Which Origins Do You Enjoy The Most?
#51
Guest_Faerunner_*
Posté 27 juin 2012 - 08:07
Guest_Faerunner_*
Later took an interest in Thedas elven lore and learned as much about their history, lore, culture, religion and especially language as possible (memorized elvish phrases, endearments, insults, names, nicknames and so on). I tried the origin a second time and something just clicked. The culture felt inclusive, intimate, and heart-felt. All the elvish phrases that had previously felt like gratuitous fictionary felt like a meaningful secret language that we spoke with each other out of a sign of respect, endearment and inclusion. The people felt more fleshed out since I already knew what they did and could focus on their characters instead of just focusing on what the heck they were doing. (Halla-tender? Huh? What's that?)
Could just be me. My heart has already been stolen by the city elf origin, and the mage and dwarf commoner origins tie at a ridiculously close second, but the Dalish origin rates up very highly with them. It's a very interesting origin that was not handled as well as it could have been, but it has mountains of untapped potential that just need to be explored. That alone makes it vastly worthwhile.
#52
Posté 27 juin 2012 - 08:31
And based on the epilogue slide, whilst Anora is 'technically' on the throne, your Warden is equally involved in the ruling process, and it's a nice ending for your Warden if you have no interest in going to Eluvian land. Personally I didn't take that route on my HN as I did want to go to Eluvian land, and if I was going to go there anyway, it didn't make sense to me to not make a hardened Alistair king. But it's still a nice option to have.
The origin itself is interesting, it's pretty much the standard beginning to a fantasy story (Meet hero, meet hero's family + friends, kill giant rats, terrible betrayal turns your world upside down, swear vengeance) but that doesn't make it any less fun to play.
After the HN, I'd have the Dwarven noble and Dalish elf tied into second. The DN is a fascinating origin to play, and is one of the longer ones, and has some nice tie-ins later in the game. The Dalish elf, is very interesting from a lore perspective, and it's an appealing idea to me that your Warden's story begins and ends at an Eluvian. Again it has nice tie-ins later in the game.
Both the dwarven commoner and city elf were decent enough, but they didn't really stand out to me for any particular reason. Whereas the mage origin was actually bad. Now I love my mage character, Valantor Amell, but the actual origin story was terrible, both in terms of gameplay and one of the only areas in DAO I felt the plot was inconsistent, mostly concerning your 'best friend' Jowan.
#53
Posté 27 juin 2012 - 10:37
DuskWarden wrote...
Both the dwarven commoner and city elf were decent enough, but they didn't really stand out to me for any particular reason. Whereas the mage origin was actually bad. Now I love my mage character, Valantor Amell, but the actual origin story was terrible, both in terms of gameplay and one of the only areas in DAO I felt the plot was inconsistent, mostly concerning your 'best friend' Jowan.
Now I'm curious; what exactly did you think was inconsistent? And how was the gameplay terrible? I've my own gripes with the mage origin, but the only inconsistency that comes to mind is Jowan never acknowledging the fact that I totally sold him out to Irving when I met him in Redcliffe.
I've also just played the Dwarf Noble one and I have to say I rather liked it. It was sort of fun to have my characters relatively nice attitude (when he doesn't tell Gorim to kill Bruntin or humiliate Lord Dace <.<) contrast with Trian's douchebaginess. (I wonder if Trian having Bhelen tag along is a regular thing. In which case I'd be surprised that Bhelen hasn't snapped and stabbed the guy himself...) I simply played it as my guy seeing through Bhelen's scheme but going along with it to get both Trian and himself out of Bhelen's way so Bhelen will be the unchallenged heir. Of course, things don't quite go as he wants them to...
And I agree that Dalish Elf is definitely better when you know more about the lore beforehand. My first character was a Dalish and not knowing the lore didn't only impact how much I liked the origin, but also eventually made me abandon that playthrough since my character made little sense.
#54
Guest_Faerunner_*
Posté 27 juin 2012 - 04:42
Guest_Faerunner_*
DuskWarden wrote...
