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Maybe they are starting to listen.....


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#726
Esker02

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JohnEpler wrote...

To you.

And that's an entirely fair viewpoint to have! I don't want to sound like I'm saying 'no, that's a bad opinion and you should feel bad for having it'.

But that's not something that really concerns me, as a gamer. I've always cared the most about the other, smaller plot threads, and from what I've heard the game does a good job of tying off those loose ends.

As always, though, your mileage may vary, and I understand that we have different opinions on this.

Only if you don't care about ... *sigh* No spoilers.

I think the only thing I can say is that, if you really love the MEverse, you'll see. Unfortunately, like all of us, you'll see. And then you'll try and make your peace with what just happened, and then you'll realize it's not possible, and then a small part of your soul blackens and dies.

Well, that last part may be a slight exaggeration, but it's a loose interpretation.

#727
LethesDeep

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Tazzmission wrote...

let me ask everyone this....


when has any developer on this franchise said choices will affect the ending of this game?

if you have an actually video statemnt than fine link it but if you cant prove it than i believe its fair to say you thought something different


"This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we're taking into account so many decisions that you've made as a player and reflecting a lot of that stuff. It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C."-Casey Hudson
http://www.oxm.co.uk...-sophisticated/

"There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…"-Mike Gamble.

"Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."
http://www.eurogamer...me-people-angry

"Now, BioWare Co-Founder Dr. Ray Muzyka has talked about the ending, saying that “Pretty much everything that people want to see wrapped up, or to be given answers, will be.”
http://news.softpedi...ys-255935.shtml

Lies, all of it! And to think these dev interviews are partially what I used to decide whether or not to buy the game. Congrats BioWare, you managed to weasel $70 out of me with false advertising. (Not trying to flame, just stating my honest opinion.)

Modifié par LethesDeep, 15 mars 2012 - 04:54 .


#728
Koobarex

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Travie wrote...
Fair enough, but it makes me think of Steven King's The Dark Tower series, wherein he takes a few paragraphs right before the last chapter of the last book to urge the reader NOT to read the ending... and let their last memory of the books be a happy one...


Steven King seems to be an appropriate example here. From what I recall (a little book discussion club that I haven't visited in ages), many of his badly reviewed books are actually pretty great up until something happens in chapter X or XX which totally invalidates everything that happened before and makes the whole premise switch from "unbelievably cool" to "why did I bought this book again?".

Sure, it isn't exactly the same with ME3 - it was an AWESOME game for the most part - but the endings still destroy your feeling of "this is awesomesauce" you felt throughout ME, ME2 and ME3 just by the fact that the suckiness (in my opinion) happens at the very end and is the last thing you capture from the whole game. That's why to those that feel the ending was a badly written deus-ex machina example full of plotholes and world-shattering question marks it becomes hard to even think about replaying ME and ME2 - you love them, but you have to remember that in this case, it's a singular story, one story in pieces, that you know ends.... badly. 

#729
Ozai75

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To the MODs et all. This is my modest allegory of why the ending hurts so much and why the destination does and should matter to everyone. Imagine you are on a date with a supermodel and its going great...like the best date of your life and she is really into you and everything you love, and at the end of the evening when you go to give her a good night kiss she leans in and instead offers up a kick to the quad. That's how I feel about Mass Effect 3 as a whole.

#730
John Epler

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I'll say that I loved the ending to Dark Tower and found it immensely satisfying, which I've always understood to be a minority opinion. So, you know.

#731
SearchXDestroy

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LethesDeep wrote...

Tazzmission wrote...

let me ask everyone this....


when has any developer on this franchise said choices will affect the ending of this game?

if you have an actually video statemnt than fine link it but if you cant prove it than i believe its fair to say you thought something different


"This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we're taking into account so many decisions that you've made as a player and reflecting a lot of that stuff. It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C."-Casey Hudson
http://www.oxm.co.uk...-sophisticated/

"There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…"-Mike Gamble.

"Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."
http://www.eurogamer...me-people-angry

"Now, BioWare Co-Founder Dr. Ray Muzyka has talked about the ending, saying that “Pretty much everything that people want to see wrapped up, or to be given answers, will be.”
http://news.softpedi...ys-255935.shtml



Ouch, thats like pouring petrol on the flames :(

#732
KombatWombat

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JohnEpler wrote...

