The game's talent builds are somewhat similar to WoW's, and they even use a threat/aggro system involving tank&spank style fighting, I may have a few insights on things:
First thing first: if you plan on playing a rogue or mage, you should either be a CC(crowd-controller) or a damage dealer. If you are a damage dealer, remember always that burst damage is bad in non-PvP environment(e.g. The Campaign). The reason is that if you throw out a truck lot of damage at the very start, there may be no or very little time for the tank(the fighter guy usually) to generate threat. The result? The boss turns to you and cleaves your face off.
Rogues:
Cunning - The most important attribute if your rogue plans on backstabbing a lot, crowd-controlling a lot(stun, incapacitate) and talk your ways out of things, and into more gold a lot.
Dexterity - The most important attribute if your rogue plans on fighting directly face to face.
Simply put in WoW's language: Dexterity is important for a "combat swords rogue", while Cunning is important for a "subtlety/assassination dagger rogue".
For Mages:
I see that Willpower is the most important attribute for at least arcane and fire mages. While it's true that more potent spells means fewer spells cast, Willpower governs not only total mana but also mana-regen from potions. It's also based on the logic that burst damage is bad, while sustained damage is good, in a non-PvP environment.
On the other hand, mages who primarily depend on DoTs(damage over time) will want to have a greater amount of Magic. However, all these are still speculation without actually seeing how well normal spell damages and DoTs damage/durations scale with Magic ingame.
As for Constitution?: You really shouldn't need this unless you are playing a Fighter who plans on tanking, or have severe trouble with the whole threat/aggro system. I speculate that if you control the threat in a fight well, only the tank will be attacked much; and in cases of specific fights with a lot of whole party damages, health/CON contributed by ingame items should be enough to get you through.
Modifié par GhoXen, 14 octobre 2009 - 10:37 .