My favourite, and the one I use for my canon warden, is the Human Noble. Purely in terms of the origin story, I'd say the Dwarf Noble and Dalish Elf are more interesting, but as a HN the first half of the Landsmeet questline becomes far more personal, and killing Howe is one of the best scenes in the game. It also adds an interesting option of becoming the king (or prince, the game seems a bit confused what your actual title is) - consort.
I would argue that the Landsmeet is just as personal for a city elf since Arl Howe has been slaughtering your people in a purge for several months and you get to kill him for it. (Not to mention that storming through the Arl of Denerim's castle to kill a corrupt noble that has been hurting your people has a nice call-back to the first part of the game.) Not to mention that Unrest in the Alienage has a far more personal ring for city elves, and the plight of the elves comes full circle at the Landsmeet, where a city elf has a far more personal reason to take Loghain down. (It isn't just "my family was killed and you promoted the culprit afterwards," it's "my people have been butchered like animals on your watch and sold into slavery on your orders.")
Not to mention the glorious feeling of walking into a hall full of human nobles that have controlled your people's fates for centuries, and knowing that you get to control their fate for once. For the first time, you get to call the shots, you get to publically depose a tyrant that hurt your people, and you get to elect a monarch that has your people's best interests in mind instead of theirs, and it makes me swell with pride every time.
DuskWarden wrote...
Both the dwarven commoner and city elf were decent enough, but they didn't really stand out to me for any particular reason. Whereas the mage origin was actually bad. Now I love my mage character, Valantor Amell, but the actual origin story was terrible, both in terms of gameplay and one of the only areas in DAO I felt the plot was inconsistent, mostly concerning your 'best friend' Jowan.
Expressing favour for some origins is understandable, but is it truly necessary to put other origins down? These origins are other people's favourites; there's no need to rip into them or dismiss them as less worthwhile just because they didn't appeal to you. I personally think the human noble is easily the most boring, underwhelming, and unoriginal origin this game has to offer, but I never say it here. Some--okay, many people like it. That's enough.
Modifié par Faerunner, 27 juin 2012 - 04:48 .
#55
Posté 28 juin 2012 - 07:53
Fiacre wrote...
Now I'm curious; what exactly did you think was inconsistent? And how was the gameplay terrible? I've my own gripes with the mage origin, but the only inconsistency that comes to mind is Jowan never acknowledging the fact that I totally sold him out to Irving when I met him in Redcliffe.
Jowan is supposed yo be your best friend. It didn't make sense to me that he was able to keep from you that he was having a relationship with Lily, or that he'd learned blood magic. Also, one of Jowan's flaws is that he is supposedly too weak of mind to survive the harrowing, and yet senior enchanters and other experienced mages have used blood magic and been unable to resist the additional pressure from demons that comes from blood magic. But Jowan has no problem with this.
As for gameplay, I just felt that mage combat at a low level in DAO sucked in general. Once you had more than about 3 spells it got a helluva lot more fun, but I just thought it made the harrowing portion of the origin tedious.
Just my opinion.
#56
Posté 28 juin 2012 - 07:59
Faerunner wrote...
I would argue that the Landsmeet is just as personal for a city elf since Arl Howe has been slaughtering your people in a purge for several months and you get to kill him for it. (Not to mention that storming through the Arl of Denerim's castle to kill a corrupt noble that has been hurting your people has a nice call-back to the first part of the game.) Not to mention that Unrest in the Alienage has a far more personal ring for city elves, and the plight of the elves comes full circle at the Landsmeet, where a city elf has a far more personal reason to take Loghain down. (It isn't just "my family was killed and you promoted the culprit afterwards," it's "my people have been butchered like animals on your watch and sold into slavery on your orders.")
Not to mention the glorious feeling of walking into a hall full of human nobles that have controlled your people's fates for centuries, and knowing that you get to control their fate for once. For the first time, you get to call the shots, you get to publically depose a tyrant that hurt your people, and you get to elect a monarch that has your people's best interests in mind instead of theirs, and it makes me swell with pride every time.
