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#1
canadianvandal

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Greed. It's what causes the multiplayer store to become a "random" system instead of the single player system. Instead of buying specific items, like single player, you get "random" packs. Why? Because of money, aka greed.

:alien:


Remember the good old days with Mario on Nintendo? They never charged me for a mushroom



Let me put it in Mass Effect terms for you, EA choose the Renegade option....:?

Modifié par canadianvandal, 15 mars 2012 - 03:00 .


#2
Brownfinger

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Welcome to basic principles of business.

#3
kojomon

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Do they charge you for every MP match you participate in or something?

#4
woah_geez

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and whats the cause of whiny threads on forums? A vice just as bad as greed, jealousy.

#5
Kastrenzo

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When I saw the title of this I thought it was going to be about how experienced players run around whoring all the kills from level 1 Newbies.

But anyway, what you've said is pretty much how a lot of people feel dude.

#6
GGW KillerTiger

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You don't have to spend money to get the packs you know .... Think of the multplayer unlock system like a Facebook game. Either play a lot and eventually get everything or spend extra cash to speed up the process. People are too high up on their horses and wanting instant gratification nowadays rather than actually being patient. Patience is a virtue you seem to lack.

#7
canadianvandal

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woah_geez wrote...

and whats the cause of whiny threads on forums? A vice just as bad as greed, jealousy.


Why did they switch out the single player system in multiplayer? Money money money.

#8
Nenomitrosis

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Oh man, thank for bringing this to the forum! I really would never been able to ever think something like that. Please if you discover another amazing fact tell us :)

#9
BloodClaw95

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...I really want to name my Vanguard Drell "Greed" instead of "Van" now. Thanks for the idea, op!

#10
MrTango LXXII

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Micro Transactions, bro.
I'm honestly surprised BF3 didnt have them.

#11
Mike Aus

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EA are a business and like any other business, they'd like to increase their profits. It's why they exist.

The packs are optional and the game is extremely enjoyable without spending a single cent.

Furthermore, it's all about the trip rather than the destination. It's fun to unlock things slowly as you're playing with friends. If you had the best gear right at the start, the incentive to play the game would be arguably lower.

#12
canadianvandal

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Mike Aus wrote...

EA are a business and like any other business, they'd like to increase their profits. It's why they exist.

The packs are optional and the game is extremely enjoyable without spending a single cent.

Furthermore, it's all about the trip rather than the destination. It's fun to unlock things slowly as you're playing with friends. If you had the best gear right at the start, the incentive to play the game would be arguably lower.


I'm not saying there is anything wrong with it. Greed is good. Remember?

Modifié par canadianvandal, 15 mars 2012 - 12:42 .


#13
Kastrenzo

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MrTango LXXII wrote...

Micro Transactions, bro.
I'm honestly surprised BF3 didnt have them.


Don't even say that...

Bad Company 2 had it for Console versions, but they weren't exactly microtransactions.

it was like, pay 5-10 dollars to unlock -ALL- Equipment for a particular class.
I can see BF3 Taking the same path

Surprisingly this was only available on consoles, which was rather unfair, I never would have bought them anyway, but it was just plain disgusting to be cutting out their ORIGINAL Fanbase -again-

#14
jzzabelle

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 The randomness aspect is for sure a pain in the *** if you get unlucky. I'm sure not many people have the time or dedication to farm enough credits for 50 Spectre Packs like I have :P

But the randomness is also a reason why people keep playing.

#15
Sabbatine

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canadianvandal wrote...

Greed. It's what causes the multiplayer store to become a "random" system instead of the single player system. Instead of buying specific items, like single player, you get "random" packs. Why? Because of money, aka greed.

:alien:


Why did they switch out the single player system in multiplayer? Money money money.


Yeah there's one little tiny problem with your juvenile and ridiculous claim...

The multiplayer is free.  No one forces anyone to buy the packs with real money.  You don't get better items out of packs bought with real money.  They are actually losing money over time if you never buy into the system because maintining the multiplayer isn't free.

Why did they switch out the single player system in multiplayer?  Replayability.

