Checkmate: Why Your Opinion Simply Doesn't Matter
#26
Posté 15 mars 2012 - 01:24
#27
Posté 15 mars 2012 - 01:24
The opinions of those who are recommending to others not to buy the game don't matter?
What an odd concept.........let me think about it some...........head explodes after realizing you used the chewbacca defense on us!
Modifié par dkear1, 15 mars 2012 - 01:25 .
#28
Posté 15 mars 2012 - 01:24
Cool, there we go: a perfect explanation for you here.The Misconception: When your beliefs are challenged with facts, you alter your opinions and incorporate the new information into your thinking.
The Truth: When your deepest convictions are challenged by contradictory evidence, your beliefs get stronger.
- David McRaney
---
Winning.
"
#29
Posté 15 mars 2012 - 01:25
If Bioware wants our business, they will take our opinion into account. Period.
*moves out of "checkmate"*
#30
Posté 15 mars 2012 - 01:26
Which is a shame, because in doing so you're validating him/her.Vasparian wrote...
All I saw was blah blah I am pretentious and condescending.
Not least because he/she predicted you'd do just that.
#31
Posté 15 mars 2012 - 01:26
kunzite wrote...
Despite your arguments, I did manage to read the whole article. And while I respect that you might feel this way, I disagree with the assumptions.
Bioware might view us as a guaranteed asset. They would be wrong. There is nothing guaranteeing my continued patronage, and most importantly, my financial support of their products, except for something called Brand Loyalty.
Bioware had a reputation of making high quality, if not the highest quality, games available. But if they believe that making products on their own terms is more important than making games their customers would enjoy and wish to purchase and support, then this 'guaranteed asset' will be guaranteed to be an asset to some other company that makes products I enjoy. And yes, this is a generalization, but the premise is the point.
You missed the point, it's not simply about a few people deciding they will not be buying the next Bioware product. It's about how you are simply replaced by someone else long enough to make it around the cycle of anger only to become a customer again.
#32
Posté 15 mars 2012 - 01:26
Well done.
#33
Posté 15 mars 2012 - 01:27
MintyCool wrote...
In the end, Bioware views you as a guaranteed asset.
View it in the same light as a diehard sports fan that is upset about his popular team, and in protest decides to not attend any games. Does ownership care? No. Why? It's because someone else will fill that void with-in seconds, enjoying the game instead of you. Overtime your will power will shatter and you'll end up being a fan the next chance you get.
Bioware is the RPG equivalent to a popular sports team like the Chicago Bulls. When it comes down to it, and everyone is buying the new Bioware AAA blockbuster; your impulses will give way and your brain will be firing synapses at a constant pace...needing that fix.
You will dance with the devil, and Bioware knows it.
Er, no? I've abandoned plenty of things I've enjoyed and never gone back. Thanks for assuming everyone is as weak-willed as you.
"I must stand with anybody that stands right, and stand with him while he is right, and part with him when he goes wrong." And my-oh-my, EA and/or BW has gone wrong.
Modifié par Akael_Bayn, 15 mars 2012 - 01:29 .
#34
Posté 15 mars 2012 - 01:27
Possibly because the OP's point was the opposite?Nekroso22 wrote...
I still can't get over the fact that OP thinks Star Wars fans liked midichlorians.
#35
Posté 15 mars 2012 - 01:28
Modifié par Phattee Buttz, 15 mars 2012 - 01:28 .
#36
Posté 15 mars 2012 - 01:28
MintyCool wrote...
kunzite wrote...
Despite your arguments, I did manage to read the whole article. And while I respect that you might feel this way, I disagree with the assumptions.
Bioware might view us as a guaranteed asset. They would be wrong. There is nothing guaranteeing my continued patronage, and most importantly, my financial support of their products, except for something called Brand Loyalty.
Bioware had a reputation of making high quality, if not the highest quality, games available. But if they believe that making products on their own terms is more important than making games their customers would enjoy and wish to purchase and support, then this 'guaranteed asset' will be guaranteed to be an asset to some other company that makes products I enjoy. And yes, this is a generalization, but the premise is the point.
You missed the point, it's not simply about a few people deciding they will not be buying the next Bioware product. It's about how you are simply replaced by someone else long enough to make it around the cycle of anger only to become a customer again.
And you missed my point. If Bioware wishes to design games for themselves, instead of their customers, then no, in fact, I will not become a customer again. Sorry. Wrong.
#37
Posté 15 mars 2012 - 01:29
Did you actively try to use every pretentious word you could think of. Good job.
Modifié par LegendaryBlade, 15 mars 2012 - 01:30 .
#38
Posté 15 mars 2012 - 01:30
Modifié par Walrusninja, 15 mars 2012 - 01:30 .
#39
Posté 15 mars 2012 - 01:30
a successful ending of a struggle or contest; "a narrow victory"; "the general always gets credit for his army's victory"; "clinched a victory"; "convincing victory"; "the agreement was a triumph for common sense"
no, no i don't think op thought this one through.
#40
Posté 15 mars 2012 - 01:30
Wow, it totally makes sense now! All of it! Boy, you really cleared it up for us dweeby 'guaranteed assets'.
Yes, the game was amazingly enjoyable until the nonsensical ending that makes me want to jump off of a cliff.
#41
Posté 15 mars 2012 - 01:31
MintyCool wrote...
You missed the point, it's not simply about a few people deciding they will not be buying the next Bioware product. It's about how you are simply replaced by someone else long enough to make it around the cycle of anger only to become a customer again.
I 'm not sure if anyone's missing the point or the point was ill conceived, poorly presented, and (purposely) convoluted.
Huh, seems to be a theme around here recently, Reading Comprehension vs Concise Writing .
Enjoy your opinion all you want, we will enjoy ours, not out of right or entitelement but mere matter of fact. As it appears right now, there just seems to be slightly more of our opinion than yours.
#42
Posté 15 mars 2012 - 01:31
#43
Posté 15 mars 2012 - 01:31
#44
Posté 15 mars 2012 - 01:33
#45
Posté 15 mars 2012 - 01:33
#46
Posté 15 mars 2012 - 01:34
The reason everybody is pissed off is simple, they don't understand the endings. As it stands now, sticking the Normandy in the mass relay looks like a huge blunder on Bioware's part. But if they gave us some scenes showing what led up to that, then everybody would change their tune.
Sometimes leaving things to the imagination is a good thing. But in this case, it isn't.
#47
Posté 15 mars 2012 - 01:34
Sorry, I am not that loose in the rear....
#48
Posté 15 mars 2012 - 01:35
#49
Posté 15 mars 2012 - 01:35
Well, this is interesting. Not many people have the honesty to admit that they want a developer to abandon pretenses of artistic independence and simply pander to fan whims.kunzite wrote...
And you missed my point. If Bioware wishes to design games for themselves, instead of their customers, then no, in fact, I will not become a customer again. Sorry. Wrong.
I'm impressed, honestly.
#50
Posté 15 mars 2012 - 01:35
The hell they do. If they leave the ending alone Mass Effect 3 will have been the last BioWare product I bought.




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