Expressing favour for some origins is understandable, but is it truly necessary to put other origins down? These origins are other people's favourites; there's no need to rip into them or dismiss them as less worthwhile just because they didn't appeal to you. I personally think the human noble is easily the most boring, underwhelming, and unoriginal origin this game has to offer, but I never say it here. Some--okay, many people like it. That's enough.
And that's great, I never claimed those things were anything other than my opinion. I didn't say those origins were less than worthwhile, and don't regret playing through them in the slightest. It's just my opinion in comparison to the other ones, and I can see perfectly how some people could find the HN origin to be "the most boring, underwhelming, and unoriginal origin" in the game, and that's fine, it's your opinion. There is no real objectivity when it comes to a question like "Which origin do you enjoy the most." Sorry if I was more harsh than I intended on some of the Origins.
Modifié par DuskWarden, 28 juin 2012 - 08:00 .
#57
Posté 28 juin 2012 - 09:37
DuskWarden wrote...
Jowan is supposed yo be your best friend. It didn't make sense to me that he was able to keep from you that he was having a relationship with Lily, or that he'd learned blood magic. Also, one of Jowan's flaws is that he is supposedly too weak of mind to survive the harrowing, and yet senior enchanters and other experienced mages have used blood magic and been unable to resist the additional pressure from demons that comes from blood magic. But Jowan has no problem with this.
As for gameplay, I just felt that mage combat at a low level in DAO sucked in general. Once you had more than about 3 spells it got a helluva lot more fun, but I just thought it made the harrowing portion of the origin tedious.
Just my opinion.
Well, IIRC he did tell you he had a girlfriend, just not who she was. You can even tell him that you doubted that she even existed and he wasn't just making it up. I suppose that assumes that your character never spied on him, but it's not too out there. And I think with blood magic, the problem starts when you summon demons -- Uldred did and got possessed, Avernus summoned too many for him too control, especially with all the blood shed around and had to flee to avoid possession, but Jowan never summons a demon. He may not even now how that works. It's also stated that he's more powerful than imagined (and they were going to make him tranqul because of the blood magic -- I think it was only Jowan himself that speculated about them doing it because he was considered too weak to get through the Harrowing and he flat out lies to you about being a blood mage, multiple times, too, if you press him). Jowan does say though that he took up blood magic because you were always so much better than him and he hoped it would even the field, so to speak.
And yeah, it is annoying in the beginning, I admit. It already does get better by Ostagar though, I think. And once you get thinks like Tempest, Blizzard and Storm of the Century... going overkill on everything ever without worrying about killing yourself is one of the great thins of low difficulty
#58
Posté 28 juin 2012 - 09:45
I've enjoyed all the origins stories that I have played. Each has its own merits and I have favorite moments in each of them. Each adds another layer to the overall story.
I enjoy building and experimenting with the builds of certain kinds of fighters. That is probably where I have a strong favorite. But as far as the origin story itself...I suppose I like them all.
#59
Posté 29 juin 2012 - 06:46
Fiacre wrote...
I think it was only Jowan himself that speculated about them doing it because he was considered too weak to get through the Harrowing and he flat out lies to you about being a blood mage, multiple times, too, if you press him).
If you mean to say you think Jowan was imagining the impending Rite of Tranquility, he wasn't. Lily will tell you that she saw the writ that bore Gregoir's signature and Irving's seal stating Jowan would be made Tranquil -- and IIRC, she also says the reasoning given on the writ was indeed "for suspicion of practicing blood magic".
At the very least, Jowan was going to be made Tranquil. But I'm unsure if it was ever stated if he was going to be made Tranquil because they thought him too weak to do the Harrowing and succeed... or if it was because he practiced blood magic.
I also think Uldred led Jowan to practicing blood magic in some way, shape, or form so as to tell Gregoir and Irving that Jowan is a maleficar -- thereby increasing his own standing in the Circle/hiding his own status as a maleficar.
And honestly, I find Irving to be a bit of a twit on failing to see Uldred for what he was.
