---Bugs- 15 minutes into the game my head starts doing an exorcist spinning thing when talking to Liara. Also when you talk to alot of ppl, the Instance with the dialogue they replace the main model with is not center to the main model's world space cause it to pop just so subtley when you initiate a conversation (For Instance, talk to Joker on the Normandy, his model will pop in slightly to the left of its current position, dialogue over, main model pops back in with him controlling the Normandy. Companions getting stuck on things in the middle of combat and I head into battle without them and only fixes when the battle is over, that makes things pointless. Conversations that cut to companions and they're not there.
---Fuel Depot Wreckages.... so many times I searched a wreckage with full fuel, thinking it maybe be a destroyed space station or something... for instance, 3 of them were in the same system, thinking there is no way 3 fuel depots could possibly be in the same system I search one.... fuel depot wreckage, okay- well- I found the wreckage, the next search must be a war asset or something, search, fuel deopt wreckage.... crap, well there is no way the third blip could be another fuel depot wreckage..... oh no, it can be... Fuel isn't expensive, just annoying to uncover a wreckage with full fuel and not having a choice to take it or not.
---Doors Closing behind you...... On the Normandy in particular, crew members sometimes jump around the ship, so after a mission I usually do a sweep to see if anyone has anything new to say. But what makes this tedious is, when I open a door enter a room, the door closes right behind me and I have to open it again to exit a room, Ugh. With load times takes 5-10 sec to open some doors, few seconds for them to close, and when you realize a room is empty, you turn around only to see it closing on you...... hey! I need to use that Sucker, dont you close on me! It just irritates me, this includes places like the Hospital aswell..... cant doors stay open until I leave the room Im currently in? Annoying, little irritations....
---Journals not updating mission objectives..... many times I complete the first part of the mission and Im like... what do I do now? The Journal doesn't tell me..... look for so and so on the Citadel?....... Little do I know that certain particular person doesn't show up on the Citadel till so and so Mission is completed, even though I already collected so and so item they needed. But I don't know that, so I wind up searching the Citadel twice not knowing better. Funny how I think they did this purposely to make you have a reason to buy the strategy guide. I wind up looking at the Mass Effect 3 wiki alot because of this.
---Morality in the game is concrete.... why is it renegade for some decisions that seem more helpful to your battle against the Reapers? Some decisions, even minute ones like where to allocate resources will give you renegade points if you decide, the Reapers are more of a threat than misdemeanors on the Citadel. I think saving trillions opposed to the hundreds that would die anyway if the Reapers win by saying they matter too and wasting resources on them is very biased on what Paragon and Renegade morality is.
---The Mass Effect Relay is TOO LOUD!!!!..... first time I did it, busted out an ear drum. The rest of the game is so soft spoken, that when that thing BOOMED, I hunted for my remote's volume button.... so annoying
---Test firing weapons should be allowed at every weapon bench and when you pick up a new weapon....... Some weapon benches are in social areas and you cant test out your new addition to your arsenal. I want to see my weapon in action before I blindly decide to switchout my load out, stats are one thing, but how it fires isn't always about the stats. The sound it makes may annoy me, the clip size opposed to firing rate may make it pointless..... I have to test out the weapon, and there are very few points in the game where you can have this option. And when you find a new weapon, that isn't possible at all, it's just blind faith the weapon you pick up is good if you decide to switch your loadout
---Scanning systems trick you. Some systems have NOTHING to scan, but it doesn't tell you 100 percent, or 0 percent..... it just tells you "nothing" you wind up feeling stupid when you realized you scanned the same system before thinking it was a new system that opened up after a mission is finished.
---All the bromance..... there was a creepy instance when I thought Garrus was hitting on my male Shepard. And Cortez became very clingy, almost makes me want to say, "Don't you EVER worry about me, EVER! Worry about James instead."
---How Shepard sticks to all the walls like a fly to fly paper in combat,....... Im getting torn up and I try to back away only to stick to every side wall of this narrow corrider....... very annoying
--- Physics holes.
I actually ran up Joker's chair and was stuck standing on his head, there is a physics hole there I think. Also when you're in Garrus' HQ, I somehow ran up the corner of one of those bunkbeds, got stuck there too. I was running in mid air, wound up dislodging myself by throwing grenades, pushing me towards Garrus till I was close enough to initiate conversation and that freed me...... each one is a game breaking bug, if it wasn't for the conversation option with Garrus, I would have had to reset and reload.
Modifié par MalevoIence, 03 avril 2012 - 02:42 .





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