Mass Effect 3 insanity difficulty help!
Débuté par
bale_715
, mars 15 2012 12:38
#1
Posté 15 mars 2012 - 12:38
I've been playing me3 for sometime now on insanity, thing is It wasnt on insanity for like the first 20 minutes of gameplay and only now have I realized that I can only get the trophies for beating it on insanity if only I dont ever change it, so I was just wondering am I eligible to get the insanity trophies? dont want to beat the whole game and later find out I cant get the rewards since it wasnt 100% insanity throug outt the game lol
#2
Posté 15 mars 2012 - 04:01
if you change the difficulty on the first mission on earth then you are fine but if you change it anytime after the first mission with anderson as your squad mate it will not work
#3
Posté 15 mars 2012 - 05:50
Labonte wrote...
if you change the difficulty on the first mission on earth then you are fine but if you change it anytime after the first mission with anderson as your squad mate it will not work
This for sure. It's if you change the gameplay mode after leaving earth the first time. Not sure if you can play the last earth mission on whatever difficulty then switch but...
#4
Posté 17 mars 2012 - 06:35
London Banshees on insanity....don't even want to think about that.
Like everyone else said, as long as it isn't changed after leaving earth you're all good
Like everyone else said, as long as it isn't changed after leaving earth you're all good
#5
Posté 17 mars 2012 - 11:35
If you are a Biotic 99% of the fights on Insanity go like this.
Singularity
Warp
Move to next spot.
If you are fighting guys with shields
Warp
Singularity
Warp
Move to next spot.
With Area effect+Max armor.
Engineer gets rammed up the.. err Insanity Turrets and drones die instantly and so do actually no damage.
Infiltrator is easy mode.. but not as quick at killing as a biotic.
(Shields stop ALL damage no matter how much it is, so the better sniper rifles end up being useless because you need 2 shots with a long reload.. or use a faster fireing one and strip shields then health)
Only thing the widow is useful agasint are harvsters shoot the little round thing on them with max +damage armor and they blow up in a single shot from cloak.
Singularity
Warp
Move to next spot.
If you are fighting guys with shields
Warp
Singularity
Warp
Move to next spot.
With Area effect+Max armor.
Engineer gets rammed up the.. err Insanity Turrets and drones die instantly and so do actually no damage.
Infiltrator is easy mode.. but not as quick at killing as a biotic.
(Shields stop ALL damage no matter how much it is, so the better sniper rifles end up being useless because you need 2 shots with a long reload.. or use a faster fireing one and strip shields then health)
Only thing the widow is useful agasint are harvsters shoot the little round thing on them with max +damage armor and they blow up in a single shot from cloak.
#6
Posté 21 mars 2012 - 03:55
engi still did ok for me on insane with cryo then incinerate and overload to take out shields and barriers. Thats pretty much all I used but I had liara in my team every mission for stasis bubble, singularity and warp and she had a super fast recharge speed unlike edi so I'm sure that helped. Engi still had it better than most of the classes imo. I made it all the way to the last london banshee fight before killing the reaper without having to use the missile launcher and prolly could of made it past that. Got all the way to where the missile was ready to fire twice then died so I was like pfft and just shot down the early 2 banshee's on my 3rd try with the launcher because I figured surely this was all they were going to throw at me. The deployables from the engi did suck for dmg but they didn't die too much really since the enemies didn't really care about them and the turret did at least shoot cryo ammo to boost my incin dmg (in theory, didn't notice it). Overall, I think I had a harder time in ME2 on insane at the end of the first collector mission than I did with anything in ME3
#7
Posté 22 mars 2012 - 03:43
I played as an adept and I realized that any two biotic moves creates an detonation sooooo... I just used the two quickest one (pull then throw) on the ones with just health, then warp then throw on everyone else. Singularity isn't really all that reliable because enemies move.





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