#60
Posté 29 juin 2012 - 10:58
And the Uldred theory is very possible -- I think Irving says that they have a witness when he talks about proof regarding Jowan's blood magic, who might very well be Uldred. And Irving really did fail there... but considering that everyone else also did, I'm inclined to be forgiving.
#61
Posté 29 juin 2012 - 12:01
It's been some time since I've played the Mage origin, so I'm fuzzy on the details ( the animations as a Mage in DAO just felt bland. Had DAII's Mage animations been in DAO, I would've probably played as a Mage a lot).
Personally, I think it was a bit of both that drove the RoT to be authorized on Jowan, if if it wasn't due to him being weak -- which considering your above post, was the case. He was going to be made Tranquil because of the blood magic, or so they would tell people.
Might just've been a more acceptable reasoning given, since there was proof of it. In that they may have been contemplating it prior to finding out about the blood magic, but they might've felt bad about Tranquiling Irving's star pupil's best friend just because he was "weak" -- especially since they never really gave him the chance to prove himself.
And his taking up blood magic made them feel less guilty about it.
Or they're pricks.
Who knows really.
So yea... Jowan was doomed no matter what =P.
In the end though, Jowan ends up proving himself a capable mage afterwards. A bit of a bumbler still, but he doesn't fall prey to possession and he doesn't abuse blood magic.
Fiacre wrote...
And the Uldred theory is very possible -- I think Irving says that they have a witness when he talks about proof regarding Jowan's blood magic, who might very well be Uldred. And Irving really did fail there... but considering that everyone else also did, I'm inclined to be forgiving.
I'm not. He's the First Enchanter and he's supposed to be able to learn about these types of things. Anyone with a brain stem would've known that the person who so conveniently points out the things that mark a blood mage must know more about blood magic then he's letting on.
Everybody else may have failed too, but Irving shares a lot of the blame in allowing Uldred to go so far, because he failed to see the signs. Gregoir too.
I hold the both of them equally accountable for Uldred's maleficarum status staying hidden for so long.
#62
Posté 29 juin 2012 - 12:43
The Ethereal Writer Redux wrote...
Ah okay, then I misunderstood your post at first.
It's been some time since I've played the Mage origin, so I'm fuzzy on the details ( the animations as a Mage in DAO just felt bland. Had DAII's Mage animations been in DAO, I would've probably played as a Mage a lot).
Personally, I think it was a bit of both that drove the RoT to be authorized on Jowan, if if it wasn't due to him being weak -- which considering your above post, was the case. He was going to be made Tranquil because of the blood magic, or so they would tell people.
Might just've been a more acceptable reasoning given, since there was proof of it. In that they may have been contemplating it prior to finding out about the blood magic, but they might've felt bad about Tranquiling Irving's star pupil's best friend just because he was "weak" -- especially since they never really gave him the chance to prove himself.
And his taking up blood magic made them feel less guilty about it.
Or they're pricks.
Who knows really.
So yea... Jowan was doomed no matter what =P.
In the end though, Jowan ends up proving himself a capable mage afterwards. A bit of a bumbler still, but he doesn't fall prey to possession and he doesn't abuse blood magic.
No problem
And that's the best reason not to Tranquil someone
I have to say, I don't feel nearly as sorry to Jowan anymore now that I've played the mage origin. He expects his supposed best friend to risk his neck in some crazy plan to let him an Lily escape which would likely have disastrous consquences for that friend, but can't even be bothered to tell the truth about the blood magic. I'd actually been a lot more likely to go along with his plan -- or to regret ratting him out -- if he'd just told me. As it is, he simply got murderknifed after Redcliffe was safe :/
I'm not. He's the First Enchanter and he's supposed to be able to learn about these types of things. Anyone with a brain stem would've known that the person who so conveniently points out the things that mark a blood mage must know more about blood magic then he's letting on.
Everybody else may have failed too, but Irving shares a lot of the blame in allowing Uldred to go so far, because he failed to see the signs. Gregoir too.
I hold the both of them equally accountable for Uldred's maleficarum status staying hidden for so long.
