N7 Valiant IV (Enhanced Scope II, Extended Barrel I )
N7 Valkyrie V
N7 Eagle IV (Magazine Upgrade I )
Incendary Ammo 5 (Options are Squad Bonus and Headshots) - 21% health and armour bonus
Disruptor ammo 3 - 10.5% health bonus, 42% shield bonus
Before using the weapon bench in the area I got the following data for shots needed to fully defeat a target (left to right shows the shots needed for the health target, armour target and shield target):
Eagle:
No ammo power 9 12 9
Disruptor ammo 9 12 7
Incendiary ammo 9 12 9
Valkyrie (number of bursts required):
No power 3 3 3
Incendiary 3 3 3
Disruptor 3 3 2
Valiant
No power 2 2 2
Incendiary 2 2 2
Disruptor 1 2 1
After using the worbench there, changing nothing just using and exiting it, I got the following data:
Valkyrie (bursts required)
No power 2 3 2
Incendiary 2 3 2
Disruptor 2 3 2
Valiant
One shot for everything, any target with no or any variation of ammo power
Eagle
No power 8 10 8
Incendiary 8 10 8
Disruptor 7 10 6
Based on these results, the following statements seem to apply:
Incendiary ammo does not seem to be having the effect it should on these targets. Might as well not have used an ammo power.
Weapons seemed to have gained in damage merely accessing the bench, nothing was changed but immediately show improved results.
If these things only apply in the shooting range is unknown. Results are 100% consistent my end, some only done once and some done 3 or 4 times. Might be worth a look at internally.
(Core SPCI volunteer tester for APB Reloaded, nice to use my skills elsewhere)
Modifié par Icematt12, 15 mars 2012 - 12:32 .





Retour en haut