Lord Costantino wrote...

But the ending invalidates all of your choices. You could have pick anything and gotten the same thing. BOTH the Journey and Destination matter to people in a game where you make the decisions.


To you.

And that's an entirely fair viewpoint to have! I don't want to sound like I'm saying 'no, that's a bad opinion and you should feel bad for having it'.

But that's not something that really concerns me, as a gamer. I've always cared the most about the other, smaller plot threads, and from what I've heard the game does a good job of tying off those loose ends.

As always, though, your mileage may vary, and I understand that we have different opinions on this.

Forgive me, but this blows my mind here. What you've heard? I hope this means you're talking about feedback received and not the fact that you haven't yourself actually finished the game??

At any rate, the decisions you make throughout the trilogy affect EVERYTHING, up to and including the ending, in a perfect world. The journey is meaningless if the destination is utterly non-sensical and full of descrepancies and "wtf" moments...I LOVED the entire ME3 experience until the end, then it was like...why can't I bring myself to play thru again like I did with the first two games in the series, over and over again?

#733
Kloborgg711

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I'll try a third time guys, can you tell us if we can expect an answer to the new-ending campaign ever? I don't need to know why, I don't need to know what that answer will be, will we get one? All I want to know is if we cant expect anything resembling an official response.

#734
Lord Costantino

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JohnEpler wrote...

Lord Costantino wrote...

But the ending invalidates all of your choices. You could have pick anything and gotten the same thing. BOTH the Journey and Destination matter to people in a game where you make the decisions.


To you.

And that's an entirely fair viewpoint to have! I don't want to sound like I'm saying 'no, that's a bad opinion and you should feel bad for having it'.

But that's not something that really concerns me, as a gamer. I've always cared the most about the other, smaller plot threads, and from what I've heard the game does a good job of tying off those loose ends.

As always, though, your mileage may vary, and I understand that we have different opinions on this.


Thank you for respecting my view point and I respect yours. However, Bioware corp prides itself on making a game where your choices matter. That's why the ending was just down right wrong and disappointing that my choices didn't mean a thing. For example, Dragon Age Origins made many and for one myself feel like a sense of accomplishment seeing the epilogue. I saw the my choices mattered and they affected the outcome of the end of the game. While in ME3 there was no sense of yay I did it. The holes at the end of the game left me scratching my head and saying what for 5 min wondering how any of this made sense. I am trying to be a vague as possible so it's hard to say what things just seemed wrong. I thank you again for respecting my opinion and I am just trying to find answers that make sense. Biowares my favorite rpg company but the end of the game didn;t smell of the Bioware Corp "Choices Mattered" to me at all.

#735
Nightfire78

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Tazzmission wrote...

Koobarex wrote...

Tazzmission wrote...

Lord Costantino wrote...

Stanley Woo wrote...

PiEman wrote...

If you know the endings, why bother playing the game at all?

Because the game is still enjoyable. Besides, who's to say that, in the playing of the game, I don't come to really enjoy the ending on my own terms? People still go to see Shakespeare, operas, musicals, and re-watch movies and television shows, and re-read books and re-play games. Why do that if they already know the endings, the character resolutions, the twists, and even all the lines of dialogue? :)


But the ending ruins it the replay value for a lot of people. Yes the Journey matters but so does a destination in a game where you choose what you do.


um no it doesnt. im on my 4th play right now

the whole ending fiasco isnt the devs fault its yours because  in your own words you say to you and you alone 10 minutes of a cuscene shot the franchise dead.

now im not saying this to be a douche but i just dont understand how anyone could let 10 minutes affect a full game and im sorry but you guys are becoming worse than the star trek groups regarding whats lore and whatisnt, what a retcon is and what isnt


Well, Mass Effect is actually about much more than your average "I don't even care, I'm just playing" type of game. "Emotionally engaging" became a meme shortly after our two beloved Doctors used it a lot in a few interviews back when we were waiting for ME2, and for a reason. ME made me fall in love with it and embraced me for 2.9 games, but finished the final, crucial 0.1 with telling me she doesn't love me anymore, giving back my engagement ring and telling me that she faked it for all those 2.9 games.

And before any clever comments start to roll in, it did the very same for my girlfriend, who's as baffled with the endings and their quality as I am.