Maybe it's just because I really like Irving -- he's delightfully snarky at times and he really does seem to care about the mage PC (I was terribly disappointed that there was so little reaction from him when I showed up to defeat Uldred -- I'm right here, don't just give Wynne all the credit!). I've actually wondered if Uldred may have used blood magic to keep people from getting suspicious... But maybe he's just really good at manipulation, considering that the Templars should notice that. (Then again, they didn't notice all his blood mage goons until it was too late either :/ Gregoir, your men are incompetent.)
#63
Posté 29 juin 2012 - 01:19
Didn't Jowan say that they thought he'd be dangerous as a mage? It's been some time since I've played but I think he mentioned it. It seems to me that certain character flaws in a mage would make them very vulnerable to demons. An arrogant mage is pretty much asking to be possessed
#64
Posté 29 juin 2012 - 10:24
Wish the rest of the game had bothered to care about that origin in a meaningful way.
#65
Posté 05 juillet 2012 - 05:49
I think it depends mainly on wether you like the very classical fantasy cliché of the chivalrous human fighter (usually male) who fall victim of a felony and has to avenge his family. I am usually a bit disappointed with RPGs when I feel that there was that sort of "standard neutral character" (this is old as D&D) in the author's mind when he wrote a conversation line or a RP opportunity (have you never felt uncomfortable when some NPC adressed your rogue PC with a line such as "a powerful rogue like you... " Rogues are not powerful, they are sneaky and if they are good rogues you won't know anything about it. This line was clearly written with a standard fighter in mind.)
The good side of this "standard" archetype is precisely that it fits usually well in any main storyline. The HN origin isn't an exception to the general rule. I would add that the second reason why you could love that origin or not, is how you can "bond" early with the Cousland family. It didn't worked for me but I suppose if it works for you, you will love the HN origin.
Personnaly, it's my favorite number 4.
My first complete playthrough was as a male fighter "shield wielder"DN (I needed to play a straightforward tank
because I wasn't too easy with the gameplay) I played him as a tragic hero and chose the sacrifice ending. I liked about everything about him : A seasoned warrior who always preferred fights against the darkspawn to petty politics : a "natural born grey warden". I played him as an inspiring hero for the others but a little aloof, with no romance, as if he had an insight of his own ending. I think the DN can be an excellent choice for the sacrifice path because the warden has already given his caste and clan. When he leaves his home it is only with a sword and his life left, and he will give both to the archdemon... (I loved the conversation with Alistair in Ostagar when he asked to my DN if he had already encountered darkspawns. Lol)
My last playthrough has been with the DE origin, a female fighter "sharpshooter", I agree with Faerunner that this origin is best appreciated when left for the end, when you have already a good grasp of the game world. Too much abstract lore to begin with : It's a little dry and a tad detrimental for the emotional side of this story line. But I liked to play a lonely elf stranger to the human world with a haughty and dismissive look upon it, who proved to be an awesome killer with her bow. Like the DN she had already fought darkspawns and wasn't afraid of them. She was used to a survival way of life. I played the Lelianna romance with her. I found it interesting because since she was a fighter, she needed a rogue to her side and Lelianna being a sharpshooter too, albeit a little less lethal one, they could work together like an "archer-knight" and her loving squire. Lelianna used stealth to scout areas and spot ennemies. I positionned my DE far above sight range, in a clear line to the ennemy boss, with Lelianna in the middle. I used perfect striking and rally, selected Lelianna and switched her weapons to melee, added my DE to the character selection, paused the game, right clicked on the bad boss, selected my DE again and clicked her use of arrow of death, reselected Lelianna, made her move a little to undo her attack command (tactics always disabled), unpaused the game... et voilà! the bad boss was killed on the spot by an invisible sniper far away from any normal missile range, and guided by her faithfull hidden scout companion.
Both the DN and the DE are my favored number 3.
