jeweledleah wrote...
I feel like I have to reiterate a point I've made before. when I'm buying a piece of art that was created first and marketed later - yeah, I'm buying it becasue it appealed to me as is and obviously I woudln't be changing it. but Mass Effect 3 is closer to comissioned art. and while the customer themselves don't make changes - they DO provide feedback to the artist, that artist then encorporates into their work. Mass Effect is a labor of love. between developers AND the fans. its not art for the sake of art. so the rules of art for the sake of art (a concept btw, that is very VERY young, Michelangelo and Da Vinci and Goya and David etc etc - they all worked on comission, on order, creating what customers - patrons payed them to create) do not apply to ME. not since developr's continued admission of listening and encorporating feedback, not since they create this art for commercial purposes, to make profit.
so what makes this different from asking for Tali and Garrus be made romances, asking for more squadmate interaction, asking for changes to planet scanning, or combat, asking for inclusion of s/s romances, asking for graphical and animation updates? or how about pointing out inconsistencies with lore, prior stories, etc - in a tie in book, to the point where it gets recalled to be corrected and rewritten?
interesting example of a book, incidentaly. "Metro 2033" the author actualy completely rewrote the ending and changed many parts of the story entirely due to fan feedback. and it made for a better story (IMO), or at least one more popular with the fans. it didn't ruin his credibility as a writer, on the contrary. it indeared him to his fanbase, built up good will and made them more likely to buy his books in a future. and that's the whole point of commercial art - which is what video games are. commercial art. to please the consumer. ME is already changeabale. you can see througout the entire trology how it was affected and shaped by fan feedback. this is NOTHING new. in fact - its part of the reason for bioware's fanbase - the fact that they listen and encorporate.
and I'm not seeing exactly how optional happy ending = COD clone sellout. not that the lack of happier option is the biggest problem with ME3's ending, not even close. lack of coherency, lore contradictions, direct contradiction to pre release developer statements (wildly divergent and different endings that will be directly and visibly affected by choices from all 3 games), plot holes, etc.
Sorry but it is not ME was created with no direct input or say from you. It sits on a shelf and you can buy it or not.
It's great they gave fans some things they wanted like the romances you mentioned. Gameplay eleemnts are fair game because feedback on things the majority finds bad and exact proven reasons why are a no-brainer to fix or remove/replace. That is a fair request changing an ending IMO is not. They have to make the story they want as the creator. Liking the story or not is subjective so demanding cahnges from those that created it is presumptuous. It is great when they incorporate fans into the equation but we should not rage when they choose to do what they want. We have to accept the product is how they want it to be period. People expect too much.
Interesting you wanted to separate ME from novels and movies first.

I would respond does it cost him , 25, 50 or perhaps 75 or 100 million to write his novel? Not a chance it is little risk to him. Fine if he is willing to cater to demands but it could catch up to him. Say in the future fans demand a change to a new novel and he holds the line they will say well you did it before and maybe his next novel does poorly due to the scorned fans.
Last part wasn't about your argument just an add-on.

People only want things they agree with was my basic idea yet they deride changes BW wants to make as if theirs matter more.
Modifié par InvincibleHero, 15 mars 2012 - 04:27 .