As far as being "as bad as trekkies" - that's not bad. That's good for both the franchise and the company running it. Star Trek is a household name and I'm pretty sure BW would like the title "Mass Effect" to be as well perceived and recognisable as good ol' ST.

They want me to wear those Salarian goggles and Asari headcthulhuthingies as much as ST teams want me to wear my Spock ears and prance around doing Kirk-like smiles...

...or at least I think they do.

Not sure I will continue doing it after that broken engagement, though.


let me ask everyone this....


when has any developer on this franchise said choices will affect the ending of this game?

if you have an actually video statemnt than fine link it but if you cant prove it than i believe its fair to say you thought something different


"Experience the beginning, middle, and end of an emotional story
unlike any other, where the decisions you make completely shape your
experience and outcome."

Straight off the Mass Effect webpage (http://masseffect.com/about/story/)
It's in really big letters. Your decisions "completely shape your experience and outcome"

Further down it says:
"Along the way, your choices drive powerful outcomes, including
relationships with key characters, the fate of entire civilizations, and
even radically different ending scenarios
."

Just saying... I think we thought we could expect what they say they offer ;)

#736
Tazzmission

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LethesDeep wrote...

Tazzmission wrote...

let me ask everyone this....


when has any developer on this franchise said choices will affect the ending of this game?

if you have an actually video statemnt than fine link it but if you cant prove it than i believe its fair to say you thought something different


"This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we're taking into account so many decisions that you've made as a player and reflecting a lot of that stuff. It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C."-Casey Hudson
http://www.oxm.co.uk...-sophisticated/

"There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…"-Mike Gamble.

"Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."
http://www.eurogamer...me-people-angry

"Now, BioWare Co-Founder Dr. Ray Muzyka has talked about the ending, saying that “Pretty much everything that people want to see wrapped up, or to be given answers, will be.”
http://news.softpedi...ys-255935.shtml




ray could be refering to stuff like who are the real protheans and the whole reaper orgin.

he dosent speak specificly on who lives who dosent live and how the galaxy is in the end

casey's abc argument is what we got and it shouldnt be a no brainer


so yea imo i think people misread what the devs had said


what bugs me about this forum currently is you didnt see this much outrage when we had little choices imported from me1 into me2 regarding things with the council and other stuff

so i guess to you that would make me2 a non replayable game now right?

Modifié par Tazzmission, 15 mars 2012 - 04:57 .


#737
John Epler

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KombatWombat wrote...

JohnEpler wrote...

Lord Costantino wrote...

But the ending invalidates all of your choices. You could have pick anything and gotten the same thing. BOTH the Journey and Destination matter to people in a game where you make the decisions.


To you.

And that's an entirely fair viewpoint to have! I don't want to sound like I'm saying 'no, that's a bad opinion and you should feel bad for having it'.

But that's not something that really concerns me, as a gamer. I've always cared the most about the other, smaller plot threads, and from what I've heard the game does a good job of tying off those loose ends.

As always, though, your mileage may vary, and I understand that we have different opinions on this.

Forgive me, but this blows my mind here. What you've heard? I hope this means you're talking about feedback received and not the fact that you haven't yourself actually finished the game??

At any rate, the decisions you make throughout the trilogy affect EVERYTHING, up to and including the ending, in a perfect world. The journey is meaningless if the destination is utterly non-sensical and full of descrepancies and "wtf" moments...I LOVED the entire ME3 experience until the end, then it was like...why can't I bring myself to play thru again like I did with the first two games in the series, over and over again?


No, I haven't finished the game. I've been fairly busy lately, and I still have to finish ME1/ME2 in preparation for ME3 (mostly because I'm pretty sure that the only save I have for ME1 is the save where I made the worst possible decisions ever). But I know the ending, inside and out. Partially because, well, if you're moderating these forums it's impossible to miss, and partially because I figured I should know exactly what everyone's talking about.

#738
Han Shot First

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I would have been cool with there being only one possible ending, so that long as that ending made sense and was satisfying. Whether you have choices or not at the end, I think it has to be something that feels like a satisfying conclusion to the trilogy. ME3 doesn't really deliver in that regard. I think at the end the writers tried too hard to be edgy or original and in doing so, created an ending that maybe works in a book series but doesn't in video games. Most people don't want to develop a character through three games and become emotionally invested in him or her, his or her squadmates, their mission, and the fate of the universe, only to be presented with three variations of a 'fail' ending.

