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2H Warrior vs 2W Warrior


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34 réponses à ce sujet

#26
DragoonKain3

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As far as I see it, any DW taking DW expertise is not optimal. Best weapons in the game right now are daggers, so DW mastery (and expertise at that) is basically gimping yourself just to be 'cooler' by dualing 2 big weapons. Farthest I would go is Axe/Dagger, but only because Veshialle really helps in negating Berserk + Momentums stamina drain, but never 2 big weapons.



Not only that, but with fade bonuses and racial bonuses, a warrior already has 18 DEX. You just need 6 attributes put into there to get momentum. So yeah, 6 points really ain't significant.



As such, I find the strikes against DW to be TOTALLY insignifcant. So yes, DW'ers also have access to that DLC talent as well (in case you like using haste), and pretty have have all but 6 less STR of 2handers if they wanted to.



And really, sure Dual Striking 'whiffs' every thrid strike. Fact is, you get 4 attacks over 3 strikes, giving you an effective 33% increase in DPS on top of your speed bonuses. Which you can really feel, considering that the fast attacks of DW compounds all the +x damage bonuses you get.



So yeah, 2H doesn't even come close to DW in terms of dps. Doesn't make 2H unviable, just much less optimal than DW. They get some debuff/utility talents to compensate, but its not nearly enough to match the raw damage DW do.

#27
rumination888

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Bluesmith wrote...

Precise Striking is actually quite good. For a 10% swing speed penalty it confers +10 attack and +2.5+0.5/lvl crit. Powerful Swings is terrible at pretty much any level, although you are correct in that it improves as you pump strength and/or acquire +attack through gear. Still, attack is one of the most powerful derived stats in the game. Accordingly, any wise player will only hesitantly suffer its decrease, particularly when the "bonus" you buy for the loss is as marginal as Powerful Swings' is.
What you posted about Critical Strike is actually wrong. CS's death blow does not have a physical resistance check. If the attack hits, the game forces it into a crit (nResult = COMBAT_RESULT_CRITICALHIT). Then, it checks the creature's rank (isCreatureBossRank) and its health (fCurrentHealth/fMaxHealth). If the former is anything but boss rank and the latter is less than or equal to 0.2, the game forces fDamage = fCurrentHealth + 1.0 and nResult = COMBAT_RESULT_DEATHBLOW.
Sunder applies -10attack or -20AC (depending on which you use) for 10s. Those are actually quite severe debuffs, particularly on melee-heavy bosses. If stam was not so precious, sundering bosses would be a given.
Pommel is an excellent interrupt. It's one of the best interrupts available to warriors, actually, because it is near-instant and doesn't involve a hit check. Rogues have better options (Dirty Fighting) and mages are, of course, totally broken in re CC, but warriors don't have a whole lot else.


A 10% swing speed penalty for a 2.5% chance to crit? Because thats what Precise Strike amounts to for a 2H warrior.

If you have a 99% chance to hit with Powerful Swings on, then how is it "terrible at any level"?

People tell me that Critical Strike only works on normal enemies. I've had it work plenty of times on elites before, so I gave them the benefit of the doubt and assumed it was due to physical resistance.

Sunder Weapon is still pointless precisely because its stamina cost does not justify the debuff.
Sunder Armor, like I said before, is only useful against heavily-armored opponents and you have multiple physical damage dealers on your team. I'm not quite sure what you're getting at here.

DragoonKain3 wrote...

As far as I see it, any DW taking
DW expertise is not optimal. Best weapons in the game right now are
daggers, so DW mastery (and expertise at that) is basically gimping
yourself just to be 'cooler' by dualing 2 big weapons. Farthest I would
go is Axe/Dagger, but only because Veshialle really helps in negating
Berserk + Momentums stamina drain, but never 2 big weapons.


Right now, a 2x dagger warrior without Expertise > 2H maul warrior > 2x axe warrior with Mastery
But the dex hotfix actually gimps DW dagger warriors significantly(gimps strength rogues too, but thats really unorthadox to begin with).

...unless you have the promo dagger, "The Edge", in which case 2x daggers are still on top!
Whoever thought that giving a FREE dagger a +5 damage modifier would be a good idea should be fired.

Modifié par rumination888, 29 novembre 2009 - 12:02 .


#28
UnAffectedFiddle

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They really needed to add a talent tree based around stamina for the warrior.



