Dean_the_Young wrote...
ME3's ending tied far more into key-game themes than either of the other two.
Then it appears we disagree on what the key game themes of Mass Effect as a whole are. Again, not deriding or marginalizing, just disagreeing.
Dean_the_Young wrote...
ME3's ending tied far more into key-game themes than either of the other two.
Modifié par Elite Midget, 15 mars 2012 - 04:06 .
Yep.aliengmr1 wrote...
Devs for Eve online thought the opinions of their customers didn't matter. As did Netflix. Wasn't long berfore both were really sorry.
No, that was the Suicide Mission, and a particularly poorly designed one. If we include The Game as a whole, ME3 has its own significant opportunities to get people killed.thealgebraist wrote...
Dean_the_Young wrote...
It did meet the quality of the rest of the franchise. That's the problem.Drak41n wrote...
Expecting an ending that meets the quality of the rest of the franchise is hardly a demand for perfection.
Mass effect 2's ending allowed for a variation to a large extent of who survived, with the added value of those decisions directly impacting the content of the next game. Intellectually and emotionally. Granted it has the advantage of being a set up for a follow. But ME3's endings do not meet the brand standard, because ME2's endings had much much more to offer. In more ways the just the number of dead, which is arbitrarilly the same thing as colour of the beams.
Dean_the_Young wrote...
That is exactly what you did. Your own objection to the counterargument simply placed your argument as the original subject, rather than mine (which came first).thealgebraist wrote...
Rubbish. I didn't rebrand your arguement.By making an argument of composition an argument of impact.I challanged it's premise and said that your comparison didn't deserve the merit because it deliberately ignored a pertinent point. I took your statistical comparison and described why I thought it couldn't be treated as such. Wasn't you comparison statistical? Where did I rebrand it to?
If something is originally an argument of composition, addressing it as flawed on the basis of an argument of impact is rebranding the argument.So since we're agreed that I wasn't talking about you, why bring it up again? I still wasn't talking about you.I never said you were talking about me,'
Because you straw-maned my point by mis-representing it in reframing it.In terms of stating explicitly the opposite in regards to effective weight, then why on earth did you attempt to counter my point?
I have never claimed otherwise.You either believe that a 98% great game cannot be significantly affected by 2% badness, or you don't.
Except that isn't my argument.My arguement suggests a reason why I can, you're arguement suggests a reason why it cannot.
Modifié par thealgebraist, 15 mars 2012 - 04:08 .
Malanek999 wrote...
You have no idea how weary I am of people who believe this and keep floating the words plot hole around.
The gap in this definition is that very little in Mass Effect is actually explained. The same applies to most literature.Nekroso22 wrote...
Dean_the_Young wrote...
A plot hole is a plot hole when it can't be explained by pre-existing things. Not when it isn't explained by pre-existing solutions.
A plot hole is a plot hole when it isn't explained. It doesn't matter if you've touched on a possible solution to a problem earlier in a story, if you don't find a way to tie it in with a new problem in the story it is still unexplained. Anything else is theory.
That's not to deride your proposed theories (many of which you'll find harbored by people asking for a new ending).
aliengmr1 wrote...
Devs for Eve online thought the opinions of their customers didn't matter. As did Netflix. Wasn't long berfore both were really sorry.
Modifié par Marixus99.9, 15 mars 2012 - 04:08 .
Dean_the_Young wrote...
No, that was the Suicide Mission, and a particularly poorly designed one. If we include The Game as a whole, ME3 has its own significant opportunities to get people killed.thealgebraist wrote...
Dean_the_Young wrote...
It did meet the quality of the rest of the franchise. That's the problem.Drak41n wrote...
Expecting an ending that meets the quality of the rest of the franchise is hardly a demand for perfection.
Mass effect 2's ending allowed for a variation to a large extent of who survived, with the added value of those decisions directly impacting the content of the next game. Intellectually and emotionally. Granted it has the advantage of being a set up for a follow. But ME3's endings do not meet the brand standard, because ME2's endings had much much more to offer. In more ways the just the number of dead, which is arbitrarilly the same thing as colour of the beams.
In the ending choice setup and conclusion, ME2 came down to two things: a blue explosion or a red explosion.
Neither actually mattered, since Cerberus would go down the exact same path and salvage the exact same Reaper tech for the exact same soldiers for the exact same plot regardless. ME2's ending choice setup was actually one of the worst choices in the series, not only for its horribly unbalanced justification setup beforehand that didn't tie into any repeated themes, but because the entire nadir of the choice got made irrelevant by the Cerberus plot of the post-game.
Dean_the_Young wrote...
Plot holes are irreconciliable differences. The reconciliation doesn't have to be explicit at the point.
Since they didn't, no.thealgebraist wrote...
Isn't it clever how you left the parts out of the quotes that answered the questions you raised?
No, your counterargument (either of them) did not.I addressed the fact that compositional difference was without context of the impact of each part of your ratio, which btw is still addressing it terms of composition. Which you already know. Additionally my explanation of my counter arguement (which you actually quoted) shows that I did not in fact reposition my point as the original subject.
