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Graphic glitches: artifacts/stretched polygons


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#1
kingbagel

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For the first two or three hours of Mass Effect 3, I experienced no glitching whatsoever. Since the second time I booted the game, however, I've been getting a lot of anomalies: the entire level in multiplayer had a weird, psychadelic ghosting effect that I wish I had video of, and polygons started to stretch out into long stalagmites. I've included four screenshots in multiplayer...

i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-mp1.jpg
i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-mp2.jpg
i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-mp3.jpg
i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-mp4.jpg

And six screenshots in single player.

i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-sp1.jpg
i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-sp2.jpg
i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-sp3.jpg
i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-sp4.jpg
i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-sp5.jpg
i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-sp6.jpg

These last two are entirely new. I didn't walk into that room until I updated to the latest GeForce drivers (296.10) so I don't know if they were happening before. This is normally a sign of overheating, but I'm certainly not -- my GPU never gets higher than 65 degrees. This also doesn't happen in any other game. Oddly, after uninstalling my drivers, installing new ones, and booting ME3, I played through an entire game in multiplayer with no incident at all. The next time I started it, though, I was getting artifacts within minutes.

Here are the pertinent specs:
Windows 7 64-bit
nVidia GeForce GTX 570
AMD Phenom II 1090T Hex-Core @ 3.2GHz
8GB DDR3 RAM
Edit: I should also mention that I have every setting maxed in Config.

It seems minor but this type of thing really detracts from the experience, especially the bizarre light issue in the last two. Nothing detracts from an emotional monologue like Shepard's face melting. If I alt-tab, it clears it temporarily, but the problem returns soon after. Can anybody help?

Modifié par kingbagel, 15 mars 2012 - 02:10 .


#2
Specialis Sapientia

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Man, I have the exact same glitches! Though my stalagmites always go through the floor! lol

I played the singleplayer and multiplayer perfectly in the demo, there was NO graphical glitches or anything.. Guess what happens.

I start the singleplayer game and get these extreme graphic glitches, polygon stretching, everything getting incredible dark, green blobs (and other colours too) on objects around the maps.

I used 5 hours to clean all my drivers, and try both old and new Nvidia drivers. It didn't work. In fact, I got 4-5 BSOD by playing multiplayer. When I have played multiplayer for at least 15 minutes, the risk of my game crashing increases a lot, simply, the game freezes totally.. I then quickly ctrl+alt+del to prevent a crash or BSOD, as it jumps out of the game before that happens. The screen flicker and Origin comes up with a message like it exits and enters the game in that moment.

And yes, alt+tabbing seems to reset some of the problems, but they always come back after a few moments. It never removes the mostly green blobs laying around though..

How can I play perfectly in the demo in both singleplayer and multiplayer, and then it totally ****s up now in the full game? That is frustrating. The glitches seems to indicate that my GT 540M is literally melting, but it's not.

Specs:
Windows 7 64-bit
Nvdia GeForce GT 540M
Intel i3-380M @ 2.53 Ghz
6GB DDR3 RAM

I'm going to take some screenshots now, so you all can wonder how I can play with such ****ed up glitches :-) (and hopefully Bioware can fix it)

Modifié par Specialis Sapientia, 15 mars 2012 - 01:24 .


#3
kingbagel

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Ugh... that sounds terrible. I don't have to contend with BSODs, at least. Still, how the demo was fine and the retail game is not is beyond me.

Here are a few more issues that popped up. Some of them are... rather interesting. If I wasn't trying to be immersed in this story, I might just leave the glitches in! (Some of these may be considered "spoilery" if your definition of a spoiler is "knowing about the existence of characters that you meet very early in the game.")

i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-sp7.jpg -- Not only did I get a polygon glitch but everything was shimmery at some angles.

i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-sp8.jpg -- This one is great. Everybody suddenly had freaky glowing eyes in conversation. Everyone.

i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-sp9.jpg -- Then there was the part where we quickly faded into bright white ghosts mid-conversation.

i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-sp10.jpg -- More stalagmites. These things just suddenly pop in and stay until I alt-tab. Again, real mood-breakers. (Though it's fun to see how many I can collect.)

i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-sp11.jpg
i33.photobucket.com/albums/d67/kingbagel/ME3%20Glitches/me3-sp12.jpg -- Finally, what looks like the flower beds decided to ghost up and hang around in mid-air.

The worst part about these is that a new one occurs within moments of alt-tabbing back into the game. It's not an isolated thing -- it's constant.

#4
DABhand

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Most Screen tearings and stretched polygons etc can be because of hardware failure, especially for the 2nd person who is getting possible BSOD's.

Also if you are, try not to overclock either... without proper cooling you will damage your hardware (even with cooling).

#5
kingbagel

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DABhand speaks the truth. I think I solved my problem; it wasn't exactly hardware failure but rather hardware malfunctioning. As it turns out, the GeForce 500 series tends to start having issues if you leave the PC on for extended periods of time (over a day)... and having just restarted a private Minecraft server the day I got ME3, that's exactly what I was doing. I ran a 3dmark11 test and was getting terrible artifacting. It's a relief, at least, that a shut down and cold start fixed the issue; I'd hate to think that my ten-month-old video card was already dying. I just played for two hours without any issues, though, so it's all good.

#6
Specialis Sapientia

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Well, my laptop is never on when I do not use it.

I just ran the same 3dmark11 test: the results: http://3dmark.com/3dm11/2965178

I saw no artifacts in the tests.

Nothing of my hardware is overclocked.

#7
Moondoggie

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Specialis Sapientia wrote...

Well, my laptop is never on when I do not use it.

I just ran the same 3dmark11 test: the results: http://3dmark.com/3dm11/2965178

I saw no artifacts in the tests.

Nothing of my hardware is overclocked.


What temps are you getting during gameplay? And did you check the crash log? Might explain what failed and caused the BSOD.

In my own experience artifacts are either driver related or it means the card is dying or overheating.

Pop the hood off and check all your fans to be sure everything is running as it should be and that nothing is clogged with dust.

Modifié par Moondoggie, 15 mars 2012 - 05:41 .


#8
Herethos

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kingbagel wrote...

DABhand speaks the truth. I think I solved my problem; it wasn't exactly hardware failure but rather hardware malfunctioning. As it turns out, the GeForce 500 series tends to start having issues if you leave the PC on for extended periods of time (over a day)... and having just restarted a private Minecraft server the day I got ME3, that's exactly what I was doing. I ran a 3dmark11 test and was getting terrible artifacting. It's a relief, at least, that a shut down and cold start fixed the issue; I'd hate to think that my ten-month-old video card was already dying. I just played for two hours without any issues, though, so it's all good.


I suspect it is this, I also have a 500 series gfx card, I leave my PC on for days, and glitches seems to go away after a reboot. Only drivers without glitches for me so far or not as often, are 275.33 but those are way old, and I'm testing 296.10 atm which just glitched in ME 3 multiplayer, and the 301.24-301.42 are even worse having high GPU usage in SLI and low fps.