My favored number 2 are both the CM and the CE, I've often played the first, because mage is a perfect class in DA:O. Always as a female elven, strong-headed, cold-blooded and sharp-tongued, who wants to free the circle, the blood magic practitionners and the magic lore in general from the Chantry superstitions, without falling into the power-hungry type like Uldred or the Tevinter mages. She feel compassion toward Jowan rather than true friendship (He is certainly to much of a whinny liar to be liked) because she sees him as a victim of the paranoia directed against the mages : Chantry says that blood magic is forbidden because it is dangerous. A sword is meant to maim or kill living beings and can be used to torture or coerce, however they don't put a templar behind each sword wielder. The true difference between blood magic and a sword is that normal people can't use blood magic. What the Chantry holds against mages is not that they are dangerous but that they are no normal people. For all we know Andraste herself could have been a powerful mage and her "Maker" a great spirit of the Fade.
I liked very much the Harrowing intro and the riddle game with the sloth demon, too. I liked the enchanted atmosphere of the Jowan's philactery quest. I was a bit surprised by the lack of relationship with the other apprentices in the tower, but I decided it was because my CM was a "study freak" and that was why Jowan tried to befriend her, feeling a kinship with his own lack of social skills.
My CM main problem was her relations to Morrigan and Wynne : She shared the "rationale" view of magic of the first but not her disregard for sharing knowledge and her sole hunger for power. She shared the "collective" mind of the second but not her submission to the Chantry rules.
I played the CE origin as a female rogue and as it has been already said by many previous posters I found it to be an emotional blast from the beginning, and for this reason only I consider it my second favorite origin along with the CM. The main drawback is that I don't feel the following story line was in par with that promising tremendous start.
Sidney wrote...
City
Elf. Such a great intro to the ethnic strife in the game. Hooked me and
really sort of set the tone for the way my character interacted with
the game.
Wish the rest of the game had bothered to care about that origin in a meaningful way.
I entirely agree, the ethnic strife suffers a big cooldown through the rest of the game after a blasting beginning which truly shape your perception of the game world in this origin. Though I often replay that origin for its start only.
But my favorite number 1 is the DC. The fun thing is I only found a way to enjoy it recently, after many tries and abandons. I think my problem with that origin was trying to make a "typical" DC : a rogue, a scoundrel with a stern, disenchanted "thugish" view of life, carrying all the trappings of Dust-Town within her own heart and mind. It always resulted as a colorless twin of Leske, an insipid rival to Jarvia...
I had the click when talking to Dagna, the would-be dwarven mage with her immense merry eyes and her enthusiastic smile and speech. I thought "Hey, with a brand on her face she would make a perfect DC", because she would precisely look out of place in Dust-Town, even in Orzammar, two too small places for such an hungry open mind. Her soul cannot be darkened by the place she lives in or the way people treat her : she is already a taint-proof grey warden. From there I discovered that it is probably the origin which fit the best most of the story lines, and hold very strong emotional situations. I decided to make my female DC a "two-blades" fighter with the templar and berserker spec. She converted to the Chant of Light, a way, in her eyes to oppose the Orzammar's caste system. It is easy to understand why she embraced without reservation the cause of the wardens : Duncan gave her life a meaning, the surfacers treated her not only as an equal but as one of their champion, even their king went out of his way to greet her (I imagined her speechless and infinitely grateful, meaning she will hate Arl Howe just as the HN). I found fun to play her with a very honor-bound and chivalrous behavior, the opposite of what would have been supposed for a typical duster.
On gameplay wise it was truly funny to see that little "cannon ball" clad in templar knight-commander armor and rock-knocker helm charge the darkspawns head-out, a blade in each hand, as if they were mere skittles to be dispersed. I chose the violent voice ("Darkspawn! kill them all!"). And since I piled resistances to magic up to 100%, she could charge head-out without fear of any spell. I loved to see her bounce upon ennemies, be knocked-down, stunned, pushed, and always come back like some sort of enthusiastic miniature hurricane who can hack into bits an archdemon!
Modifié par Dintonta, 05 juillet 2012 - 05:59 .
#66
Posté 12 juillet 2012 - 03:59
Cody2Hottie wrote...
this is for helping me pick a origins for my second playthrough and plus i wish to know what others thought were good
pretty much i loved the City Elf story origin and now that im on my second playthrough which out of these two should i play next?
Human Noble?