A bittersweet ending would have been approprate, just not in the way it was executed. Bioware could have struck down every member of the Normandy, so long as their deaths had some meaning and were made worthwhile by a victory. And in one of the endings in the game (ironically, the one probably intended to be the 'best' ending) I find Shepard and galactic civilization's fate to be more horrifying than death.

#739
Lord Costantino

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KombatWombat wrote...

JohnEpler wrote...

Lord Costantino wrote...

But the ending invalidates all of your choices. You could have pick anything and gotten the same thing. BOTH the Journey and Destination matter to people in a game where you make the decisions.


To you.

And that's an entirely fair viewpoint to have! I don't want to sound like I'm saying 'no, that's a bad opinion and you should feel bad for having it'.

But that's not something that really concerns me, as a gamer. I've always cared the most about the other, smaller plot threads, and from what I've heard the game does a good job of tying off those loose ends.

As always, though, your mileage may vary, and I understand that we have different opinions on this.

Forgive me, but this blows my mind here. What you've heard? I hope this means you're talking about feedback received and not the fact that you haven't yourself actually finished the game??

At any rate, the decisions you make throughout the trilogy affect EVERYTHING, up to and including the ending, in a perfect world. The journey is meaningless if the destination is utterly non-sensical and full of descrepancies and "wtf" moments...I LOVED the entire ME3 experience until the end, then it was like...why can't I bring myself to play thru again like I did with the first two games in the series, over and over again?


^this

I just wrote to a civil nice statement on this exact thing.

#740
Koobarex

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SearchXDestroy wrote...

LethesDeep wrote...

Tazzmission wrote...

let me ask everyone this....


when has any developer on this franchise said choices will affect the ending of this game?

if you have an actually video statemnt than fine link it but if you cant prove it than i believe its fair to say you thought something different


"This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we're taking into account so many decisions that you've made as a player and reflecting a lot of that stuff. It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C."-Casey Hudson
http://www.oxm.co.uk...-sophisticated/

"There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…"-Mike Gamble.

"Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."
http://www.eurogamer...me-people-angry

"Now, BioWare Co-Founder Dr. Ray Muzyka has talked about the ending, saying that “Pretty much everything that people want to see wrapped up, or to be given answers, will be.”
http://news.softpedi...ys-255935.shtml



Ouch, thats like pouring petrol on the flames :(


Yes. Yes it is.

#741
cinderburster

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Tazzmission wrote...

Koobarex wrote...

Tazzmission wrote...

Lord Costantino wrote...

Stanley Woo wrote...

PiEman wrote...

If you know the endings, why bother playing the game at all?

Because the game is still enjoyable. Besides, who's to say that, in the playing of the game, I don't come to really enjoy the ending on my own terms? People still go to see Shakespeare, operas, musicals, and re-watch movies and television shows, and re-read books and re-play games. Why do that if they already know the endings, the character resolutions, the twists, and even all the lines of dialogue? :)


But the ending ruins it the replay value for a lot of people. Yes the Journey matters but so does a destination in a game where you choose what you do.


um no it doesnt. im on my 4th play right now

the whole ending fiasco isnt the devs fault its yours because  in your own words you say to you and you alone 10 minutes of a cuscene shot the franchise dead.

now im not saying this to be a douche but i just dont understand how anyone could let 10 minutes affect a full game and im sorry but you guys are becoming worse than the star trek groups regarding whats lore and whatisnt, what a retcon is and what isnt


Well, Mass Effect is actually about much more than your average "I don't even care, I'm just playing" type of game. "Emotionally engaging" became a meme shortly after our two beloved Doctors used it a lot in a few interviews back when we were waiting for ME2, and for a reason. ME made me fall in love with it and embraced me for 2.9 games, but finished the final, crucial 0.1 with telling me she doesn't love me anymore, giving back my engagement ring and telling me that she faked it for all those 2.9 games.

And before any clever comments start to roll in, it did the very same for my girlfriend, who's as baffled with the endings and their quality as I am.