Except they aren't opposites.You have argued by the extension of your logic (and with any particular creative liscence on my part) both actually. You used the ratio of good hours to bad ours as a defence, but then tried to tell you stated the opposite of that explicitly.
You pretty much do, but hey. You're committed.I did not misrepresent your arguement by reframing, as per the above.
Guest_Catch This Fade_*
Bad example, ME3 does touch on this.Elite Midget wrote...
Still walking I see, Old Man.
Though you can't blame ME2 for that. It was ME3 that invalidated ME2 and your choices in ME1. Such as Andersan not being a Counciler no matter what. ME3 was supposed to touch on these things, but instead Bioware took a more convient way out and only picked the path they wanted things to flow regardless of past game choices.
Dean_the_Young wrote...
Since they didn't, no.thealgebraist wrote...
Isn't it clever how you left the parts out of the quotes that answered the questions you raised?No, your counterargument (either of them) did not.I addressed the fact that compositional difference was without context of the impact of each part of your ratio, which btw is still addressing it terms of composition. Which you already know. Additionally my explanation of my counter arguement (which you actually quoted) shows that I did not in fact reposition my point as the original subject.
Your first one reframed the argument to something I was not claiming. The second merely accused re-framing when I shifted it back. No matter how many times you insist that addressing a compsoitional point as an impact argument isn't reframing, it still is reframing an point.Except they aren't opposites.You have argued by the extension of your logic (and with any particular creative liscence on my part) both actually. You used the ratio of good hours to bad ours as a defence, but then tried to tell you stated the opposite of that explicitly.
A product can have a mostly good or bad impact while being the inverse in composition.You pretty much do, but hey. You're committed.I did not misrepresent your arguement by reframing, as per the above.
jreezy wrote...
Bad example, ME3 does touch on this.Elite Midget wrote...
Still walking I see, Old Man.
Though you can't blame ME2 for that. It was ME3 that invalidated ME2 and your choices in ME1. Such as Andersan not being a Counciler no matter what. ME3 was supposed to touch on these things, but instead Bioware took a more convient way out and only picked the path they wanted things to flow regardless of past game choices.
Midichlorians anyone? You do not need to know how exactly the force works...
Dean_the_Young wrote...
Neither actually mattered, since Cerberus would go down the exact same path and salvage the exact same Reaper tech for the exact same soldiers for the exact same plot regardless. ME2's ending choice setup was actually one of the worst choices in the series, not only for its horribly unbalanced justification setup beforehand that didn't tie into any repeated themes, but because the entire nadir of the choice got made irrelevant by the Cerberus plot of the post-game.
Get into enough fights online and it comes naturally.kunzite wrote...
Dean_the_Young, I gotta give you credit. Your debate skills are impressive. Not only are you churning out a rather thought-provoking discussion with Nekroso22, you're essentially debating the art of debating with thealgebraist at the same time. How can you keep so many thoughts running seperate at once?
joshko wrote...
Get into enough fights online and it comes naturally.kunzite wrote...
Dean_the_Young, I gotta give you credit. Your debate skills are impressive. Not only are you churning out a rather thought-provoking discussion with Nekroso22, you're essentially debating the art of debating with thealgebraist at the same time. How can you keep so many thoughts running seperate at once?
jreezy wrote...
Bad example, ME3 does touch on this.Elite Midget wrote...
Still walking I see, Old Man.
Though you can't blame ME2 for that. It was ME3 that invalidated ME2 and your choices in ME1. Such as Andersan not being a Counciler no matter what. ME3 was supposed to touch on these things, but instead Bioware took a more convient way out and only picked the path they wanted things to flow regardless of past game choices.
Dean_the_Young wrote...
Since they didn't, no.thealgebraist wrote...
Isn't it clever how you left the parts out of the quotes that answered the questions you raised?No, your counterargument (either of them) did not.I addressed the fact that compositional difference was without context of the impact of each part of your ratio, which btw is still addressing it terms of composition. Which you already know. Additionally my explanation of my counter arguement (which you actually quoted) shows that I did not in fact reposition my point as the original subject.
Your first one reframed the argument to something I was not claiming. The second merely accused re-framing when I shifted it back. No matter how many times you insist that addressing a compsoitional point as an impact argument isn't reframing, it still is reframing an point.Except they aren't opposites.You have argued by the extension of your logic (and with any particular creative liscence on my part) both actually. You used the ratio of good hours to bad ours as a defence, but then tried to tell you stated the opposite of that explicitly.
A product can have a mostly good or bad impact while being the inverse in composition.You pretty much do, but hey. You're committed.I did not misrepresent your arguement by reframing, as per the above.
kunzite wrote...
joshko wrote...
Get into enough fights online and it comes naturally.kunzite wrote...
Dean_the_Young, I gotta give you credit. Your debate skills are impressive. Not only are you churning out a rather thought-provoking discussion with Nekroso22, you're essentially debating the art of debating with thealgebraist at the same time. How can you keep so many thoughts running seperate at once?
Well, he shut me down earlier in the thread, just been a quiet spectator since. It's rather odd to admit I've been entertained by the whole thing.