Mage Tower?
Just as far as the beginning part go, from best to worst
Dwarf Noble
Mage
City elf
Human Noble
Dwarf Commoner
Dalish
Despite dalish starter story being nothing but getting pwnd by a mirror (no greater insight into life as a dalish) it sounds like it will carry more weight in Awakening and Witch Hunt (changing more dialog) and DA2 (as you deal with his old clan).
#67
Posté 12 juillet 2012 - 05:57
I expected the at-home feeling with Dalish due to being in the forest and all (I love natural surroundings) but as has been pointed out, it's probably the least origin in terms of content and implementation. Not much fun to visit later as a non-elf either, what with everyone carrying a huge chip on their shoulder; it's a big WAAAH WAAAH festival. I was happy to slay them all last time through.
Modifié par Endurium, 12 juillet 2012 - 06:04 .
#68
Posté 13 juillet 2012 - 11:01
1) Human Noble
2) City Elf
3) Dwarf Noble
4) Mage
5) Dwarf Commoner
6) Dalish
Honestly, I like them all xx Currently I'm obsessed with Mage (Elf) Origin- gyahh -fangirls-
#69
Posté 18 juillet 2012 - 05:22
I was pretty underwhelmed by the mage origin. Jowan, I do not give a fig about you. The gameplay was fun, but I did not care about the story.
#70
Posté 19 juillet 2012 - 12:34
1. Tabris - especially with a chick for that extra Kill Bill element, and when you clear out Howe's estate and all the servants are talking about that crazed elf that came through, etc
2. Surana/Amell - lots of depth given to the Tower and the whole mage/templar Circle/apostate thing going forward after playing mage origin with a critical eye
3. Aeducan - would be tied with Broska except there was so many more nods to the origin when doing the dwarf contract
4. Broska - see Aeducan -- the triumphant return to the Proving was pretty damn awesome
5. Mahariel - a bit too short, I thought, but not bad
6. Cousland - human nobility is just not my thing, I guess... I never got very attached to Hawke, either, which felt a lot to me like Cousland pt 2
Modifié par Aroihkin, 19 juillet 2012 - 12:35 .
#71
Guest_Faerunner_*
Posté 19 juillet 2012 - 01:55
Guest_Faerunner_*
Aroihkin wrote...
6. Cousland - human nobility is just not my thing, I guess... I never got very attached to Hawke, either, which felt a lot to me like Cousland pt 2
I know, right???
I also always felt that there isn't as much point in being Amell (unless you really like being a human) because... well, as Surana you've got more magic and mana, the double prejudice of being an elf and a mage, and the double-irony of being lectured on the abuses of magic when elves never had power over humans. (They just went from being subjected by magisters to templars.)
I always felt that Hawke was a poor Cousland/Amell hybrid, which is not very engaging if you were never that attached to either origin. :/
#72
Posté 19 juillet 2012 - 12:55
Faerunner wrote...
I also always felt that there isn't as much point in being Amell (unless you really like being a human) because... well, as Surana you've got more magic and mana, the double prejudice of being an elf and a mage, and the double-irony of being lectured on the abuses of magic when elves never had power over humans. (They just went from being subjected by magisters to templars.)
Or you're just not interested in any of those things Surana has. Really, the vaguley interesting conncetion to DA2 Amell has interests me more than any of the things you've listed for Surana. I like the lves in the DAverse well enough, and I think the lore regarding them is very interesting, but... I just don't care for playing as one. I've no ideas for an elf character. I've ideas for human nobles (I've so many potential ones lying around, some where I know that I wouldn't be able to flesh out their characters to my satisfaction, stopping me from actually playing as them), when I want to play as a mage I get ideas for Amells, I've had an idea for a Dwarf Noble, and while I don't have a specific character in mind I really want to play a Dwarf Commoner when I don't already have four unfinished characters lying around, but elves? I have a vage idea for a female City Elf, but absolutely no motivation to actually play one and that idea was fopr an AU fic where Duncan recruits more than one Warden, anyway. The only interest I've had in playing as a Surana was the idea of making a female one to get the romance achievements and seeing if I like Alistair any better after doing his. And the only reason why I'd use Surana for that is because I've absolutely no attachment to the elf mage.