#16
firepixiedarien

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Food for Thought:

When an MMORPG makes their "best/endgame" equipment have sucky drop rates so you will keep playing, are they essentially saying that their game is not fun enough to continue playing beyond grinding for gear?

This of course does NOT apply to ME3 MP kinda, since most commercial MMORPGs refuse to sell their ingame gear for real money (whereas ME3 MP allows you to use real money to buy ingame stuffs, and there's no monthly fee). But you all can prolly still see the revelance

Modifié par firepixiedarien, 15 mars 2012 - 01:15 .


#17
Spectre-00N7

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I thought they would have allow players to use real money to buy specific items, not random packs. That would "force" people who are having bad luck with packs to buy the item they wanted. The only reason you would buy a random pack is if you would save money by not taking the time to get the pack, or if you are filthy rich... which I'm not.

#18
wirelesstkd

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First of all, a business making a profit does not equal greed. That's how our system works. Profit is not a dirty word. Secondly, I think the random system is a lock more about making multiplayer addicting (thus extending its shelf life) than it is about making money. Frankly, they'd probably make more if they sold actual items. People would probably spend less money, but I think more people would spend.

#19
wirelesstkd

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Gah... Double post. 

Modifié par wirelesstkd, 15 mars 2012 - 02:01 .


#20
golyoscsapagy

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Yes, how dare they. They even hired goons so they stand over me every time I play and they point a gun at my head to purchase packages... oh wait. And shops? How dare they charge me EVERY time I buy something, I paid to them once, isn't it enough? And other people, don't get me started on them, they DARE to purchase stuff when I don't. How uncool is that?

Don't start running around saving the world please. They render a service, if you don't want it, don't buy it. Does it hurt you that packs can be purchased for money? Or you just want to feel superior and show us your high standards?

Modifié par golyoscsapagy, 15 mars 2012 - 02:07 .


#21
canadianvandal

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golyoscsapagy wrote...

Yes, how dare they. They even hired goons so they stand over me every time I play and they point a gun at my head to purchase packages... oh wait. And shops? How dare they charge me EVERY time I buy something, I paid to them once, isn't it enough? And other people, don't get me started on them, they DARE to purchase stuff when I don't. How uncool is that?


But why would they make up a whole new "random" system for multiplayer? Why not keep the same system they originally designed in single player? Your can't spend MS points in single player, but you can in multiplayer. Mo' money Mo' Problems.
:sick:

I spent 560 ms points because I had them, and want either widow. EA has probably made more money on pack sales than game sales.

I blame EA rather than Bioware.

Modifié par canadianvandal, 15 mars 2012 - 02:11 .


#22
RichieGroinstab

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I'm worried this becomes a successful business model for future gaming. If so it could potentionally ruin gaming as we know it.

#23
Mike Aus

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How does it 'ruin' games exactly?

#24
Malanek

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I'm quite happy about this. People will pay money for packs which will fund more multiplayer development.

#25
golyoscsapagy

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canadianvandal wrote...
But why would they make up a whole new "random" system for multiplayer? Why not keep the same system they originally designed in single player? Your can't spend MS points in single player, but you can in multiplayer. Mo' money Mo' Problems.
:sick:


Because otherwise a lot of people would grind out Carnifex X (substitute your favourite gun) and after 3 more matches when they can't set a higher aim for themselves would move on leaving the MP empty.

Because you don't get 4 asari adepts/quarian infiltrators running around with paladin Xs each and every match.

Because if you pull a Claymore VI because of random you suddenly try it out and make a krogan soldier which you wouldn't do otherwise.

Because if you don't have a krogan soldier for said claymore you use it on some other class and make it work.

So I guess more playtime, added variety, irregular (and fun) combinations of classes and weapons. All benefit a MP game.

RichieGroinstab wrote...

I'm worried this becomes a
successful business model for future gaming. If so it could
potentionally ruin gaming as we know it.


As we know it? You mean old-school games had a subscription fee. Games based on microtransactions are usually free. So, I'm not really the person who buys anything in a microtransaction model so in my end all I see a lot of games will be free for which I would have to pay otherwise. Terrible.

Modifié par golyoscsapagy, 15 mars 2012 - 02:18 .