Something like:



Armoured Ease - Massive armour stamina penalties are reduced further (stacks with Powerful)



Armoured Tyrant - Armour rating is now added to resistance checks for and against attempts at being knocked down or knocking down etc.



Red Fever - Each enemy felled substantially improves stamina regeneration for a few seconds. So as long as your 2H'er is killing enemies your able to keep up your various abilities.



Mountains Endurance - Your Strength modifier is now used in addition to your Con for stamina bonuses.





I find it silly that warriors want to wear lesser armour to achieve a weaker Rogue. You dont gain the CC or dodge benefits. You have less skills, armour hurts your need to activate abilities when the warrior WANTS to be sitting there and being able to stay in a mobs face.




#29
JJM152

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Lots of posts here for what can be summed up easily:

Shield Tree - damage mitigation/status effects.
Dual Weapon Tree - damage.
2h Weapon Tree - mixed.

A 2h warrior with a fully upgraded War Cry (from champ spec) has 2 aoe knock downs on I believe 20 sec cool downs. One of which does damage (with possibility of critting) and the other which does a debuff (damage mitigation). Furthermore they have a cheap/fast cycling attack that dumps a mob on it's butt and another attack that reduces the mobs attack rating, while giving you 2 swings off the normal 2h swing timer.

It seems pretty obvious to me what they (the developers) intended for this tree. Anyone disagree?

Modifié par JJM152, 30 novembre 2009 - 07:50 .


#30
JJM152

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DrekorSilverfang wrote...

Thing is, dual-wielders don't tend to have the same luxury of attribute points 2 handers do. As a rule, you'll tend to find more 2 handers with higher willpower than dws. On top of that, it's quite possible for a plate wearing 2 hander to get 100+ more raw stamina over a typical dual wielder just through itemization, which is pretty significant even after a minor fatigue penalty.

No it really isn't significant, as has already been pointed out the activated abilities of DW outside of dual sweep and whirlwind are pretty terrible. Typically it's better to load up on sustained buffs and burn through people so having more stam to spam abilities is irrelevant as you won't be using more than 1-2 in any fight. Which is nice considering a 2h needs to constantly spam abilities with a limited stam pool.


I would just like to say that 90% of the complaints about the activated abilities are from people using daggers and momentum together. Switch to slower weapons that hit harder like Axes and you'll find them much better, especially the AoE abilities. Unless you don't like hitting 3-5 guys for 200+ pts of damage in 2 seconds.

#31
Inarai

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JJM152 wrote...

DrekorSilverfang wrote...

Thing is, dual-wielders don't tend to have the same luxury of attribute points 2 handers do. As a rule, you'll tend to find more 2 handers with higher willpower than dws. On top of that, it's quite possible for a plate wearing 2 hander to get 100+ more raw stamina over a typical dual wielder just through itemization, which is pretty significant even after a minor fatigue penalty.

No it really isn't significant, as has already been pointed out the activated abilities of DW outside of dual sweep and whirlwind are pretty terrible. Typically it's better to load up on sustained buffs and burn through people so having more stam to spam abilities is irrelevant as you won't be using more than 1-2 in any fight. Which is nice considering a 2h needs to constantly spam abilities with a limited stam pool.


I would just like to say that 90% of the complaints about the activated abilities are from people using daggers and momentum together. Switch to slower weapons that hit harder like Axes and you'll find them much better, especially the AoE abilities. Unless you don't like hitting 3-5 guys for 200+ pts of damage in 2 seconds.



On a side note, Riposte+Coup de Grace+Momentum is pretty golden.

For warriors, though, it should be noted that the whole middle line is more of a single combat thing.

Modifié par Inarai, 30 novembre 2009 - 09:29 .


#32
Hizoka003

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bla bla bla.... its a game.. play how YOU want to play... not how 30+ year old child living in his moms basement tells you







i have played both 2h and DW... one is not better then they other they are apples and oranges....

#33
Mightyg

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I've been enjoying using my 2 hander warrior quite a bit lately. Especially with 2 handed sweep, really breaks up the enemies at the start of the fight, let's you start the fight strong.

#34
Ponce de Leon

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My archer ranger dualist did a 469 damage with a bow at some 100 meters of distance and insta killed a mage. BEAT THAT!!!!111 :P

#35
apantoliani

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Beserker + Momentum = blender set to high, hold the lid please.



I sometimes turn that one warrior sustained talent on for lols.