Agree with:
Quests not updating when you complete them...did Bioware forget to add that? Its extremely lame.
Relays are way too loud, I turn my speakers off every time.
Cover system: horrible since ME2, worse now that E does everything.
'holes' : pathing issues present since ME1, horrible stuff getting stuck in some places. At least it wasnt as bad as ME2 where you could get stuck and have to reload to continue playing.
cant holster weapon! lame
Stuff that was lacking/bad:
Traynor: quite bland, Kelly was much better
Almost everyone you knew wanted to kill themselves for something. Bioware placed too much focus on this idea of sacrifcing yourself, too much of it and it becomes less meaningful. Lame.
Most missions felt like Firewalker dlc missions in ME2, they didnt have a lot of depth. Game was overall a lot shorter for me by about 14 hours compared to the previous 2.
No vehicles even though you see Hammerheads at the end :/
Idea of destroying synthetics - umm how do you destroy space ships(eg. Normandy)? Cant they be repaired? How can every electronic thing actually be destroyed?
the kid: I found him extremely annoying from the start.
All the stuff you HAVE to watch and cant skip
shooting range...pointless if you cant use cover(too much sway standing)...what a waste.
Jessica chobot in the game...nuff said, I tell her to get lost but the fact that shes in the game is sad
Modifié par Kog12, 16 avril 2012 - 10:14 .