If I have to choose between all things a Cousland offers me and between what I get when i play a City or Dalish Elf, I'll take the Cousland. Same goes for Amell vs Surana -- I just don't care for what Surana offer. RPing an Amell that still vaguely remembers his origins intrigues me more.
It actually bothers me a bit. Usually I'd like playing as an elf, but in DA... I just don't care to :/
#73
Posté 19 juillet 2012 - 03:11
2. Human Noble I guess it just feels super integrated into the storyline. "Maker spit on you, I deserved... more" is so chilling the first time I heard it as a HN. It makes you feel like you're part of the world. I felt like an outsider most of the time in the other origins.
3. Mage Origin "The real dangers of the fade are preconceptions, careless trust, PRIDE!" That line just makes that origin epic.
4. City Elf Origin Braveheart is just cool. I don't really like the female version, because it doesn't feel like Braveheart. I kinda wanted to just adorn myself in blue paint and storm the castle the first time I saw it. Vaughan just feels like to much of an archetype of evil though.
5. Dwarf Commoner It's not the Dwarf Noble origin.
6. Dalish Elf Like NO story involvement, at all. Cool tats though.
Modifié par actionhero112, 19 juillet 2012 - 03:14 .
#74
Guest_Faerunner_*
Posté 19 juillet 2012 - 04:14
Guest_Faerunner_*
Fiacre wrote...
Faerunner wrote...
I also always felt that there isn't as much point in being Amell (unless you really like being a human) because... well, as Surana you've got more magic and mana, the double prejudice of being an elf and a mage, and the double-irony of being lectured on the abuses of magic when elves never had power over humans. (They just went from being subjected by magisters to templars.)
Or you're just not interested in any of those things Surana has. Really, the vaguley interesting conncetion to DA2 Amell has interests me more than any of the things you've listed for Surana. I like the lves in the DAverse well enough, and I think the lore regarding them is very interesting, but... I just don't care for playing as one. I've no ideas for an elf character. I've ideas for human nobles (I've so many potential ones lying around, some where I know that I wouldn't be able to flesh out their characters to my satisfaction, stopping me from actually playing as them), when I want to play as a mage I get ideas for Amells, I've had an idea for a Dwarf Noble, and while I don't have a specific character in mind I really want to play a Dwarf Commoner when I don't already have four unfinished characters lying around, but elves? I have a vage idea for a female City Elf, but absolutely no motivation to actually play one and that idea was fopr an AU fic where Duncan recruits more than one Warden, anyway. The only interest I've had in playing as a Surana was the idea of making a female one to get the romance achievements and seeing if I like Alistair any better after doing his. And the only reason why I'd use Surana for that is because I've absolutely no attachment to the elf mage.
If I have to choose between all things a Cousland offers me and between what I get when i play a City or Dalish Elf, I'll take the Cousland. Same goes for Amell vs Surana -- I just don't care for what Surana offer. RPing an Amell that still vaguely remembers his origins intrigues me more.
It actually bothers me a bit. Usually I'd like playing as an elf, but in DA... I just don't care to :/
Fine, let me rephrase that: I personally don't see much point in playing an Amell except to play a human for human's sake. (Same as you, I don't care for the RPing Amell had to offer--I think it's all the same stuff as Surana only without the extra effinity for magic or social/historical dynamic of race.)
The great thing about Dragon Age: Origins is the player has a choice between races and origins. If you don't care for one? That's all right, there are plenty of others available to you. In DA2? You get to be a Cousland/Amell hybrid or you get to play another game. Not much fun for fans of the first game who wanted to see some features they loved return in the sequel.
#75
Posté 19 juillet 2012 - 04:45
And honestly, I wish I could get into the elves. Rationally thinking, I know that the social dynamics of playing one would be super interesting, but I just can't get any emotional investment whenever I think of playing one. Maybe one of these days I'll start a City Elf and see if I can get into it if I just play for a while.





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