As far as being "as bad as trekkies" - that's not bad. That's good for both the franchise and the company running it. Star Trek is a household name and I'm pretty sure BW would like the title "Mass Effect" to be as well perceived and recognisable as good ol' ST.

They want me to wear those Salarian goggles and Asari headcthulhuthingies as much as ST teams want me to wear my Spock ears and prance around doing Kirk-like smiles...

...or at least I think they do.

Not sure I will continue doing it after that broken engagement, though.


let me ask everyone this....


when has any developer on this franchise said choices will affect the ending of this game?

if you have an actually video statemnt than fine link it but if you cant prove it than i believe its fair to say you thought something different




Listen to what Mr. Muzyka says in his introduction.

#742
Nachtritter76

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Stanley Woo wrote...

Kanner wrote...

@Stanley - but do you have to BUY the game, or do you get a free copy from work?

Giving something a fair shot isn't so easy when the asking price is over $50. This is not a great analogy. =/

Did you neglect to read about all the other things I've given a "fair shot" to? You obviously don't know my buying habits and haven't seen my shelves full of movies, TV series, cartoons, sci-fi and fantasy novels, anime, comic books and trade paperbacks, RPGs, board games, miniatures, CDs, and videogames.

Give something a "fair" shot? If anything, I'm understating how I consume media. :) I paid nearly $300 for a rare, out-of-print Season 1 of Farscape less than 2 years before they released the entire series on DVD. i'd say that's pretty fair.


While I do not deny that you can love Enya, I do not know that I'd believe you could tell us if you hated ME3, whether you did or not.

Excuse people for having reservations. You are, after all, working for the very studio that made the game. There may be a bias, or there may not be.

Still, to each their own, I like canned sardines.

In tomato sauce.

Modifié par Nachtritter76, 15 mars 2012 - 05:02 .


#743
CatalystJones

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  Apologies but this advice of yours is quite silly. In addition to games I enjoy reading. One example of a series of books I thouroughly enjoyed is the LOTR trilogy. I have read the LOTR trilogy at least a dozen times. If the ending had been something along the lines of Frodo having 3 choices those being 1) Take over for Sauron and hope the power doesn't corrupt him 2) Fuse all races into some homogonized mess so they would quit fighting (not to mention against their will) or 3) Destroy Sauron and his forces but at the cost of killing all the dwarves. All three endings having the bonus of separating all the lands from each other Frodo Dieing and his fellowship being sent to some far off deserted island who knows where. I would not have reread them even once.

  Yes the journey is important, but A walk no matter how scenic the route is never enjoyable if you know that all that waits at the end is the headsman's block.

Modifié par CatalystJones, 15 mars 2012 - 04:58 .


#744
KingDan97

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Nachtritter76 wrote...

KingDan97 wrote...

The Smitchens wrote...

G3rman wrote...

They can act like they care, but it doesn't mean they will do anything about it.

Just because BW takes feedback doesn't mean they apply it.


I don't think that's fair to say.  How many things have they changed, included, and removed from the games at the discretion of the fans?  It's not like in the 80s and 90s before the internet when developers had to make decisions on their own.  The reason Bioware has an ME forum is to get a direct link to the fans as to what they want out of a game.  Ultimately that tells them what the bulk of people want and ultimately what group will give them the most money.

Of course they care.  We're their paying customers.  Without us they don't eat.

I'd say we've got direct proof that Bioware as a company listens to us as they've gone through games their DLC delivery has constantly improved, Mass Effect was dreadful, too far after the first game, too short. Dragon Age: Origins was too cheap, still too short and it all felt really broken off from the main game. Mass Effect 2 got a lot of the pacing, length and brought the number to a reasonable amount for actually relevant pieces(weapon/armor/appearance packs notwithstanding). Dragon Age 2 actually notably improved upon problems in the main game, brought back all the main VA's to the DLC and had more map variety than the main game itself did. The first ME3 DLC was great, although it loses points for being developed in tandem to the game(not that I had an issue with that, but it means the VA's were readily available).


... DLC ...

Ok, so DA2 was abysmal in comparison to DA:O (IMHO) --- that being said, I still enjoyed it in a cheesy spin-off kind of way (feel free to hate). I did like the DLC "Mark of the Assassin" however, but hated how Tallis wasn't available once Hawke went back to regular business. Unless she does come back in later acts and I should really have finished the game I started.

