02:28
#17
Posté 30 novembre 2009 - 02:49
maxinstuff wrote...
Why not just port the toolkit to ps3? They wouldnt even need to change anything as the PS3 supports keyboard and mouse via USB.
I really think that it is a BAD decision not to at least have a PS3 version of the toolkit (would be better if mods made for pc could be converted/compatible with the consoles but I digress).
As customers we are missing out on the true long term appeal of the game - unlimited free DLC in the form of user created content.
I'd kill for this. I hear that UT3 did support mods, I wonder if there is hope just yet.
#18
Posté 30 novembre 2009 - 05:22
#19
Posté 30 novembre 2009 - 05:53
The toolset uses the game files installed, so you need the PC version to use the toolset. PS3 games are on DVD I belive (not sure, can you copy to the HDD on the PS3?) so that would be quite a pain to implement. Also - they would need to get a version working for the 360 too or face more complaints.
Just think - they could have released no toolset at all - the fact that they have shows a far greater willingness to allow modifications than most games.
#20
Posté 30 novembre 2009 - 06:05
Bioware rocks with their toolsets. My first experience with their work was with NWN. Truly a load of fun!
#21
Posté 30 novembre 2009 - 06:07
The PS3 version of the game is on BluRay so no you can't copy it to your PC.
Another solution is to give the data files needed to mod the game to all who bought the game and let them use it on a PC if they have it. They would then make all user mods accessible to all platforms via a database that users can download the mods from, regardless of the system.
#22
Posté 30 novembre 2009 - 06:12
They would then make all user mods accessible to all platforms via a database that users can download the mods from, regardless of the system.
Convince Sony and Microsoft to let that fly, and both Bioware and Valve will be eternally grateful to you.
#23
Posté 30 novembre 2009 - 06:23
- Thank you.Donatelllo wrote...
I agree with Nwalya42. Mods are always PC things due to the complexity of them. If you want to go mucking around with mods...by the PC version, it will be a lot more satisfying than attempting to do it with the PS3.
-Hmmmm... so instead of ailienating all people who use consoles, they should only alienate those who only use controllers? Great... Also - "if you dont have one you cant use it and then it's yourairforcefalco wrote...
Designing a solution shouldnt be based on if the user has a keyboard
and mouse, if you dont have one you cant use it and then it's your
problem. They dont need to get it working on the controllers.
problem" - right back at you. You don't have the PC version, so you can't use the toolset, and that's your problem.
#24
Posté 30 novembre 2009 - 06:31
#25
Posté 30 novembre 2009 - 06:32
It's physically impossible for the PS3 to load all the resources the toolset needs into memory at once.





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