Is Multiplayer SAFE yet?
#1
Posté 15 mars 2012 - 12:02
Is there yet any fixes to this? I was talking to a friend of mine about this issue the other day, and his comment was that this is 2012 not 2001. Multiplayer files on the player's computer making them so easy to hack is something most companies learned was a bad idea ten years ago.
#2
Posté 15 mars 2012 - 12:08
you also have to worry about the complete kit reset bug, which will lock every weapon, character, and item you have unlocked with in game credits or spent real bioware points (cash) on. i'm waiting on another support ticket to see if i can get my stuff back, otherwise i'm out 1600 bioware points due to a "bug"
#3
Posté 15 mars 2012 - 12:10
#4
Posté 15 mars 2012 - 02:02
#5
Posté 15 mars 2012 - 06:39
I had no idea about these hacks. Played MP yesterday for the first time. Worried now. Puppies will die if I come back from work and I cannot decompress because Origin banned me...
#6
Posté 15 mars 2012 - 06:48
Theronyll Itholien wrote...
Is that last comment true? I have no problem hosting games.
I had no idea about these hacks. Played MP yesterday for the first time. Worried now. Puppies will die if I come back from work and I cannot decompress because Origin banned me...
Yeah, the leader's file determines what goes on in the match. That's how people sometimes notice that they get infinite ammo or one shot kill everything despite not hacking themselves.
#7
Posté 15 mars 2012 - 06:56
#8
Posté 15 mars 2012 - 08:21
Modifié par AbsolutGrndZer0, 15 mars 2012 - 08:22 .
#9
Posté 15 mars 2012 - 08:31
When I tried it again the other day my spectre kit was gone with only the BF3 kit being listed (which at least could be activated at that point) that combined with what I've read around the forums I figured better stay away from the multi for now.
Don't get me wrong, I like the ME story and what is has to offer, but I sure do not like what they made out of it beginning in ME2 and now ME3 is buggier than ever. The last 6 months wasted on kinect might have been better spent with some serious testing and polishing.
The only good thing about this half assed effort is having a multiplayer out in the ME Universe puts some pressure on em, as they can't afford to leave their new hot IP out in the sun to slowly rot and die as some of the bigger games usually are after the initially moneygrab and one or two patches.
Modifié par Delusion83, 15 mars 2012 - 08:43 .
#10
Posté 15 mars 2012 - 09:30
As for losing stuff, from what I understand that happens when you click "ready" then entre the "store" and the game starts while you are in the store.
#11
Posté 15 mars 2012 - 10:24
#12
Posté 15 mars 2012 - 10:28
#13
Posté 15 mars 2012 - 10:31
Honestly, I think they should have never introduced this feature because hacking an RPG just seems dumb.
#14
Posté 15 mars 2012 - 11:17
I'll be hosting my MP games from now on. Random everything, turning to silver maps this weekend.
#15
Posté 16 mars 2012 - 03:04
djspectre wrote...
To be honest, this is Mass Effects' first attempt at a multiplayer game. It's a feature that I was very skeptical about when it first was mentioned would be included. I knew there would be no end to the initial hacking, the whining of players and the general nerd rage over people putting such high priority on multiplayer.
Honestly, I think they should have never introduced this feature because hacking an RPG just seems dumb.
Well, I like it but the fact that it uses the files off your computer for settings is just so 2001 as a friend of mine said. He was like the industry learned how EASY that makes hacking back with Diablo and Diablo 2. Seems EA however "missed the memo"
OH and btw if anyone wants to add me as a friend on origin so we can play, my name is same as my forum name here. I am in Kansas (center of United States) for latency reference.
Modifié par AbsolutGrndZer0, 16 mars 2012 - 03:07 .





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