DA2 suffered from some very poor design and development descisions, repeated environments, enemies appearing from no where and a lack of ability for tactical gameplay were the issues that bogged down the game as flaws in it as a whole. Some people disliked the "button-mashing" but it was a system that worked and wasn't going to change even if Bioware chose to, Bioware has chosen to adress issues that they reasonably could within the scope of a DLC. The story got a lot of flack because things happened that Hawke couldn't change was Hawke wasn't supposed to be the arbiter of change in the story, just an agent of it. The writing was good, the characters were good, the story in and of itself was not flawed, although I do understand that more often than not people are used to playing the hero, not the hero's right hand man.

Regardless, they took our complaints into serious consideration and very greatly improved upon many of the complaints that were voiced that could be dealt with. Mass Effect 2 was an improvement on ME1 in many ways, and held many reactions to common complaints about the first game, albeit in some more extreme manners, ME3 took ME2's issues to heart.

Bioware has proven very clearly that they listen to us, it's just that simple.

#745
Almostfaceman

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Palidane wrote...

@Stanley Woo

Despite all the hate you guys are getting know this: if ME3 was a crappy game, no one would care about the crappy ending. In fact no one would care at all, it would just be a few "Aww, I can't believe I wasted sixty bucks on this!" The Mass Effect series was a milestone in storytelling in video games, universally acclaimed. You touched the hearts and minds of hundreds of thousands of gamers. The endings are receiving so much hate because they capped an amazing final game in an amazing trilogy.


Uh, yes I want to emphasis this bit, and say also that I've seen person after person say this very thing in the Spoilers forum.

#746
Tazzmission

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cinderburster wrote...

Tazzmission wrote...

Koobarex wrote...

Tazzmission wrote...

Lord Costantino wrote...

Stanley Woo wrote...

PiEman wrote...

If you know the endings, why bother playing the game at all?

Because the game is still enjoyable. Besides, who's to say that, in the playing of the game, I don't come to really enjoy the ending on my own terms? People still go to see Shakespeare, operas, musicals, and re-watch movies and television shows, and re-read books and re-play games. Why do that if they already know the endings, the character resolutions, the twists, and even all the lines of dialogue? :)


But the ending ruins it the replay value for a lot of people. Yes the Journey matters but so does a destination in a game where you choose what you do.


um no it doesnt. im on my 4th play right now

the whole ending fiasco isnt the devs fault its yours because  in your own words you say to you and you alone 10 minutes of a cuscene shot the franchise dead.

now im not saying this to be a douche but i just dont understand how anyone could let 10 minutes affect a full game and im sorry but you guys are becoming worse than the star trek groups regarding whats lore and whatisnt, what a retcon is and what isnt


Well, Mass Effect is actually about much more than your average "I don't even care, I'm just playing" type of game. "Emotionally engaging" became a meme shortly after our two beloved Doctors used it a lot in a few interviews back when we were waiting for ME2, and for a reason. ME made me fall in love with it and embraced me for 2.9 games, but finished the final, crucial 0.1 with telling me she doesn't love me anymore, giving back my engagement ring and telling me that she faked it for all those 2.9 games.

And before any clever comments start to roll in, it did the very same for my girlfriend, who's as baffled with the endings and their quality as I am.

As far as being "as bad as trekkies" - that's not bad. That's good for both the franchise and the company running it. Star Trek is a household name and I'm pretty sure BW would like the title "Mass Effect" to be as well perceived and recognisable as good ol' ST.

They want me to wear those Salarian goggles and Asari headcthulhuthingies as much as ST teams want me to wear my Spock ears and prance around doing Kirk-like smiles...

...or at least I think they do.

Not sure I will continue doing it after that broken engagement, though.


let me ask everyone this....


when has any developer on this franchise said choices will affect the ending of this game?

if you have an actually video statemnt than fine link it but if you cant prove it than i believe its fair to say you thought something different




Listen to what Mr. Muzyka says in his introduction.


and they said choices from me1 will have a major impact in me2 and yet it was limited and wheres the same outrage for that?

people need to quit hanging onto every little tibit because things do change and heck some things may even be impossible to do

#747
NewUszi

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Oooh, Ooh, question question:

What is the signficant difference between the ending of ME3 and the ending of the other ME games that people feel like ME3 has screwed the pooch so bad?

Without spoiling what people are complaining about in ME3, keep this in mind:
  • ME1 ends with a big choice:  Save the council or sacrfice them and advance humanity.  This choice comes down to a single dialogue option, and you only have two options.  Your options are not predicated on how you played ME1 up to that point.
  • ME2 ends with a big choice:  Save the collector base or destroy the base.  This choice comes down to a single dialogue option, and you only have two options.  Your options are not predicated on how you played ME2 up to that point.
I think the "invalidated my choices" argument isn't very strong, personally.  I felt like the game accounted for my choices as I played.  There were situations where a difference of one NPC or Event from an import would cause two of my characters with similar reputation alienments to make opposite decisions, and I felt like given the respective context, those decisions were what was best for the galaxy.  That was a really cool feeling!

#748
InvincibleHero

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jeweledleah wrote...

do you remember when they said after original script leaked that tehy may make changes to the story based on fan feedback?  becasue I do.  and with that one statement, your argument becomes invalid.  and it is precicely becasue it costs bioware millions to create these games, feedback from the fans is more important for them then for a book writer even.  becasue they stand to lose more upfront then say - novelist.

as for accepting the product?  romices have been made and broken. as consumers, we bring it up to the produsors.  and how they respond directly affects whether we buy their products in a future.  its simple really.  video games are not a necessity.  they are a luxury.  and we can pick and chose our luxuries, and we can stop patronizing developers that no longer produce enjoyable entertainment. 

maybe I see it differently from you becasue I actualy work in a creative field for a living.  and you bet your patootie I, at a minimum familiarize myself with trends listen to feedback and incorporate at least some of it into my work.  becasue ultimately?  I'm doing this for profit. right now I freelance so I have more creative freedom.  but when I was working for a large company?  customer always comes first.  even if they just come into a showroom to pick and chose from already created samples, what they will buy, rather then send in their guidlines first and then pick from results after.

and I concider changing an ending to be a fair request.  especialy if you read the detailed write ups (or watch the videos)  as to why.  just as it was a fair request to change the ending to Fallout 3.  or Metro 2033.  or Mass Effect Deception.

Bioware can still say no.  its their perrogative.  and we as consumers can say - ok then, then we'll take our business elswhere.  its our perrogative. 


Where did they say story they said game perhaps. They never changed one dialog far as I remember nor any of the endings previously so point is moot. When and where have they ever altered the story? Proof would be great. Note comissioned means you pay and tell them exactly what you want and this is never the case.

It depends what creative field you work in I guess. Customer service is important no matter what field. I hope to be a published author someday so I empathize with creator's rights. I have a whole RPG fantasy P&P rules set created some novels from that in the works, a comic universe and other novels in various states of readiness one mostly done that i have high hopes for. The fantasy RPG I know is a slim chance thing.  Of course it is one thing to incorporate things you choose then alter what you have already made. Done is done accept it or not. Image IPB

Yeah see that's the thing saying if I don't get my way then I won't buy BW games in the future turns request to entitlement. It is a threat period. We'll just have to disagree I think it highly unfair that no one considers the needs of BW because they gave us the endings we have for a reason. In a perfect world, they should not compromise their artistic vision for fear of losing sales.

#749
Stanley Woo

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Nachtritter76 wrote...

While I do not deny that you can love Enya, I do know that I'd believe you could tell us if you hated ME3, whether you did or not.

Excuse people for having reservations. You are, after all, working for the very studio that made the game. There may be a bias, or there may not be.

Of course I have a bias. Each and every person who plays games has a bias, whether it's a preferred style of play or a certain genre or certain kinds of characters, or the speed of a game, or the difficulty, etc. I happen to know where all my biases are and can articulate most of them. This is partly why I am able to evaluate media irrespective of its critical reception or popularity.

#750
Nachtritter76

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Tazzmission wrote...

and they said choices from me1 will have a major impact in me2 and yet it was limited and wheres the same outrage for that?

people need to quit hanging onto every little tibit because things do change and heck some things may even be impossible to do


People were disappointed back then too. But there were other problems that required more attention. Besides, ME2 wasn't the definitive ending to the series.

ME3 is.